Commit graph

78 commits

Author SHA1 Message Date
Kasen IO
21fd10d154 Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
Sam Gateau
465e8c3e18 Prototyping the slim mesh generation 2019-10-31 12:58:15 -07:00
Brad Davis
403499bf32 Cleaning up android build warnings 2019-09-27 09:19:52 -07:00
Ken Cooke
7236d63da0 Fix tabs 2019-02-09 12:16:26 -08:00
Ken Cooke
68480f6760 Replace glm::packSnorm3x10_1x2() with fast SIMD implementation 2019-02-09 10:49:18 -08:00
SamGondelman
c522d1bc93 merge with master 2018-09-14 00:57:13 -07:00
SamGondelman
589e88af4a Merge remote-tracking branch 'upstream/master' into scriptvec3 2018-09-04 17:54:45 -07:00
SamGondelman
d01b438cb3 CR 2018-08-31 11:25:17 -07:00
SamGondelman
5f08ed5027 misc perf improvements 2018-08-30 16:55:15 -07:00
SamGondelman
283c0c0311 s i m p l i f y 2018-08-23 11:47:56 -07:00
SamGondelman
16ad9cb5d3 xcolor/rgbcolor conversion 2018-07-11 18:06:06 -07:00
Anthony J. Thibault
ec638d9d91 Avatar can now look straight down without spinning 180.
Also, come code clean up and removal of unnecessary Y_180 flips.
2018-05-14 13:48:04 -07:00
Clement
d774dc2060 WIP Only use conical frustums on the server 2018-05-03 18:19:29 -07:00
Anthony J. Thibault
0469eafbe4 Switch between dualQuats and matrix skinning based on model entity scale factor. 2018-02-22 18:35:16 -08:00
Andrew Meadows
3d3bfcf7a3 check dirty flags when harvesting physics results 2018-01-18 17:43:22 -08:00
samcake
771c64fc97 Working on the selection highlight js interface 2017-11-15 18:21:07 -08:00
Anthony J. Thibault
09c61deda8 Fixes for Vive puck calibration 2017-09-20 15:41:49 -07:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00
Anthony J. Thibault
dc19f37726 input/controller routing thru skeleton model and rig. 2017-04-25 15:04:47 -07:00
Triplelexx
b7980569cc change all references of IDENTITY_FRONT to IDENTITY_FORWARD 2017-03-21 22:13:33 +00:00
Ken Cooke
0bababf1f5 Safe replacement of glm_mat4_mul() for unaligned arguments instead of __m128 2017-03-04 14:53:07 -08:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Brad Davis
ecfe56085d GLM update and GLI integration 2016-09-09 10:18:15 -07:00
Brad Davis
21d2c977a3 Remove roll from cursor in HMD 2016-06-28 18:30:07 -07:00
Anthony J. Thibault
818d1f4601 Added six byte quaternion compression routines & tests 2016-05-16 17:48:54 -07:00
Andrew Meadows
4d7efbc43f faster isNaN() and friends 2016-04-14 11:18:10 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Andrew Meadows
e1602b57fa faster isNaN checks 2016-04-01 13:14:03 -07:00
Anthony J. Thibault
5eeb4ca594 Fix one frame lag controller lag/jitter
Move userInputMapper->update() after inputPlugin->pluginUpdate().
2016-03-11 09:28:25 -08:00
Anthony J. Thibault
0d62b10a8f Added Mat4 support to script
Also, hooked up MyAvatar.sensorToWorldMatrix access to script.
2016-03-07 16:16:14 -08:00
Anthony J. Thibault
111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Anthony J. Thibault
8bfa80d5fc Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation 2016-01-22 13:37:43 -08:00
Seth Alves
2633cb1f27 rename NaN functions for vec3 and quat 2016-01-22 11:54:24 -08:00
Seth Alves
a9cf836cb0 added isVec3NaN and isQuatNaN functions 2016-01-22 11:13:55 -08:00
Anthony J. Thibault
a91c181a89 MyAvatar: Recenter when the head turns away from the hips
Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.

Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed.  The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix.  This centralizes the moving/homing code to one place, the CharacterContoller.

A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure.  This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Anthony J. Thibault
2b0ed55077 Merge branch 'master' into tony/anim-expressions 2015-12-15 10:35:19 -08:00
Atlante45
1d513cfbba Merge branch 'master' of https://github.com/highfidelity/hifi into particle 2015-12-09 15:09:19 -08:00
Atlante45
bd23a4137e Move toGlm to GLMHelpers 2015-12-03 15:01:17 -08:00
Anthony J. Thibault
710ce7e639 Merge branch 'master' into tony/anim-expressions 2015-12-03 09:56:28 -08:00
Anthony J. Thibault
14189ac909 Move Y_180 flip rotation out of Rig
This Y_180 flip is defined in skeletonModel not in the rig.
This is important if we wish to use the Rig for both Avatars (180 flip) and Entity models (no 180 flip).

We can hide this 180 flip from script, if we wish, by including it in all the accessors to and from
MyAvatar -> skeletalModel -> Rig.

Added Quaternions::Y_180 to GLMHelpers.
2015-11-23 19:31:27 -08:00
Anthony J. Thibault
54408a9c87 AnimVars are now in avatar/rig space
This makes it much simpler for code out side of the rig to manipulate AnimVars

* Removed mat4 type from AnimVars
* AnimVariantMap now has a _rigToGeometryTransform matrix
  used to transform positions and rotations into the correct coordinate frame.
* Moved AnimPose code to extract a quat from a scaled matrix into GLMHelpers
2015-11-20 18:29:17 -08:00
Atlante45
118d05d824 Use a clearer function 2015-11-11 17:24:50 -08:00
Anthony J. Thibault
04d8a598da First step toward evaluation
* added OpCodes
* added first parser rules
* removed mat4 support from AnimVariantMap
2015-11-04 16:56:34 -08:00
Anthony J. Thibault
5cd2786c1d First pass at Rig timeScaling and blending between slow, walk and run. 2015-10-20 16:37:05 -07:00
Seth Alves
ddeed8b4ee code review 2015-09-29 06:51:24 -07:00
Seth Alves
50dd8eba45 Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
David Rowe
d063f3488d Back out fromSpherical code addition 2015-09-24 19:14:26 -07:00
David Rowe
12e2cf3ce9 Emit in all directions from a point or the surface of a spheroid 2015-09-17 17:14:35 -07:00
Anthony J. Thibault
3716d5612b Merge branch 'master' into ajt/new-anim-system 2015-09-03 19:20:06 -07:00