Commit graph

1854 commits

Author SHA1 Message Date
Anthony J. Thibault
73ad9051a4 Shapes now render at the correct size. 2017-09-18 15:27:58 -07:00
Sam Gateau
84dfe53fee Merge pull request #11362 from jherico/crash/model-race
Ensure thread-safety for model pointer access
2017-09-16 10:45:09 -07:00
Seth Alves
d968bbad6c Merge pull request #11364 from sethalves/rework-scriptengine-lifetime
Rework scriptengine lifetime
2017-09-15 12:17:51 -07:00
Seth Alves
8a49edbecb code review 2017-09-15 10:08:35 -07:00
Brad Davis
688ee68cf9 Ensure thread-safety for model pointer access 2017-09-14 12:29:23 -07:00
Brad Davis
aef85eb69d Fix polyline rendering using default texture 2017-09-14 10:48:14 -07:00
Seth Alves
cf2979dc78 Merge branch 'master' of github.com:highfidelity/hifi into rework-scriptengine-lifetime 2017-09-14 10:42:26 -07:00
Seth Alves
d89f2b77da rework ScriptEngine lifetimes using 'smart' pointers 2017-09-14 10:42:21 -07:00
Brad Davis
501eee8b10 Fix transform of polylines with high update rates 2017-09-14 08:45:37 -07:00
Brad Davis
75e7146c5b Fix polyline crash and flicker 2017-09-14 08:45:36 -07:00
Brad Davis
f4d8216501 Fix race condition accessing QString sub-properties in zones 2017-09-13 18:06:21 -07:00
Andrew Meadows
5741699bab Merge pull request #11301 from Menithal/21484-Fix
WL21484 _- Hotfix - Solve Joint array issues with Similar, but not same Skeletons
2017-09-13 08:05:53 -07:00
Menithal
40d339a831 21484: Updated code to go with PR feedback 2017-09-11 20:36:29 +03:00
Bradley Austin Davis
eb8b892571 Various Mac fixes 2017-09-07 14:45:35 -07:00
Bradley Austin Davis
37b184d982 Fix crashes in entity rendering on OSX 2017-09-07 14:32:50 -07:00
Menithal
856452405e Made Code abit more concise for better compilation 2017-09-05 08:46:37 +03:00
Menithal
119a2703f7 Removed Debug Joints that wasnt used anylonger 2017-09-04 22:20:00 +03:00
Menithal
03e076046b Added Joint Name check for translations
This way if there is a mismatch in the skeleton, the translations are
applied to the models correctly
2017-09-04 22:16:02 +03:00
Menithal
5506520226 Fixed missing semi colon 2017-09-01 08:20:54 +03:00
Brad Davis
65b49a958f Merge branch 'master' into 21484 2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63 Fixed Inverse logic and Cleanup 2017-09-01 00:35:56 +03:00
Zach Fox
fdcc149c34 Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-30 13:27:18 -07:00
Menithal
ea79748ed3 Some adjustments 2017-08-29 23:59:36 +03:00
Seth Alves
7220a6998a remove unneeded bind-by-ref thing from lambdas 2017-08-28 17:08:59 -07:00
Seth Alves
b9c68f9156 give MouseRayPickResultOperator and SetPrecisionPickingOperator default values to avoid crash on startup 2017-08-28 17:01:01 -07:00
Zach Fox
0cdef28cfd Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-28 14:55:18 -07:00
Sam Gondelman
4e7818180b Merge branch 'master' into tabletLayer2 2017-08-24 17:56:44 -07:00
SamGondelman
4a49801217 web overlays and entities are always nonAA 2017-08-24 14:23:21 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Zach Fox
69364f2ecd Initial progress 2017-08-22 17:10:57 -07:00
Zach Fox
edb64b047f It compiles! 2017-08-22 16:00:44 -07:00
Zach Fox
2a75d97006 First steps 2017-08-22 12:56:16 -07:00
SamGondelman
a904ae1a8a can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API 2017-08-22 11:41:20 -07:00
Menithal
dc5e374485 Merge remote-tracking branch 'upstream/master' into 21484 2017-08-17 22:28:43 +03:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Zach Fox
b8c45b0c30 Don't always do precision picking inside mouseMoveEvent 2017-08-09 14:23:43 -07:00
Menithal
982d4a451f Updated Protocol to add allowTranslation
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Menithal
34d9e9b371 Preliminary Research Complete
Found the part that needs updating with the AnimationProperty
2017-08-08 00:03:24 +03:00
Brad Davis
86e3489167 Updates from Threaded Rendering project 2017-08-04 15:22:14 -07:00
Howard Stearns
71ce5a6494 Merge pull request #11016 from highfidelity/context-overlays
Context Overlays
2017-08-03 16:28:14 -07:00
Andrew Meadows
e465186511 Merge pull request #11048 from 1P-Cusack/21389
WL21389 PR1:  Representation of collision shapes need updating (details below).
2017-08-03 09:04:31 -07:00
David Kelly
4b7779f0f5 add flag to outline render flags, fix pal.js/edit.js interaction 2017-08-03 07:57:21 -07:00
LaShonda Hopper
0b79809f54 [WL21389] PR1 Feedback: Small change missed last commit (details below).
Until they're properly implemented, default the hedrons and polygons to
SHAPE_TYPE_ELLIPSOID within RenderableShapeEntity::computeShapeInfo.

Changes committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
2017-07-31 17:08:30 -04:00
Olivier Prat
e85bb6fd08 Fixed compilation warnings on Mac 2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81 Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines 2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b Removed fade transition on model entities. 2017-07-31 15:06:24 +02:00
Olivier Prat
e7282c67e6 Removed fade transition on poly voxel entities. 2017-07-31 13:02:42 +02:00
Olivier Prat
027c82c341 Removed fade transition on polyline entities. 2017-07-31 12:44:23 +02:00
Olivier Prat
0415364c0e Removed fade transition on shape entities. Fixed broken custom shaders on shapes 2017-07-31 12:29:11 +02:00