Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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Brad Davis
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37cf37e3e1
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PR feedback
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2018-09-12 15:04:36 -07:00 |
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Brad Davis
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cfff28ad0a
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More shared pointer deduplication
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2018-09-12 15:04:35 -07:00 |
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Brad Davis
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9a435cdca2
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Reduce needless smart pointer duplication
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2018-09-12 15:04:35 -07:00 |
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sam gateau
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38bfee7b72
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Fix compilation on android and add the simple getBufferIDUnsynced in bindUniformBuffer
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2018-09-06 13:54:21 -07:00 |
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Sam Gateau
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1123ba2b0a
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exploring optimization in Backend for bffer bindings
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2018-08-22 22:48:42 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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aa115786e3
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Invalidate uniform buffer cache when binding camera correction
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2018-07-03 17:27:27 +02:00 |
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Olivier Prat
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de831ffea9
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
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Bradley Austin Davis
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80f87f7a62
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Make resource swapchains immutable, fix for 14638
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2018-05-02 10:32:34 -07:00 |
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Brad Davis
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ae8df7e24e
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Merge remote-tracking branch 'origin/gl_common' into HEAD
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2018-03-21 12:35:17 -07:00 |
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Brad Davis
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659da9b0e4
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Merge remote-tracking branch 'upstream/master' into gl_common
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2018-03-20 09:18:56 -07:00 |
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Brad Davis
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9056ee0f14
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Merge branch 'gl_common' into bindless
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2018-03-12 11:27:30 -07:00 |
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Brad Davis
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6fe75a3ca4
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Breaking out common gpu-gl code
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2018-03-09 16:39:47 -08:00 |
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