David Rowe
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ab0ec9f474
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Read raw data of different model file types
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2014-07-20 22:55:07 -07:00 |
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David Rowe
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3f24f61180
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Provide Content-Type and -Length headers when reading local files
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2014-07-20 22:45:19 -07:00 |
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David Rowe
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2be03ada9c
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Prepare for reading and processing model file content
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2014-07-20 15:14:48 -07:00 |
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David Rowe
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ed1b058cb1
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Upload selected model file directly to public folder for starters
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2014-07-20 13:55:26 -07:00 |
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David Rowe
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33ffed7135
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Add GET of local files to JavaScript XMLHttpRequest
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2014-07-19 15:47:06 -07:00 |
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David Rowe
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6027f4dad1
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Add model file selection dialog box
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2014-07-19 15:33:54 -07:00 |
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David Rowe
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c5faeadd81
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Add button menu options for loading model from URL or file
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2014-07-19 15:27:41 -07:00 |
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David Rowe
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f16eb0fd89
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Encapsulate and lint "new model" toolbar
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2014-07-19 14:33:48 -07:00 |
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Atlante45
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c07ba9fec5
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Added browser as a tool
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2014-07-17 17:50:56 -07:00 |
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Atlante45
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7ab8b5a843
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Added S3 browser
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2014-07-17 17:12:54 -07:00 |
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Brad Hefta-Gaub
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d8d6d08958
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Merge pull request #3145 from samcake/19734
19734 - Leapmotion support
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2014-07-17 08:45:55 -07:00 |
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Brad Hefta-Gaub
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cc7da35722
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Merge pull request #3177 from Barnold1953/OculusSDK
Use deltaTIme to ensure sand updates are somewhat uniform
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2014-07-16 12:36:52 -07:00 |
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barnold1953
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44cf662904
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Use deltaTIme to ensure sand updates are somewhat uniform
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2014-07-16 12:06:48 -07:00 |
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Brad Hefta-Gaub
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8a1484ce68
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Merge pull request #3174 from wdings23/fix_new_avatar_light
Fix new avatar light
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2014-07-16 12:03:21 -07:00 |
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Brad Hefta-Gaub
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3dfb5030c5
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Merge pull request #3175 from Barnold1953/OculusSDK
Two new example scripts
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2014-07-16 12:02:37 -07:00 |
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Atlante45
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60f242118e
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Code cleanup
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2014-07-16 11:52:12 -07:00 |
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barnold1953
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77b2dd695d
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fixed header
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2014-07-16 11:34:31 -07:00 |
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Atlante45
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f960b4fff3
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new windows JS interface
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2014-07-16 11:32:18 -07:00 |
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barnold1953
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4483c7dc6b
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
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2014-07-16 11:24:32 -07:00 |
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barnold1953
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8b911c3e2c
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Finished up basic falling sand example script
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2014-07-16 11:21:58 -07:00 |
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barnold1953
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f6a184fc2b
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Bug fixes in fallingSand
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2014-07-16 11:10:59 -07:00 |
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TonyPeng
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7aae85833b
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Take out getter for avatar's hash key.
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2014-07-16 10:08:49 -07:00 |
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TonyPeng
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90d56bc108
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Use the number of local lights to update new avatars instead of checking hashes.
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2014-07-15 16:10:13 -07:00 |
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barnold1953
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b339e9c2af
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Added getVoxelEnclosingPointBlocking and improved sand script
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2014-07-15 11:44:59 -07:00 |
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TonyPeng
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4cea4d2838
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Resolve upstrem conflict
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2014-07-15 10:33:22 -07:00 |
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Brad Hefta-Gaub
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12f8cfbb67
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Merge pull request #3167 from Atlante45/typed_arrays
Typed arrays
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2014-07-15 08:31:02 -07:00 |
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barnold1953
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4991bf37a2
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Added a brush for the voxel sand script
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2014-07-14 17:54:34 -07:00 |
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barnold1953
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13960cd645
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Basic falling sand script
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2014-07-14 16:16:07 -07:00 |
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TonyPeng
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afc573b248
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Took out debug print
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2014-07-14 15:08:29 -07:00 |
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TonyPeng
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1aa20dff60
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Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager.
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2014-07-14 13:59:57 -07:00 |
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Atlante45
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afa43a9d7e
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Fix win build fail
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2014-07-14 11:06:10 -07:00 |
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Andrew Meadows
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8ffc3aa73d
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merge upstream/master into andrew/thermonuclear (AKA samcake/19734)
Conflicts:
interface/src/Application.cpp
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2014-07-14 09:10:27 -07:00 |
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Philip Rosedale
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2d4194cae5
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fixes per review, clap animation requires double-tap to start
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2014-07-13 23:33:02 -07:00 |
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Atlante45
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6d4bb0f4fd
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Added Uint8ClampedArray
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2014-07-11 18:27:26 -07:00 |
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Atlante45
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5a8569fcd5
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Handling NaN values for floats
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2014-07-11 17:46:07 -07:00 |
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barnold1953
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829918e6c0
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Added grenadeLauncher.js to examples. Sorry in advance for any damage
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2014-07-11 17:23:13 -07:00 |
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Atlante45
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75573a4c06
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Added exception checking to unit tests
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2014-07-11 16:23:50 -07:00 |
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Atlante45
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d456adff1d
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Merge branch 'master' of https://github.com/highfidelity/hifi into typed_arrays
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2014-07-11 12:44:53 -07:00 |
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Brad Hefta-Gaub
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56a6cb9184
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Merge pull request #3160 from Atlante45/sitting_improvments
Sitting improvments
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2014-07-11 11:48:42 -07:00 |
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Atlante45
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e067a013a0
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Made sitting point more consistant
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2014-07-11 11:22:38 -07:00 |
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Atlante45
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a9ceec4627
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Switched sit.js spheres to billboards
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2014-07-11 10:50:46 -07:00 |
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Atlante45
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2347bd7eed
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Sitting position persists between sessions
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2014-07-11 10:47:48 -07:00 |
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Atlante45
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02c951fba5
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Added bunch of Typed arrays unit tests
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2014-07-10 18:34:17 -07:00 |
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Atlante45
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ff378b60ac
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Added functionnalities to JS UnitTests
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2014-07-10 18:33:24 -07:00 |
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barnold1953
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6e92beeb1c
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.h
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2014-07-09 16:32:02 -07:00 |
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Andrzej Kapolka
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af6704a83c
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Merge pull request #3134 from wdings23/light_and_haze
Added local lights to avatar. Added haze to voxel.
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2014-07-09 16:07:20 -07:00 |
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Stephen Birarda
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33e42ae272
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Merge pull request #3149 from birarda/master
add two new concert cameras to examples
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2014-07-09 15:51:56 -07:00 |
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Stephen Birarda
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d412e21008
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add two new concert cameras to examples
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2014-07-09 15:51:37 -07:00 |
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TonyPeng
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ef4b95c6e0
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Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
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2014-07-09 13:27:42 -07:00 |
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TonyPeng
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56eadcb0dc
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Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
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2014-07-09 12:05:34 -07:00 |
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