Atlante45
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6d1b7f1d37
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Wrap sound script object to hold a strong ref
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2016-04-06 13:04:18 -07:00 |
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Howard Stearns
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fcdc6dd6fa
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When we don't make an audo injector (because we're at a limit), make sure the value returned to scripts is null.
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2016-02-19 10:54:53 -08:00 |
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Stephen Birarda
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445662f5ae
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clean sweep of old now unused audio files
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2016-02-08 15:38:12 -08:00 |
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Howard Stearns
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dc10e15e96
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Put the common stuff on AudioInjector rather than AudioClient, so that assignment-client (which depends on script-engine) does not need to depend on audio-client.
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2015-06-19 14:20:00 -07:00 |
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Howard Stearns
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fdf5860c4f
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Refactor playSound.
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2015-06-18 10:39:58 -07:00 |
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Stephen Birarda
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666830c04d
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add a sound once first AM packet received
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2015-06-08 11:30:12 -07:00 |
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David Rowe
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9576ad19a7
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Move "Stereo Audio" option into developerMenu.js
And rename it "Stereo Input" to better relect what it does.
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2015-04-28 14:14:10 -07:00 |
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Atlante45
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b1cfd33438
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Add generated audio controls to scripting interface
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2015-04-15 15:49:47 +02:00 |
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Seth Alves
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7af32bd67a
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put audio and script-engine logging into their own QLoggingCategory
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2015-04-06 15:57:18 -07:00 |
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Stephen Birarda
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1ba85518fc
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fix for playSound called from same thread
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2015-02-13 11:36:41 -08:00 |
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Stephen Birarda
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ea52cea5dd
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more cleanup for AudioInjector mem management
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2015-02-12 10:56:40 -08:00 |
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Stephen Birarda
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79674fb94f
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use a wrapper on audio injector for script ownership
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2015-02-11 17:20:00 -08:00 |
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Stephen Birarda
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4894a5b414
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better handling of cleanup for local injector
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2015-02-11 16:11:55 -08:00 |
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Stephen Birarda
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7b485829c4
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cleanup AudioInjector memory management
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2015-02-11 15:52:00 -08:00 |
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