Commit graph

14 commits

Author SHA1 Message Date
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Brad Davis
37cf37e3e1 PR feedback 2018-09-12 15:04:36 -07:00
Brad Davis
cfff28ad0a More shared pointer deduplication 2018-09-12 15:04:35 -07:00
Brad Davis
9a435cdca2 Reduce needless smart pointer duplication 2018-09-12 15:04:35 -07:00
sam gateau
38bfee7b72 Fix compilation on android and add the simple getBufferIDUnsynced in bindUniformBuffer 2018-09-06 13:54:21 -07:00
Sam Gateau
1123ba2b0a exploring optimization in Backend for bffer bindings 2018-08-22 22:48:42 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
aa115786e3 Invalidate uniform buffer cache when binding camera correction 2018-07-03 17:27:27 +02:00
Olivier Prat
de831ffea9 Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
Bradley Austin Davis
80f87f7a62 Make resource swapchains immutable, fix for 14638 2018-05-02 10:32:34 -07:00
Brad Davis
ae8df7e24e Merge remote-tracking branch 'origin/gl_common' into HEAD 2018-03-21 12:35:17 -07:00
Brad Davis
659da9b0e4 Merge remote-tracking branch 'upstream/master' into gl_common 2018-03-20 09:18:56 -07:00
Brad Davis
9056ee0f14 Merge branch 'gl_common' into bindless 2018-03-12 11:27:30 -07:00
Brad Davis
6fe75a3ca4 Breaking out common gpu-gl code 2018-03-09 16:39:47 -08:00
Renamed from libraries/gpu-gl/src/gpu/gl/GLBackendPipeline.cpp (Browse further)