Commit graph

121 commits

Author SHA1 Message Date
SamGondelman
ec0b0ab464 fix acceleration spread 2018-09-04 13:03:42 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
SamGondelman
1c1b68ee66 emitterShouldTrail fix, review comments, rotateWithEntity 2018-07-26 11:41:16 -07:00
SamGondelman
4750611af9 particles don't spin with head roll, add particle spin properties, negative emitSpeed 2018-07-24 23:47:58 -07:00
Dante Ruiz
ae03dcb57a fix parent grab dropping and cullig flickering 2018-07-06 15:42:21 -07:00
Dante Ruiz
17f4a27ceb Merge branch 'master' of github.com:highfidelity/hifi into fix-entity-lag-2 2018-06-26 10:55:27 -07:00
SamGondelman
8f411ad6c8 CR 2018-06-20 16:13:10 -07:00
Dante Ruiz
f891c37ac8 fix particle entity 2018-06-20 10:59:19 -07:00
SamGondelman
7771661948 fix particle spread properties 2018-06-15 17:35:49 -07:00
SamGondelman
9ea65950d5 particles: threadsafe, cleanup, rework initialized logic 2018-06-15 15:45:06 -07:00
SamGondelman
86ee5c12d8 merge and update based on sam's changes 2018-05-31 17:53:36 -07:00
SamGondelman
e6741a363e add local-only isVisibleInSecondaryCamera flag to entities 2018-05-23 16:35:21 -07:00
samcake
767e6b15f3 Fixing the local lighting on translucents bug 2018-05-03 11:42:06 -07:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
samcake
8dfa3aace3 cleaning en route 2018-01-26 17:34:37 -08:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
SamGondelman
e9d751fd23 try to avoid reusing uniform buffer locations 2018-01-10 17:01:01 -08:00
Brad Hefta-Gaub
18a74cea91 Merge pull request #11659 from zfox23/mergeRC57IntoMaster_20171023
2017-10-23: Merge RC57 into Master
2017-10-24 21:19:01 -07:00
Bradley Austin Davis
4f5851f420 Reducing needless render updates 2017-10-23 15:31:25 -07:00
Seth Alves
f2cb5d4aff clean-up concept of puffed queryAACube 2017-10-19 13:19:13 -07:00
Bradley Austin Davis
37b184d982 Fix crashes in entity rendering on OSX 2017-09-07 14:32:50 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Sam Gateau
49779754ff Remove unecessary shaders and apply the custom shader pipeline to polyvox 2017-07-12 15:50:06 +02:00
Sam Gateau
98cc8c0683 Refining the custom shader pipeline design and registration mechanism 2017-07-12 14:13:58 +02:00
Sam Gateau
c3dd25e499 Drafting the mechanism to add shape pipeline 2017-07-07 18:26:10 +02:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Brad Davis
9509e32928 PR feedback 2016-05-14 08:28:51 -07:00
Zach Pomerantz
4e3ab73941 layout std140 in particle shader 2016-04-07 17:27:51 -07:00
samcake
1c53f9bc87 Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly 2016-02-23 10:40:50 -08:00
samcake
6922c9adf0 updating all the entity types when their bound is changing 2016-02-10 16:41:09 -08:00
Atlante45
11dc3cd261 Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
Seth Alves
bfa8cc1969 merge from upstream 2016-01-03 06:47:25 -08:00
ericrius1
fdb909ca31 merged 2015-12-22 09:40:42 -08:00
Seth Alves
76df582a6c Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-21 14:29:32 -08:00
samcake
aef748b894 Adding linear color in Particule system 2015-12-21 10:40:29 -08:00
ericrius1
2aaefbcfcb refactoring, adding headers 2015-12-17 11:32:48 -08:00
ericrius1
dca83a054e Changed additiveBlending to emitterShouldTrail 2015-12-15 10:30:57 -08:00
ericrius1
c561a53f7c Going to change additive blending to world position prop 2015-12-15 09:56:28 -08:00
Seth Alves
008065ba38 Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-14 09:15:56 -08:00
Seth Alves
c74f8bca49 location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Atlante45
03ee07c8b7 Merge branch 'master' of https://github.com/highfidelity/hifi into particle 2015-12-10 13:37:20 -08:00