Brad Davis
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50f4932d9c
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
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Brad Davis
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a4cd56532e
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Removing uniforms from antialiasing
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2018-09-06 08:59:06 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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Clement
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da08d747dc
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Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
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2018-05-17 12:10:08 -07:00 |
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Olivier Prat
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d10b5a16f2
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Turned off jitter with FXAA
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2018-05-15 15:09:02 +02:00 |
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Clement
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da9fb9c751
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
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Bradley Austin Davis
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80f87f7a62
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Make resource swapchains immutable, fix for 14638
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2018-05-02 10:32:34 -07:00 |
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Bradley Austin Davis
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7bad849e67
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Make resource swapchains immutable, fix for 14638
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2018-05-02 10:29:40 -07:00 |
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John Conklin II
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1f4a9b6bcc
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Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
Batch compile more shaders
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2018-04-27 14:55:57 -07:00 |
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Sam Gateau
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b342b16857
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Fixing the crash on mac
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2018-04-24 11:25:40 -07:00 |
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Olivier Prat
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46a1ff4dd2
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Set jitter to O on RenderableWebEntityItems
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2018-04-20 12:02:17 +02:00 |
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Olivier Prat
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c6d598cc88
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
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Simon Walton
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529d5517e5
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
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Olivier Prat
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6ec9378739
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Used unjittered projection matrix for a sharper and more stable TAA
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2018-04-17 15:13:03 +02:00 |
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Olivier Prat
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d0d974d4f5
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Bizarelly the jitter was 2 pixel wide...?
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2018-04-17 12:24:12 +02:00 |
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Olivier Prat
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f6ffbef60d
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Final intensity adjustments
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2018-04-10 12:36:36 +02:00 |
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Olivier Prat
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2974e05cf2
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Tweaked bloom intensity mix
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2018-04-10 11:13:37 +02:00 |
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Olivier Prat
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3c4409c5e1
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Merge with master
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2018-04-10 09:16:08 +02:00 |
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Sam Gateau
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d5496d68fd
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FIx the mac crash when in front of a mirror by using the VIewFrustum stack correctly
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2018-03-30 16:58:41 -07:00 |
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Olivier Prat
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f356d9d9ee
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Merge branch 'taa' into taapre
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2018-02-27 10:17:26 +01:00 |
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Olivier Prat
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2eb7be26cf
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Merged with master and fixed tablet NoAA flag
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2018-02-27 10:16:25 +01:00 |
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Olivier Prat
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d288ebe79e
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Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
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2018-02-26 18:07:44 +01:00 |
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Olivier Prat
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c04bf095ec
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Limited sharpen range
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2018-02-26 16:48:10 +01:00 |
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Olivier Prat
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16cd1e3fd5
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Adjusted bloom effect to work with antialiasing
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2018-02-26 15:26:12 +01:00 |
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Olivier Prat
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419e064e65
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Moved antialiasing before tonemapping
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2018-02-26 14:57:59 +01:00 |
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Olivier Prat
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6a550e983f
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Disable sharpen with FXAA
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2018-02-23 14:46:37 +01:00 |
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Olivier Prat
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c9a6d6bf14
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Added adjustable post sharpen filter
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2018-02-23 11:53:05 +01:00 |
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Olivier Prat
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093a1491cd
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Renamed resourcering to resourceswapchain
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2018-02-21 15:43:19 +01:00 |
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Olivier Prat
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18af60f3eb
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Added RingBuffer mechanism to gpu lib
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2018-02-19 18:48:58 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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samcake
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6639287418
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Merging with master
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2017-10-02 17:03:09 -07:00 |
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samcake
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89682a2e2c
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SImple first steps to apply jittering correctly in stereo
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2017-09-20 10:18:25 -07:00 |
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SamGondelman
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1b85a453ab
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
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Sam Gateau
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965118aa47
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Introducing covariance clipping and it works better, cleaning the controls and debugs
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2017-09-07 02:05:06 -07:00 |
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samcake
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dbdcef3d33
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making the 9 fetch the default for the constraining pass
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2017-09-06 17:40:59 -07:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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samcake
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b243475cc9
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New stuff for better rendering f ui
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2017-09-01 15:32:23 -07:00 |
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Sam Gateau
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a3f1c487f1
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adding disabling of jittering for comparison
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2017-08-31 23:42:43 -07:00 |
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samcake
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ddb598203e
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COmparing against fxaa
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2017-08-31 18:27:47 -07:00 |
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Sam Gateau
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16fbe00ef5
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FIxing the jittering projection modification
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2017-08-30 22:42:55 -07:00 |
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samcake
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37f440031f
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Expose Hlaton 16 sequence
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2017-08-30 17:59:06 -07:00 |
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samcake
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66d35118cb
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Refining the debugging to better understand the issues
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2017-08-28 18:14:46 -07:00 |
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Sam Gateau
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0f67f9bc52
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Eposing the jitter sequence and debugging it
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2017-08-27 22:08:33 -07:00 |
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Sam Gateau
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bf982c3a85
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using the linear depth buffer and voila
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2017-08-25 00:25:13 -07:00 |
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samcake
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051f8c5b40
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AH ah moment and exploring using the tablet with html
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2017-08-23 18:48:20 -07:00 |
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