Andrew Meadows
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d220d437cc
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remove payloadGetLayer() from GameWorkloadRenderer
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2018-06-04 16:39:29 -07:00 |
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Sam Gateau
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a2993c7cdb
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First version wof space working with Transaction & Collection
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2018-03-13 01:45:21 -07:00 |
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samcake
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74be67edb1
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fixing the default state plus upstream master merged again
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2018-03-12 14:40:09 -07:00 |
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samcake
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e8b5a875d6
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REndering the view rings better
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2018-03-09 17:40:58 -08:00 |
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Sam Gateau
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f087bb7623
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Adjust the freeze view and start drawing the views better
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2018-03-09 01:38:00 -08:00 |
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samcake
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450786404c
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Adding more detailed classes and introducing an upfront setupVIew job
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2018-03-05 18:04:25 -08:00 |
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samcake
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660c4c30e9
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Representing the view spheres
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2018-03-02 18:22:51 -08:00 |
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samcake
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5b8e18f15d
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Adding the pipeline to render the view spheres
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2018-03-01 17:57:44 -08:00 |
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samcake
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3a9a93f502
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Introducing a ui app for debugging the workload and fixing the vissible/invisisble behavior of the render item
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2018-03-01 13:40:58 -08:00 |
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samcake
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d91fb543f3
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Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api
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2018-02-28 17:15:40 -08:00 |
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samcake
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101872abce
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Still marinating how to represent the proxy values...
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2018-02-22 16:44:35 -08:00 |
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samcake
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9c136e7dac
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Trying to render the proxies without success
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2018-02-21 17:31:53 -08:00 |
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samcake
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f1dcfeb25e
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Adding shaders and means to render the proxies contained in the workload SPace
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2018-02-20 18:20:12 -08:00 |
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