Commit graph

2526 commits

Author SHA1 Message Date
Anthony Thibault
c2690eb39d
Merge pull request #16268 from luiscuenca/limitRotationWhileSeated
DEV-2125: Rotation while seated do not trigger re-centering
2019-10-01 09:33:02 -07:00
luiscuenca
7c55cee1f0
Limit rotation while seated to not trigger recentering 2019-09-30 17:37:14 -07:00
luiscuenca
0fac1e134f
Allow avatar look at when in first person camera 2019-09-30 16:43:02 -07:00
luiscuenca
02d889ba6e
account for point target validity 2019-09-30 11:35:00 -07:00
luiscuenca
1b064a0ebe
Fix Q key on first person cam. Let camera control flying Y axis 2019-09-26 14:29:01 -07:00
luiscuenca
0aab2ed07f
Disable head look at when pointing 2019-09-25 12:37:24 -07:00
luiscuenca
ad79393e1f
Implement point at directional blend and API 2019-09-24 17:55:38 -07:00
luiscuenca
10f76da3ec
Reset look at values when goToLocation or sitting 2019-09-23 11:53:47 -07:00
luiscuenca
365aa1bf03
Add jdoc to camera modes and fix variable namings 2019-09-19 17:30:01 -07:00
David Rowe
605d272392 Merge branch 'master' into DOC-111 2019-09-20 10:25:21 +12:00
luiscuenca
279e25ca70
Merge master 2019-09-19 13:21:49 -07:00
David Rowe
d5e08d19e3 Fix JSDoc for miscellaneous white space issues 2019-09-20 08:17:24 +12:00
luiscuenca
6d98537a20
Clean up code and refactor avatar-animation.json 2019-09-19 10:45:20 -07:00
luiscuenca
7bc8e6b237
Solved some sitting and sound issues while looking at 2019-09-18 17:00:10 -07:00
Shannon Romano
e7001c3f1b
Merge pull request #16157 from sethalves/vive-pro-groundwork
DEV-605: Vive pro groundwork
2019-09-18 16:36:12 -07:00
luiscuenca
1054e8fcde
Selfie camera and updated camera menus 2019-09-17 17:15:16 -07:00
Anthony J. Thibault
1157d59f67 Sit bug fixes
* You should not be able to move after being seated, even if you switch seats.
* You should not be able to jump out of the chair by holding the space bar.
* Fixed small issue with the sitting to standing transition being delayed. (causing the user to look
  like there were sitting in mid-air)  This was due to a missing transition in the animation.json
2019-09-17 13:40:43 -07:00
Seth Alves
a288c0a52d remove old/unused eyetracker code. 2019-09-17 09:43:21 -07:00
luiscuenca
481917ae8a
Rotate avatar with camera and diagonal rotation 2019-09-16 18:26:19 -07:00
luiscuenca
5adf3e8c25
Expose API some parameters for live configuration 2019-09-13 14:10:11 -07:00
luiscuenca
8af22f0c04
Compute when negative deltas 2019-09-11 16:27:07 -07:00
luiscuenca
793b2917f6
Compute only when delta is not zero 2019-09-11 16:25:48 -07:00
luiscuenca
8a6cb93a84
Limit the camera pitch and use the eyes as the pivot point 2019-09-11 16:08:14 -07:00
luiscuenca
f0dcfa7f15
fix rotation frame 2019-09-11 12:04:23 -07:00
luiscuenca
b28154235a
Look at camera when camera in front 2019-09-11 11:43:26 -07:00
luiscuenca
7584fe587e
Fix warnings and initial camera orientation 2019-09-11 11:21:53 -07:00
luiscuenca
2f33e37eb6
Angles instead dot product and fix API 2019-09-10 18:10:02 -07:00
luiscuenca
1f458d195e
Refactorting, up/down attenuation and comments 2019-09-06 17:50:06 -07:00
luiscuenca
0e4e09acb5
Add blending 2019-09-06 14:30:10 -07:00
luiscuenca
78eee5961c
Fix key mapping for new camera 2019-09-05 18:05:46 -07:00
luiscuenca
ddbd30fac9
Fix magic numbers and refactor some code 2019-09-05 17:14:35 -07:00
luiscuenca
ff8f2c5c16
Add new LookAt camera 2019-09-05 17:04:39 -07:00
Andrew Meadows
6be3750b38 use collision brake feedback to prevent tunneling 2019-08-27 20:28:56 -07:00
luiscuenca
19d85ba824
MyAvatar.endReaction return false when no reaction has been trigger previously 2019-08-23 09:07:27 -07:00
luiscuenca
da9163616a
Don't allow reactions ref count got bellow 0 2019-08-23 08:46:59 -07:00
Andrew Meadows
7cf0899d59 more correct safeLanding trigger 2019-08-20 17:33:29 -07:00
Andrew Meadows
32400a6baf improved isStuck detection and MyAvatar::safeLanding() trigger 2019-08-20 17:33:29 -07:00
Andrew Meadows
c8c704eb57 revert last change 2019-08-20 17:33:29 -07:00
Andrew Meadows
6d7565a568 CharacterController don't fight MyaAvatar::safeLanding() 2019-08-20 17:33:29 -07:00
Anthony J. Thibault
381f7c6bc4 Avatar sitting bug fixes
* Added seatedToIdle transition, to make transition quicker to better match the capsule physics.
* Made switching into and out of instantly set animVar for the animation graph, previously it was delayed by 100 ms.
* Created "isNotSeated" anim var for exiting the seated state.
* MyAvatar::beginSit & MyAvatar::endSit no longer calls goToPosition, instead MyAvatar::slamPosition is called.
* MyAvatar::slamPosition will cause the AvatarTransit class to NOT play the teleport anticipation/reaction animation.
  Note: This does not prevent other clients from interpolating the position when entering the seat, but it prevents the teleport reaction animation from playing.
* Disable leg IK in HMD mode while seated.
2019-08-16 10:57:03 -07:00
Anthony J. Thibault
2f949a4d4d Disable head ik while reacting
Also, split getReactions() API into two calls

* getTriggerReactions() - lists all reactions that can be triggered with MyAvatar.triggerReaction().
* getBeginReactions() - lists all reactions that can be used with MyAvatar.beginReaction() and MyAvatar.endReaction().
2019-07-26 15:26:43 -07:00
luiscuenca
c1b818cd9b
Set timeout before enabling drive keys 2019-07-25 17:40:09 -07:00
luiscuenca
8900c4f2cd
stand up to right location-orientation 2019-07-24 13:29:01 -07:00
luiscuenca
6e4d1bde8e
Fix code and warnings 2019-07-24 13:16:53 -07:00
luiscuenca
015d1951fc
Add sitting clip node 2019-07-24 10:44:33 -07:00
luiscuenca
e7e864121f
Merge branch 'master' into avatarSitAPI 2019-07-23 14:22:42 -07:00
luiscuenca
9cec979552
Add sit API to MyAvatar 2019-07-23 14:20:54 -07:00
Shannon Romano
266230a53c
Merge pull request #15963 from hyperlogic/feature/avatar-reaction-api
Initial version of Avatar Reaction API
2019-07-23 13:13:31 -07:00
Andrew Meadows
dcf3df68f2 avoid NaN input for MyAvatar's scripted motor 2019-07-18 10:58:41 -07:00
Anthony Thibault
ecae92724e Added reaction api 2019-07-17 14:28:39 -07:00
Seth Alves
9baf4c7078 comfort mode -- squeeze vision to avoid sickness 2019-07-12 09:14:17 -07:00
Anthony J. Thibault
3a6d8dc383 Disable handTouch.js to prevent finger twitching
This PR disables handTouch.js.
handTouch.js allows the fingers to animate on the surface of an object.
However, it can sometimes detect collisions with walls or tables when the avatar is standing next to them.
We will more properly fix handTouch.js in a future PR, but for now we will disable the functionality.

Also, a small bug fix was made to the Rig to prevent the idleOverlayAlpha from exceeding the 0.0 to 1.0 range.
This can cause the fingers to bend incorrectly for a moment.

Also, three new items were added to the Developer > Show Animation Stats panel.

* Joint Override Count: displays the current count of joints that are overriden by MyAvatar.setJointRotation() JS API calls.
* Flow: displays if flow is active of disabled.
* Network Graph: displays if the network anim graph, used for teleportation, is enabled or disabled.

https://highfidelity.atlassian.net/browse/BUGZ-154
2019-06-20 15:52:36 -07:00
Anthony J. Thibault
4b5d5062b1 Improvement to Developer > Avatar > Draw Animation
This feature was added to help diagnose the root cause of a rarely occurring finger twitching bug.

Also, some asserts were added to AnimClip to also help catch a rarely occurring crash.
2019-06-17 14:50:19 -07:00
Andrew Meadows
dbce976887 fix another crash in MyAvatar::getAvatarEntitiesVariant() 2019-06-10 15:34:18 -07:00
Preston Bezos
e89f499c1a this should work 2019-06-07 12:02:15 -07:00
Preston Bezos
4eccb7a124 Revert "made one more change to get rid of ubuntu warning"
This reverts commit e7255298de.
2019-06-07 12:00:36 -07:00
Preston Bezos
e7255298de made one more change to get rid of ubuntu warning 2019-06-07 11:59:26 -07:00
Preston Bezos
ad562b8f91 really need to stop clanging myself 2019-06-07 11:22:11 -07:00
Preston Bezos
e63d98e137 fixed a couple of doc errors and accounted for some edge cases 2019-06-07 11:09:21 -07:00
Preston Bezos
3ab4be6b8d I got clanged 2019-06-07 10:42:31 -07:00
Preston Bezos
a7a765b025 added a couple more notifies and fixed a couple of jsdocs 2019-06-06 16:23:54 -07:00
Preston Bezos
36e1366cc4 added Notifies to various QProperties in order to remove warnings in interface logs 2019-06-06 14:51:43 -07:00
Andrew Meadows
297517c85d minimize lock duration 2019-05-31 11:06:16 -07:00
Andrew Meadows
5f9262cf5e change data member names to not poke other devs in the eye 2019-05-31 11:03:11 -07:00
Andrew Meadows
0c916e0c03 guard MyAvatar::_scriptEngine with mutex 2019-05-30 16:08:47 -07:00
SamGondelman
264051ed6d fix myavatar setSkeletonModelURL 2019-05-21 10:40:58 -07:00
Simon Walton
4b51d81b42 Clear any reliable connection state upon Node ID change 2019-05-10 12:06:38 -07:00
Shannon Romano
a00545b48d
Merge pull request #15361 from SaracenOne/falling_push
Case 22121: Allow players to disable automatic falling to flight threshold.
2019-04-26 14:03:52 -07:00
Anthony Thibault
2c370d9d74
Merge pull request #15460 from hyperlogic/feature/network-opt-faux
Avatar network bandwidth optimization
2019-04-26 10:16:30 -07:00
Shannon Romano
164984b15d
Merge pull request #15459 from luiscuenca/sentHandsCrashFix
Fix crash sending other avatars hands to flow
2019-04-25 12:32:06 -07:00
luiscuenca
6b33f4e027
Don't call function if flow is not active and made it thread safe 2019-04-25 10:31:05 -07:00
Andrew Meadows
084759a918 send update after changing entity 2019-04-24 16:32:39 -07:00
Anthony Thibault
0c0b847666 First version of faux joint optimizations
There are still some AJT: TODO sections, mostly about stat tracking for the new Hand Controllers section.

Created a new hand controller section that is optional, when not present hand controllers are assumed to be disabled.
2019-04-22 11:02:13 -07:00
amantley
035c8a687d fixed merge conflict 2019-04-17 10:16:39 -07:00
Shannon Romano
50f39e88d6
Merge pull request #15365 from hyperlogic/bug-fix/better-camera-in-head-check
Better head vs camera checks for avatar head cauterization
2019-04-16 15:07:46 -07:00
r3tk0n
12d7e35722 Add separate constant for desktop run. HMD run affected negatively by 3x multiplier. This will need to be cleaned up in a future release. 2019-04-15 10:56:07 -07:00
Saracen
3dde53f743 Friendlier and more understandable naming. 2019-04-11 03:57:34 +01:00
Sam Gateau
51d1c4b1f3
Merge pull request #15357 from SamGondelman/cauterize
Case 21417: Fix cauterization of entities that are children of MyAvatar's head
2019-04-10 12:29:40 -07:00
Sam Gateau
c33efdf9e0
Merge pull request #15282 from kitely/fix-ray-local-entities
Case 21883: Fix safe landing code improperly finding local entities
2019-04-10 12:28:07 -07:00
Saracen
bce80130bd Allow players to disable automatic falling to flight threshold. 2019-04-09 21:07:17 +01:00
Anthony J. Thibault
02d5769991 Better head vs camera checks for avatar head cauterization
* cameraInsideHead() check now uses detailed avatar collision when possible.
* head is now more constantly hidden in first person camera mode
* getEyeModelPositions() uses a better estimate when avatar eye joints are missing.
* moved findPointKDopDisplacement from Rig.cpp into AnimUtil.cpp
* added isPlayingOverrideAnimation() method to Rig class
2019-04-09 12:57:03 -07:00
SamGondelman
27338c3639 fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
Wayne Chen
3f85e064b8
initialize transform outside of switch statement 2019-04-04 14:46:06 -07:00
Wayne Chen
c18b00ebec adding precheck procedure 2019-04-04 13:55:35 -07:00
Wayne Chen
819bf9212c fixing typo 2019-04-04 13:47:13 -07:00
Wayne Chen
ec4ad02192 more code feedback 2019-04-04 13:26:34 -07:00
Wayne Chen
4f738a5b42 code review feedback/formatting issues 2019-04-04 12:03:48 -07:00
r3tk0n
283ec97bb9 Fix desktop movement. 2019-04-03 16:09:13 -07:00
r3tk0n
8b670110a9 Fix omitted return in MyAvatar::scaleMotorSpeed 2019-04-03 13:06:22 -07:00
r3tk0n
874fb6b6d7 Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-04-03 12:42:33 -07:00
r3tk0n
ac2971894b Fix sprint mode scalar. 2019-04-03 11:42:40 -07:00
r3tk0n
ec37ad7dc6 Address Wayne and Angus' comments on github. 2019-04-03 09:38:14 -07:00
Shannon Romano
cf7eeb7355
Merge pull request #15285 from danteruiz/avatar-fading
Case 21415: Avatars stay behind after they disconnect
2019-04-01 18:04:42 -07:00
r3tk0n
4fb7bbabe1 Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-04-01 14:52:21 -07:00
Wayne Chen
0d83e622ff Revert "Attempt to add acceleration curve." (#23)
This reverts commit 9ea476ea89.
2019-04-01 13:47:49 -04:00
danteruiz
b9d04c6ebb adding entity to a faded list 2019-03-28 16:42:29 -07:00
Anthony Thibault
65507cfe11
Merge pull request #15180 from luiscuenca/flowCppFixes
Fix Flow touch and scale issues
2019-03-28 11:11:08 -07:00
Oren Hurvitz
32406b8399 Fixed Safe Landing interaction with Local entities.
Local entities are collisionless, so they shouldn't affect Safe Landing since it specifies that it only wants
to find COLLIDABLE entities. However, due to the requirement to support legacy behavior, picks for COLLIDABLE
entities *do* intersect Local entities. In order to prevent this, we have to explicitly request only intersections
with Domain or Avatar entities.

For more information about this, see this Pull Request:
https://github.com/highfidelity/hifi/pull/15282
2019-03-28 18:54:14 +01:00
Sam Gondelman
0a28090aa4
Merge pull request #15213 from MiladNazeri/Fix/avatarDominantHandChanged
Updated engine code to not emit if dominant hand isn't actually changed
2019-03-27 10:53:00 -07:00
Shannon Romano
d464415e0b
Merge pull request #15255 from AndrewMeadows/fix-owningAvataID
Case 21897: fix bug where AvatarEntities vanish after going to serverless and back
2019-03-27 09:11:36 -07:00
Angus Antley
02d9331603 This changes the avatar-animation json so that we have override
animations for the right and left hand, similar to how we have whole
body override animations.
2019-03-26 23:27:54 -07:00
David Rowe
cf4370ed3a Merge branch 'master' into M21222 2019-03-26 09:44:48 +13:00
David Rowe
b78ae80ae6 Address review comments and add further examples 2019-03-26 09:40:47 +13:00
Andrew Meadows
cd2dbbb955 fix logic typo 2019-03-25 11:52:52 -07:00
r3tk0n
3ac42e69e3 Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-03-25 11:27:31 -07:00
Andrew Meadows
55b3b5034a always update OwingAvatarID of AvatarEntities 2019-03-22 15:47:13 -07:00
r3tk0n
4301d74df5 Fix flying bug. 2019-03-21 16:53:53 -07:00
r3tk0n
108e8b9994 Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-03-21 15:17:56 -07:00
r3tk0n
7a8dfe0aaf Fix run speeds. 2019-03-21 15:06:21 -07:00
Andrew Meadows
206792f851 don't queue AvatarEntity messages when not in domain 2019-03-21 15:00:11 -07:00
r3tk0n
543d53ecde Add ability to toggle strafing. 2019-03-21 13:12:15 -07:00
Andrew Meadows
9d11e44b4b update AvatarEntity trait when parentID changes 2019-03-20 11:37:16 -07:00
milad
6ed4937dc0 Updated engine code to not emit if dominant hand isn't actually changed 2019-03-18 10:12:32 -07:00
SamGondelman
83bac723ef fix wearable duplication on domain switch 2019-03-15 13:38:25 -07:00
r3tk0n
38fe22e4f7 Fix compiler error for Linux. 2019-03-14 16:27:40 -07:00
luiscuenca
c14b135f2b Fix flow touch and scale issues 2019-03-13 15:42:04 -07:00
David Rowe
277ef56f49 Fill in JSDoc for new flow functions 2019-03-14 10:24:19 +13:00
David Rowe
7445d73857 Merge branch 'master' into M21222
# Conflicts:
#	libraries/avatars/src/AvatarData.h
2019-03-13 16:14:14 +13:00
r3tk0n
6ce955d915 Fix hand-relative movement after hand dominance notion swap. 2019-03-11 18:19:43 -07:00
r3tk0n
39342b9771 Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-03-11 16:27:05 -07:00
r3tk0n
ce2e0c7b81 Merge branch 'project-freeloco' of https://github.com/r3tk0n/hifi into project-freeloco 2019-03-11 16:25:13 -07:00
r3tk0n
cbd841a14d Update gearing system. 2019-03-11 16:22:48 -07:00
David Rowe
24c7c8be19 Update JSDoc per merge from master 2019-03-09 12:03:59 +13:00
luiscuenca
df32b61eaf remove unused variable 2019-03-08 16:01:18 -07:00
luiscuenca
bfcb1a8391 Make methods thread safe 2019-03-08 15:57:25 -07:00
luiscuenca
4858f64810 get the colliding joints 2019-03-08 14:36:47 -07:00
luiscuenca
cb6f573b35 Merge branch 'master' into flowAPIExtra 2019-03-08 12:43:02 -07:00
luiscuenca
a977bb6dc8 remove unuse variable 2019-03-08 12:39:57 -07:00
David Rowe
4779a6b156 Merge branch 'master' into M21222 2019-03-09 07:57:53 +13:00
luiscuenca
e8da6b5a0c add getFlowData 2019-03-08 10:36:58 -07:00
David Rowe
0b7cddb886 Fill in and tidy MyAvatar JSDoc 2019-03-08 13:49:10 +13:00
John Conklin II
9a4b95faa2
Merge pull request #15111 from luiscuenca/flowDataOnFst
Load flow bone data from FST file
2019-03-07 12:48:36 -08:00
SamGondelman
380df059ff fix shapes app 2019-03-06 18:18:39 -08:00
luiscuenca
dfb434ea09 Fix warning and refactoring 2019-03-06 09:25:49 -07:00
luiscuenca
76609197e2 Read flow data from the fst file 2019-03-05 18:50:53 -07:00
David Rowe
d73ff2e855 Revise current MyAvatar API JSDoc 2019-02-28 10:40:10 +13:00
r3tk0n
42b62ff2d5 Fix Ubuntu compiler warnings. 2019-02-26 19:16:34 -08:00
r3tk0n
a093fe5c4f Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-02-26 15:08:57 -08:00
r3tk0n
030211aea8 Fix OSX compiler error, init list in wrong order after merge. 2019-02-26 14:46:04 -08:00
r3tk0n
5d3a778b0b Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco-fargrab-rotation 2019-02-25 13:10:47 -08:00
SamGondelman
e102ad073e allow flying in HMD if you would otherwise fall forever 2019-02-25 11:49:38 -08:00
Anthony Thibault
8785f733db
Merge pull request #14817 from amantley/animSplineIK
AnimSplineIK node added to inverse kinematics
2019-02-21 17:13:41 -08:00
Anthony Thibault
e54754c4ce
Merge pull request #14926 from luiscuenca/flowCpp
Cpp implementation of the Flow script
2019-02-21 17:10:05 -08:00
amantley
6323f49f26 changed the define variable to HIFI_USE_OPTIMIZED_IK 2019-02-21 14:36:05 -08:00
r3tk0n
a3c4747290 Add leveled controller-relative movement option. 2019-02-21 11:17:31 -08:00
amantley
afed0b5442 review changes 2019-02-21 11:08:29 -08:00
amantley
27bfe2f0fe changed name of pre processor variable 2019-02-20 15:14:12 -08:00
luiscuenca
04e57d0dd1 No Rig pointer on Flow class, solve network animations and fixed bug 2019-02-19 17:45:46 -07:00
r3tk0n
ebbf48a11b Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-02-19 12:02:50 -08:00
amantley
d78f253d24 code to generate pole vector from theta 2019-02-15 17:43:53 -08:00
amantley
36093926d0 added fake android defines for running the new ik on pc 2019-02-15 15:00:39 -08:00
amantley
0fcaa695ba Merge remote-tracking branch 'upstream/master' into animArmIK 2019-02-15 10:35:33 -08:00
amantley
d6dfaacf6f adding ifdef for android os 2019-02-15 10:35:25 -08:00
luiscuenca
c966f71cb1 More fixes 2019-02-15 10:17:37 -07:00
luiscuenca
98c321c718 Fix warnings 2019-02-15 09:40:49 -07:00
luiscuenca
624a53449f Merge branch 'master' into flowCpp
# Solved Conflicts:
#	interface/src/avatar/MyAvatar.cpp
2019-02-14 18:55:43 -07:00
luiscuenca
3e66bce112 set useFlow function 2019-02-14 18:30:37 -07:00
Anthony Thibault
a3407b96b0 Merge branch 'master' into bug-fix/revert-anim-pose-optimization 2019-02-14 16:56:17 -08:00
Anthony Thibault
39b4eaac34 Revert "AnimPose operator* optimizations"
This reverts commit 569bef50fd.
2019-02-14 16:13:00 -08:00
Andrew Meadows
ed8481ead9 fix grab bugs 2019-02-12 14:04:56 -08:00
luiscuenca
954cac907d Other avatars after update and mod timer when active 2019-02-12 15:02:56 -07:00
r3tk0n
bdafb99402 Remove unused variable and function to address warnings in Mac and Linux builds. 2019-02-11 14:19:15 -08:00
Anthony Thibault
d012d07519
Merge pull request #14865 from hyperlogic/feature/anim-optimizations
Animation System Optimizations
2019-02-08 12:44:10 -08:00
Jeff Clinton
54109deab9
Merge pull request #14825 from SamGondelman/fall
Case 20829: Always fall when flying is not allowed
2019-02-07 14:39:46 -08:00
Shannon Romano
30a6f25b69
Merge pull request #14851 from AndrewMeadows/myAvatar-unmovable-until-floor
case 20048: don't allow MyAvatar to move until physics enabled
2019-02-06 11:52:42 -08:00
Anthony Thibault
569bef50fd AnimPose operator* optimizations 2019-02-05 14:48:05 -08:00
Andrew Meadows
cbd83f972c remove unsued variable 2019-02-05 10:17:10 -08:00
Andrew Meadows
e50892b3d2 MyAvatar is unmovable until physics is enabled 2019-02-05 09:00:48 -08:00
SamGondelman
2d0c1184e4 only domain zone entities control flying and ghosting 2019-01-30 18:27:17 -08:00
r3tk0n
7e9d35a0fb Add individual speed settings per control mode. 2019-01-30 15:06:35 -08:00
Seth Alves
30d9fe705e avoid possible crash 2019-01-30 14:56:50 -08:00
Seth Alves
c6f44234f8 avoid possible crash 2019-01-30 14:56:02 -08:00
Seth Alves
3ab2db96b6 deactivate grab action when grab is released 2019-01-30 14:43:11 -08:00
Seth Alves
0846eb8ec6 attempt to allow position edits in releaseGrab entity-method 2019-01-30 14:43:11 -08:00
r3tk0n
e1cbb187cd Clean up comments in MyAvatar.cpp 2019-01-29 16:12:49 -08:00
r3tk0n
d4cf1de4dd Fix default locomotion scaling. 2019-01-29 12:02:02 -08:00
luiscuenca
a6dce5dd84 Merge branch 'master' into multiSphereAvatar04 2019-01-28 17:48:22 -07:00
Shannon Romano
607ce00713
Merge pull request #14766 from AndrewMeadows/grab-it
case 20701: fixes for grab
2019-01-28 15:57:36 -08:00
r3tk0n
0f45781779 Remove extra qualifier from function signature in MyAvatar.h 2019-01-28 15:52:18 -08:00
r3tk0n
0429280148 Default vs Analog implemented. 2019-01-28 14:06:32 -08:00
luiscuenca
cc73649ef8 Merge branch 'master' into multiSphereAvatar04 2019-01-28 11:57:04 -07:00
r3tk0n
6552d8d9ee Add settings for control scheme. 2019-01-28 10:40:31 -08:00
Jamil Akram
bcaad3092b
Merge pull request #14695 from amantley/trumpFix
Fixed Sinking Trump Avatar Bug: Stops unnecessary vertical re-centering with big-headed avatar
2019-01-28 10:12:55 -08:00
Shannon Romano
a2b2f3f67c
Merge pull request #14742 from hyperlogic/bug-fix/user-recenter-model-pref
Settings > Controls > User Recenter Model now saves properly
2019-01-25 17:34:33 -08:00
Shannon Romano
f084021fdf
Merge pull request #14678 from hyperlogic/feature/hmd-avatar-alignment-type
Added HMD Avatar Alignment Type
2019-01-25 17:32:41 -08:00
amantley
91fddf783f increased the threshold to stop vertical recentering 2019-01-25 16:09:45 -08:00
r3tk0n
338d4c3c18 Lay groundwork for control scheme selection. 2019-01-25 15:14:17 -08:00
amantley
cc4d9e2ae2 Merge remote-tracking branch 'upstream/master' into trumpFix 2019-01-25 15:05:00 -08:00
r3tk0n
9ea476ea89 Attempt to add acceleration curve. 2019-01-25 14:27:54 -08:00
luiscuenca
f54f9e5bfd Merge branch 'master' into multiSphereAvatar04 2019-01-25 13:54:01 -07:00
luiscuenca
df4be641eb More fixes 2019-01-25 13:42:18 -07:00
Shannon Romano
28edb472fc
Merge pull request #14713 from raveenajain/collideWithOtherAvatars_scale
20565 Avatar::_collideWithOtherAvatars does not scale
2019-01-25 11:06:36 -08:00
Andrew Meadows
09fe9735fa plug grab leak, more correct names 2019-01-24 14:57:54 -08:00
Andrew Meadows
ee3fde9df1 unravel spaghetti, prefer std over Qt containers 2019-01-24 14:39:00 -08:00
r3tk0n
a1c24516c2 Fix strafing with controller-relative movement (was wrong local axis for controller). 2019-01-24 14:38:31 -08:00
Anthony Thibault
a7a71e4286 Merge branch 'master' into feature/hmd-avatar-alignment-type 2019-01-23 15:52:20 -08:00
r3tk0n
1e10afe762 Add function for calculating direction in MyAvatar. 2019-01-22 14:14:54 -08:00
Jeff Clinton
3776472550
Merge pull request #14731 from AndrewMeadows/fix-mexico-hats
cases 20709 and 20715: wear and see mexico hats
2019-01-22 12:58:56 -08:00
r3tk0n
4fa8454216 Add condition for HMD mode to hand-relative code block. 2019-01-21 13:25:06 -08:00
Anthony Thibault
205e375d36 Settings > Controls > User Recenter Model now saves properly 2019-01-18 16:58:26 -08:00