Commit graph

14 commits

Author SHA1 Message Date
howard-stearns
acc216726a Cleanup 2016-05-03 16:32:53 -07:00
howard-stearns
fdf9c0a217 Fix offset so that non-full-size window can be located anywhere on screen. 2016-05-03 16:26:45 -07:00
Howard Stearns
773770a7fc All but origin-correction. 2016-05-03 07:01:23 -07:00
Brad Hefta-Gaub
8f3d48190a switch to QRect instead of vec4 2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
c7f58dc17c first cut at exposing recommend overlay rectangle 2016-04-14 20:47:31 -07:00
Brad Hefta-Gaub
8c15116190 fix auto-hide logic in depthReticle 2016-04-06 11:00:43 -07:00
Anthony J. Thibault
d218ca4960 openvr: fix for crash on exit
Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin.  This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.

This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:

* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
7045680bc7 Reduce crashes on switching display plugins 2016-03-17 10:13:52 -07:00
Brad Hefta-Gaub
387c156ce3 add failsafe for fade, so it can't endup between start and end property value 2016-03-10 16:24:30 -08:00
Brad Hefta-Gaub
ff30611234 first cut at getting overlays to toggle again 2016-03-10 16:07:49 -08:00
Brad Davis
f04d1b4998 Handle fake mouse events properly when triggered from a script 2016-03-09 22:11:40 -08:00
Brad Davis
8988dd9771 Fix mouse drag turning 2016-03-07 17:14:44 -08:00
Brad Davis
f5acf49e47 Fix reticle transform when depth != 1 2016-03-07 17:14:42 -08:00
Brad Davis
28103cf5ef Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00