Sam Gateau
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c7c1cdd8c3
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Merge pull request #13529 from Zvork/transparent
Fix number of rendering issues with some transparent objects on Mac and AMD GPUs
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2018-07-05 17:20:24 +02:00 |
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Olivier Prat
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bda0c0a89f
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Discard fragments all the time if opacity is under threshold
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2018-07-03 16:51:56 +02:00 |
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Olivier Prat
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74a9b03a5e
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Merge branch 'master' of http://github.com/highfidelity/hifi into transparent
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2018-07-03 09:26:29 +02:00 |
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SamGondelman
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773efe8cf0
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fix blurry tablet if overlay is drawing
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2018-07-02 13:32:25 -07:00 |
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Olivier Prat
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51fe60ec45
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
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Olivier Prat
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d2a612580c
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Fixed NaN with specular on transparent objects
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2018-07-02 12:20:55 +02:00 |
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Sam
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1f90e86b87
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fix shader shadow bug on mac
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2018-07-02 11:08:14 +02:00 |
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Sam
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a6cbc44885
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Merged with zvork fix
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2018-07-02 10:50:37 +02:00 |
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Sam
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c1856a5e36
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Make shadows work with one cascade
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2018-07-02 10:46:53 +02:00 |
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Olivier Prat
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de831ffea9
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
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Sam Gondelman
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7fb2e535ff
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Merge pull request #13468 from SamGondelman/secondaryShadows
Disable shadows in secondary camera
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2018-06-26 15:45:44 -07:00 |
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SamGondelman
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97ee02811c
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disable shadows in secondary camera
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2018-06-26 12:27:59 -07:00 |
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Sam Gondelman
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fbe54437b8
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Merge pull request #13409 from humbletim/add-raypick-shapeID
Include shapeID in RayPick results
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2018-06-26 10:25:39 -07:00 |
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Andrew Meadows
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4424a8df11
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Merge pull request #13303 from highfidelity/workload
workload project part 1
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2018-06-20 15:39:01 -07:00 |
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Andrew Meadows
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44c3620b6e
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remove cruft
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2018-06-18 17:45:58 -07:00 |
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humbletim
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dc5c5c20df
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raypick partIndex commit
include shapeID for accessing proper material index
add raypick shapeID test script
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2018-06-18 18:22:30 -04:00 |
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Sam Gateau
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56a1137f7b
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Merge pull request #13312 from SamGondelman/overlayPipelines
Fix layered overlay rendering and highlight
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2018-06-18 14:35:03 -07:00 |
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Andrew Meadows
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6d422e4678
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Merge 'master' into 'workload'
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2018-06-18 10:30:13 -07:00 |
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John Conklin II
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2483c45f40
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Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
Remove functionality for rendering collision models directly in the Model class
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2018-06-15 14:46:40 -07:00 |
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sabrina-shanman
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79fd3cb181
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Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
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2018-06-14 15:49:40 -07:00 |
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sabrina-shanman
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3c4050884e
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Remove straggler ifdef in Model class
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2018-06-14 14:40:22 -07:00 |
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sabrina-shanman
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82fddfc31f
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Remove unused constant in Model.cpp
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2018-06-13 13:03:07 -07:00 |
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Sam Gondelman
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e8ec32c7f8
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Merge pull request #13340 from SamGondelman/modelTextures
Try to fix ModelOverlay texture loading
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2018-06-11 16:09:10 -07:00 |
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sabrina-shanman
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440c77905a
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Remove functionality for rendering collision meshes directly in the Model class
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2018-06-11 11:03:57 -07:00 |
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Sam Gondelman
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c7f05d96b4
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Merge pull request #13309 from Cristo86/android_crashes_domains
Android - Double Click crash and dev-mobile crash with Pixel XL
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2018-06-08 13:36:53 -07:00 |
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howard-stearns
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df0ecb44a8
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fix crash setting model texture
(cherry picked from commit b152bf02af4eb17cf5c169ca9c577154c83901f7)
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2018-06-07 13:21:45 -07:00 |
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John Conklin II
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277758cd03
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Merge pull request #13275 from luiscuenca/fixNoAvatarMaterials
Check for null material pointer in CauterizedModel
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2018-06-07 09:41:03 -07:00 |
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SamGondelman
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d2f8ee327d
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properly reset highlight framebuffer
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2018-06-05 18:18:24 -07:00 |
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Cristian Luis Duarte
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b38eae3731
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Only add RenderShadowTask if isDeferred
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2018-06-05 18:54:48 -03:00 |
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SamGondelman
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aec7206901
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get rid of overlay pipelines and just use forward rendering
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2018-06-05 14:44:44 -07:00 |
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Andrew Meadows
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4329ea5240
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Merge master' into 'workload'
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2018-06-04 16:11:25 -07:00 |
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samcake
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386c0f9ab2
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
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luiscuenca
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60758dec8d
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Check for null pointer
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2018-05-31 11:32:45 -07:00 |
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Sam Gateau
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513acc529e
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INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
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2018-05-30 23:31:54 -07:00 |
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samcake
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2e9076c71e
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Clean up and trying to get ready for merge
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2018-05-30 11:14:49 -07:00 |
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samcake
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873cabe284
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Cleaning the code
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2018-05-29 17:46:25 -07:00 |
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Sam Gateau
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2f94c43968
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Removing the getLayer from the meshPArtPayload and check that it s working
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2018-05-28 23:20:04 -07:00 |
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Sam Gateau
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678effdb48
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Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey
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2018-05-26 23:28:59 -07:00 |
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samcake
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221b513b19
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Oh boy
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2018-05-25 16:33:34 -07:00 |
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samcake
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559d436dfa
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Fixing the merge conflicts
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2018-05-24 16:57:10 -07:00 |
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samcake
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44a8d880fa
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-05-24 14:31:53 -07:00 |
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John Conklin II
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36d2baab60
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Merge pull request #13214 from SamGondelman/primCrash
Fix crash in GL45Backend::do_drawIndexedInstanced
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2018-05-24 13:33:06 -07:00 |
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Andrew Meadows
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d50da2babc
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Merge 'master' into 'workload'
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2018-05-23 14:51:05 -07:00 |
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SamGondelman
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9dfc61a452
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possible fix for gl crash
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2018-05-22 12:51:32 -07:00 |
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samcake
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f536f7b6c9
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-05-21 15:52:51 -07:00 |
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samcake
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2dc28a504c
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Merge branch 'master' of https://github.com/highfidelity/hifi into one
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2018-05-21 15:52:42 -07:00 |
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Sam Gateau
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87989268bf
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Merge pull request #13182 from jherico/feature/batch_pooling
Use pooled gpu batches
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2018-05-21 15:47:55 -07:00 |
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Brad Davis
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9c26b2c1d3
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Use pooled gpu batches
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2018-05-21 13:53:44 -07:00 |
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Sam Gateau
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e1690a28e1
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Merging with master
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2018-05-20 23:04:11 -07:00 |
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samcake
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3aaa01788c
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-05-18 17:42:30 -07:00 |
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