sam
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b133556c14
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-07 18:55:44 -07:00 |
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sam
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d1105b8102
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Still trying
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2016-08-07 18:10:03 -07:00 |
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sam
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e92e69d963
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More changes
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2016-08-06 11:54:54 -07:00 |
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sam
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e96fd92f32
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-05 09:28:45 -07:00 |
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sam
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92c0fa2e7a
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Testiung more variations
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2016-08-05 09:26:48 -07:00 |
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Seth Alves
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905c6147cf
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Merge branch 'master' of github.com:highfidelity/hifi into default-when-av-fails
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2016-08-04 09:56:32 -07:00 |
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samcake
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b4e5b60656
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fixing ao
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2016-08-03 15:45:22 -07:00 |
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Anthony J. Thibault
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f24c92f3a1
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Bug fix for avatar debug marker rendering.
"Developer > Hands > Show Hand Targets" works again
"Developer > Avatar > Draw Position" works again
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2016-08-03 15:43:31 -07:00 |
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Seth Alves
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c743cf379e
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use loadCollisionModelURLFinished when collisions model is finished
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2016-08-03 11:31:51 -07:00 |
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Seth Alves
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ad4fc8c656
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merge from upstream, don't hold up enabling of physics if a collision hull fails to load
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2016-08-03 10:42:15 -07:00 |
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Stephen Birarda
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5d3e125a06
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make failed geomtetry request not hold physics
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2016-08-02 16:32:41 -07:00 |
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samcake
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4ec971b449
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MOre debugging
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2016-08-01 23:17:32 -07:00 |
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Seth Alves
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b953e6f0ff
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when an avatar URL fails, switch to the default
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2016-08-01 18:12:30 -07:00 |
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samcake
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3ca1cdd645
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Merging with master
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2016-08-01 12:42:33 -07:00 |
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samcake
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beb42332ef
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save the current state of adding debug and evolving the ao job
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2016-07-31 16:05:25 -07:00 |
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Anthony Thibault
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ea310bcc43
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Web Entities now render correctly as well
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2016-07-28 14:11:19 -07:00 |
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Anthony Thibault
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be6e401e9a
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Merge branch 'master' into bug-fix/web3doverlay-rendering
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2016-07-28 11:20:35 -07:00 |
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Anthony Thibault
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6b8e912114
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Fix for mac and linux builds
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2016-07-28 10:02:19 -07:00 |
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samcake
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afb1ebf42e
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Revolutionizing ao
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2016-07-26 23:19:41 -07:00 |
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Bradley Austin Davis
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fa20898285
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Remove last direct use of gpu::Context::render()
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2016-07-26 16:13:22 -07:00 |
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Bradley Austin Davis
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bb6abf11d3
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FramebufferCache, cleanup & thread safety
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2016-07-26 15:32:31 -07:00 |
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Anthony J. Thibault
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0a35c13a94
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Moved creation of pipeline into call_once block
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2016-07-25 16:30:29 -07:00 |
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Anthony J. Thibault
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fb84f058d6
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Fix alpha cut-outs and incorrect gamma on Web3DOverlays
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2016-07-25 15:56:05 -07:00 |
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Chris Collins
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e1e1ca1c12
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Merge pull request #8306 from AndrewMeadows/fix-crash-on-avatar-change
fix interface crash when chaning avatar models
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2016-07-25 12:11:46 -07:00 |
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Chris Collins
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3c9b9aef4f
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Merge pull request #8304 from ChristophHaag/fixGridShader
fix grid shader
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2016-07-25 09:47:12 -07:00 |
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Andrew Meadows
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d876251f1e
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release geometry refs in Model::deleteGeometry()
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2016-07-24 19:17:39 -07:00 |
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Brad Davis
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85b0440e32
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Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now
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2016-07-23 11:06:33 -07:00 |
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Christoph Haag
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7134d2bfd4
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fix grid shader
this shader is used for example in
developer - audio - audio scope - show scope
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2016-07-23 11:09:16 +02:00 |
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Ryan Downe Karpf
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91714aaca6
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Merge pull request #8258 from AlexanderOtavka/edit-model-ui
Edit model dialog improvements
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2016-07-22 17:11:52 -07:00 |
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samcake
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1c4742e710
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Fixing comments from review
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2016-07-20 11:02:27 -07:00 |
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Andrew Meadows
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2afd65467a
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fix bug where model is not yet ready for col shape
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2016-07-19 18:01:22 -07:00 |
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samcake
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8f663f20e0
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FIx warnings
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2016-07-19 13:24:03 -07:00 |
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samcake
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7f169b8e4f
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Adjust qml positions and fix one shader bug
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2016-07-19 13:20:19 -07:00 |
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samcake
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3e7126f5be
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Removed reference to LIghtingModel.slh in teh DefereedBufferWrite.slh to avoid side effects
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2016-07-19 13:06:26 -07:00 |
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samcake
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4742f40128
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Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
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2016-07-19 12:23:57 -07:00 |
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samcake
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36d58a2b82
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Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
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2016-07-19 10:34:06 -07:00 |
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samcake
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ff132fa712
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Gathering the diffusion passes in the SUrfaceGEometryPAss job
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2016-07-19 02:11:22 -07:00 |
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samcake
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a8dd06ad38
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Better groupint of the diffuseion of the curvature for easier fix for mini mirror
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2016-07-18 19:24:43 -07:00 |
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samcake
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34f2a96888
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Adding the check for Obscurrance
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2016-07-18 18:11:51 -07:00 |
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samcake
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80587ca8a3
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using the textureGather lookup
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2016-07-18 12:52:21 -07:00 |
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samcake
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be4839d46c
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a better depth filter
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2016-07-18 12:26:04 -07:00 |
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samcake
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a4ad4659c4
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Fixing build warnings
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2016-07-18 11:17:06 -07:00 |
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samcake
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a44aee84ce
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-18 10:16:55 -07:00 |
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samcake
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86d9ee56d2
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Downsampling shader pass
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2016-07-18 03:56:11 -07:00 |
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samcake
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5a0ce81516
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Performing the curvature generation and diffusion at half the resolution
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2016-07-18 03:54:05 -07:00 |
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samcake
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378f4576fa
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a bit better making the curvature and diffusion passes
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2016-07-17 20:18:06 -07:00 |
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samcake
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cfa51ae1f5
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REmoving problematic timers for mac
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2016-07-17 18:32:43 -07:00 |
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samcake
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9332f82d54
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Carrefully improving the curvature generation performances
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2016-07-17 17:13:07 -07:00 |
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samcake
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744474982d
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-17 13:28:03 -07:00 |
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Brad Davis
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03cb6175ab
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Support triangle and hexagon shapes, add shape support to overlays.
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2016-07-15 22:02:17 -07:00 |
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