Seth Alves
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d3c57821c0
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
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Andrew Meadows
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9ce9c541de
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fix activation of object when action changes
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2015-07-10 18:45:40 -07:00 |
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Andrew Meadows
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612e9649d8
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fix update logic of ObjectActionOffset
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2015-07-09 11:35:54 -07:00 |
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Andrew Meadows
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a0a1b01ea9
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coalesce dupe action data members: _id and _type
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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e9df8cacc7
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make some arguments const, cleanup some #includes
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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77bd7b2821
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some ObjectAction methods should be const
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2015-07-07 17:50:08 -07:00 |
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Seth Alves
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0970f010a4
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provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are
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2015-06-27 13:31:00 -07:00 |
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Seth Alves
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c95db5672a
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include argument-packing version in serialized argument data
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2015-06-26 10:01:45 -07:00 |
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Seth Alves
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5381e6e9bb
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entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion
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2015-06-19 16:20:07 -07:00 |
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Seth Alves
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3c90c851e9
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start on code to de/serialize actions
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2015-06-18 15:01:34 -07:00 |
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Seth Alves
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85564199c6
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git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
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2015-06-17 11:22:10 -07:00 |
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