Chris Collins
e755528cf2
Merge pull request #8278 from sethalves/fix-equip-fly-away
...
fix equip fly-away
2016-07-22 16:47:31 -07:00
Zander Otavka
2cd97bfe78
Fix squeezeHands.js error on script end
2016-07-22 15:55:42 -07:00
Zander Otavka
cc7e723e07
Remove extra debug print
2016-07-22 15:23:39 -07:00
James B. Pollack
3607a34f55
tweak telecolors
2016-07-22 13:25:33 -07:00
James B. Pollack
e81f65d992
colors
2016-07-22 10:54:57 -07:00
James B. Pollack
54109c6c6f
remove all the old visualization methods
2016-07-22 09:39:38 -07:00
James B. Pollack
1d3dc7b195
remove particle beam and lights
2016-07-22 09:19:13 -07:00
James B. Pollack
5202038210
Merge pull request #8282 from hyperlogic/bug-fix/avatar-embedded-in-floor
...
Vive HMD fixes to prevent user from becoming embedded in the floor.
2016-07-22 09:04:40 -07:00
Zander Otavka
8976f18290
Change 3.14 literal to Math.PI
2016-07-21 18:36:58 -07:00
Zander Otavka
30c5f277a0
Finish renaming functions
2016-07-21 15:52:19 -07:00
Zander Otavka
72978c5d96
Rename examples -> marketplace
...
Includes the title of the marketplace web window.
2016-07-21 15:44:42 -07:00
Thijs Wenker
be0ccad0d3
Merge branch 'fix-duplicate-teleport-target-overlays' of github.com:thoys/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:26 +02:00
Thijs Wenker
b3b1bf7884
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:02 +02:00
Anthony J. Thibault
837b19ed1b
fix for pushing avatar into floor when exiting away mode.
...
* Removed MyAvatar.reset() access from JavaScript
* Added HMD.centerUI() to JavaScript, which can be used to reset the 3D UI sphere around the current HMD orientation.
* Added MyAvatar.clearIKJOintLimitHistory() which can be used to reset any remembered IK joint limit history.
* Added MyAvatar.centerBody() which can be used to instantly re-orient the avatar's so that the hips and toes
are facing the same direction as the current HMD orientation.
away.js now uses the above new API's instead of MyAvatar.reset()
2016-07-19 14:42:24 -07:00
Thijs Wenker
2adff24a05
silly workaround- workaround
2016-07-19 21:34:42 +02:00
Seth Alves
be001a652f
when doing a parenting grab, zero velocity
2016-07-19 11:50:53 -07:00
Brad Hefta-Gaub
866ba2f185
Merge pull request #8273 from hyperlogic/bug-fix/far-grab-zoom
...
far-grabbed objects no longer fly away when the avatar body shifts
2016-07-19 10:40:48 -07:00
Anthony J. Thibault
212175bdaa
bug fix for far-grab pulling the object in the wrong direction
2016-07-19 10:23:00 -07:00
Brad Davis
d98ae1ba9c
Ensure the pause overlay is unlit (emissive)
2016-07-19 07:10:34 -07:00
Ryan Downe Karpf
6e71e369a4
Merge pull request #8261 from hyperlogic/feature/grab-script-improvements-iii
...
grab script improvements
2016-07-18 16:46:38 -07:00
Thijs Wenker
11b461a730
Fixes duplicate target overlays for teleporter, make sure to delete overlay before creating one
2016-07-19 01:46:29 +02:00
Anthony J. Thibault
69500643f3
bugfix for saving attach points
...
The feature to add transition from equip -> near-grab, in inadvertently broke attach point saving.
2016-07-18 14:17:32 -07:00
Anthony J. Thibault
659e1ff984
remove debug prints
2016-07-18 14:17:06 -07:00
Zander Otavka
d75c2e2a6f
Merge branch 'master' into edit-model-ui
2016-07-18 13:11:51 -07:00
Anthony J. Thibault
959a2f9915
far-grabbed objects no longer fly away when the avatar body shifts
...
Before this fix, a hand vector was being tracked that was the difference between the avatar's hand in avatar space with the avatar's hand
in avatar space the previous frame. This hand vector was used to move the grabbed object position. However, when the body shifts, objects
in the avatar's space will change rapidly, this would cause this hand vector to be incorrect and cause the object to shoot off in the distance.
Now, we track this hand delta in sensor a.k.a. room space. This is immune to the shifts caused by body shifting.
2016-07-18 13:10:16 -07:00
Zander Otavka
492f7e0c29
Add gravity to dynamic model entities
2016-07-18 12:43:14 -07:00
Zander Otavka
06985f9278
Make combo box go by index, add default values
2016-07-18 12:06:11 -07:00
Anthony J. Thibault
5a01bf406e
remove obsolete handControllerMouse.js to avoid confusion
2016-07-18 11:29:41 -07:00
Anthony Thibault
c7c8046231
De-equip goes into a near grab instead of dropping the object.
2016-07-16 14:58:21 -07:00
Anthony Thibault
4b2fb546eb
Re-enable storing of attach points in user settings
...
* bug fix, use localOffset property of grabbed entity, which is dynamically updated as
the near grab action moves the entity.
2016-07-16 12:21:08 -07:00
Brad Davis
03cb6175ab
Support triangle and hexagon shapes, add shape support to overlays.
2016-07-15 22:02:17 -07:00
Brad Davis
cf1c954edc
Merge pull request #8257 from jherico/toolbar_hover
...
Fix hover states for toolbar buttons
2016-07-15 18:02:58 -07:00
Philip Rosedale
4925980cbb
Merge pull request #8255 from jherico/search_circle
...
Make search line termination a circle, like 2D UI
2016-07-15 17:51:50 -07:00
Brad Davis
1145c3b590
Smaller and hotter circle, per Philip
2016-07-15 17:45:16 -07:00
Zander Otavka
6c47db016f
Remove some debug logging
2016-07-15 17:43:37 -07:00
Seth Alves
a0e6654ac6
Merge pull request #8247 from hyperlogic/feature/grab-script-polish-part-deux
...
Grab Script Polish (part deux)
2016-07-15 17:34:50 -07:00
Zander Otavka
6417bb1859
Require tripple equals over double, fix in edit.js
2016-07-15 17:33:47 -07:00
Zander Otavka
ded82294f9
Bring edit.js up to the coding standard
...
There were some serious bad practices going on there, I fixed them.
There are still a few, but they are minimized.
2016-07-15 17:31:41 -07:00
Brad Davis
9ebc0c28c8
Fix hover states for toolbar buttons
2016-07-15 17:12:49 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Anthony Thibault
e4794450c2
Disable attach point saving
2016-07-15 15:36:20 -07:00
Brad Davis
0d811c489a
Removing debug logging
2016-07-15 14:05:16 -07:00
Brad Davis
c462b8c387
Make search line termination a circle, like 2D UI
2016-07-15 13:51:14 -07:00
Brad Hefta-Gaub
574aaa9f28
Merge pull request #8248 from jherico/edit_toolbar
...
Migrate edit.js toolbar to the new toolbar API
2016-07-15 12:42:13 -07:00
Brad Hefta-Gaub
7bb31fe075
Merge pull request #8240 from jherico/hand_controller
...
Menu & hand controller polish
2016-07-15 12:36:31 -07:00
Brad Davis
d084623662
PR feedback
2016-07-15 12:15:23 -07:00
Brad Davis
cd6abadc41
Make sure buttons get removed when shutting down scripts
2016-07-14 17:40:05 -07:00
Brad Davis
a6d71f508e
Fix edit toolbar button vanishing, persistent edit button
2016-07-14 17:40:04 -07:00
Brad Davis
1adf96c8df
Move edit.js to new toolbar API
2016-07-14 17:40:03 -07:00
Anthony J. Thibault
37d60c6c85
eslint clean
2016-07-14 15:58:13 -07:00
Anthony J. Thibault
31f1d69c43
Merge branch 'master' into feature/grab-script-polish-part-deux
2016-07-14 15:57:41 -07:00
Brad Hefta-Gaub
45aa78702c
Merge pull request #8217 from sethalves/fix-throwing
...
fix throwing
2016-07-14 15:52:41 -07:00
Anthony J. Thibault
6094fb3de3
Remember object attach point offsets in user settings
2016-07-14 15:51:05 -07:00
Brad Davis
8685b23610
When using the hand controller as a mouse, disable the navigation focus state in QML
2016-07-14 12:11:12 -07:00
Anthony J. Thibault
eb5107d9a5
highlight the grabbed hotspot when the drop gesture is detected
2016-07-14 12:07:07 -07:00
Anthony J. Thibault
e62d34136d
Added haptics and hysteresis to drop gesture
2016-07-14 10:53:47 -07:00
Anthony J. Thibault
51cce939b3
removed shake to drop
2016-07-14 10:32:02 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Anthony J. Thibault
23ea85541c
Animate equip hotspots scale instead of alpha
2016-07-14 10:24:08 -07:00
Anthony J. Thibault
66830a0538
First pass at equip sphere animation
2016-07-13 19:44:51 -07:00
Anthony J. Thibault
f3ef2801b4
Support for model overrides for equip hotspots rendering
...
Bug fix for modelScale on hotspots
2016-07-13 19:13:40 -07:00
Anthony J. Thibault
0ce970408c
Fix for double rendering of equip hotspots
2016-07-13 19:13:40 -07:00
Anthony J. Thibault
848d5a8975
Reduce calls to Entity.getEntityProperties().
...
By using a single EntityProprtiesCache instance instead of one per controller.
2016-07-13 19:13:39 -07:00
Stephen Birarda
aa433e7233
handle click event on overlays only when in ignore mode
2016-07-13 16:23:40 -07:00
Stephen Birarda
946c7d4644
only handle trigger events when overlays are shown
2016-07-13 16:21:12 -07:00
Stephen Birarda
61975fe33a
use correct function for peeked overlay
2016-07-13 15:47:52 -07:00
Stephen Birarda
9deb9744c6
handle trigger off in controller mapping
2016-07-13 15:34:20 -07:00
Stephen Birarda
cd1c114807
enable the trigger mapping so it's actually usable
2016-07-13 15:20:31 -07:00
Stephen Birarda
a6f39d5e68
add code from entitySelectionTool to handle hmd overlay pick
2016-07-13 15:06:31 -07:00
Stephen Birarda
5fc2afe549
switch to new icon for ignore target
2016-07-13 15:06:31 -07:00
Stephen Birarda
599d9c568a
remove unneeded check from copy-paste
2016-07-13 15:06:31 -07:00
Stephen Birarda
aeabae4faf
handle removal of an overlay for an avatar that is removed
2016-07-13 15:06:31 -07:00
Stephen Birarda
7bd8c45098
add the correct ignore icon, cleanup data structure
2016-07-13 15:06:31 -07:00
Stephen Birarda
22ab3fc7b5
cleanup a couple of comments
2016-07-13 15:06:31 -07:00
Stephen Birarda
154834b0ab
hook up ignoring of user to overlay
2016-07-13 15:06:31 -07:00
Stephen Birarda
3c330d0c48
show simple overlay for script testing
2016-07-13 15:06:31 -07:00
Stephen Birarda
8724f0d0d9
add a stubbed version of the ignore script
2016-07-13 15:06:31 -07:00
Brad Hefta-Gaub
b8d79ec263
Merge pull request #8179 from SamGondelman/snapshotFix3
...
Various snapshot improvements
2016-07-12 15:28:51 -07:00
Brad Hefta-Gaub
819cab4aab
Merge pull request #8158 from sethalves/raypick-avatars
...
Raypick avatars
2016-07-12 15:27:30 -07:00
Seth Alves
1999193907
split the grab script's deactivation on an entity into two parts -- one that happens during release and a delayed part which finishes up. This makes collisions with a thrower's capsule less likely
2016-07-12 11:42:58 -07:00
Seth Alves
367c26a5ee
wait a bit before resetting collides-with-my-avatar
2016-07-11 18:53:47 -07:00
Seth Alves
85cc5f8956
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-11 18:02:18 -07:00
Seth Alves
84c5bef487
back to ignore more recent 3 frames. don't have released entities collide with myAvatar until 0.25 seconds after release
2016-07-11 17:02:11 -07:00
James B. Pollack
27f70e9d52
finish merge
2016-07-11 15:13:25 -07:00
Seth Alves
c034879b74
Merge branch 'master' of github.com:highfidelity/hifi into fix-throwing
2016-07-11 11:12:20 -07:00
Anthony J. Thibault
6f6fe5f244
reduced radius of grab sphere
2016-07-08 18:23:33 -07:00
Seth Alves
5c69e55475
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-08 17:43:52 -07:00
Anthony J. Thibault
bec71e4af4
Went back to transparent spheres for equip points
2016-07-08 17:05:23 -07:00
Seth Alves
051616d7c3
experimenting
2016-07-08 16:16:06 -07:00
James B. Pollack
6249f3ed12
less changes to hand grab
2016-07-08 16:01:17 -07:00
James B. Pollack
ee970c5e07
cleanup
2016-07-08 15:16:26 -07:00
James B. Pollack
4f899d8752
play nice with grab
2016-07-08 15:14:04 -07:00
James B. Pollack
5ca14b528b
remove prints and format
2016-07-08 15:08:44 -07:00
James B. Pollack
3492367c63
cleanup comments etc
2016-07-08 15:03:59 -07:00
James B. Pollack
38e580b211
fix some bugs and also change it to use arrival mode
2016-07-08 14:50:21 -07:00
Anthony J. Thibault
c8d0decab7
Fix for far grab not working until after edit button is pressed
2016-07-08 14:47:13 -07:00
Anthony J. Thibault
7d1f52da70
Added glow effect to search beam
2016-07-08 14:33:22 -07:00
Anthony J. Thibault
9242147394
Merge branch 'master' into feature/grab-script-polish
2016-07-08 13:40:01 -07:00
James B. Pollack
1cda8afa40
simplify code
2016-07-08 13:37:59 -07:00
James B. Pollack
24832df14a
changes
2016-07-08 13:13:32 -07:00