Commit graph

1959 commits

Author SHA1 Message Date
Zach Pomerantz
1fbcaea4b4 Fix evalSkyboxGlobalColor 2016-02-26 14:20:21 -08:00
Zach Pomerantz
fdffd8b6e0 Track skybox mipmap levels in DeferredTransform 2016-02-26 13:51:55 -08:00
Zach Pomerantz
712cf911b1 Differentiate global sun and skyStage sun 2016-02-26 11:06:02 -08:00
samcake
3ee6f9d6f2 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97 final names for ViewFrustum intersection tests 2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853 use shapeInFrustum() names again
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Brad Hefta-Gaub
202a456e1a Merge pull request #7126 from AndrewMeadows/cleanup
cleanup ViewFrustum method names
2016-02-25 16:12:25 -08:00
Brad Hefta-Gaub
82cbf19bca Merge pull request #7078 from zzmp/fix/light-intensity
Reimplement light attenuation for spot and point lights
2016-02-25 16:08:28 -08:00
samcake
96fb9c4466 cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures 2016-02-25 14:13:35 -08:00
Zach Pomerantz
32ce7c6eab Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
Andrew Meadows
9c927ea36b ViewFrustum method renames and whitespace cleanup
fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
Brad Hefta-Gaub
91f6b7e80d Merge pull request #7186 from zzmp/feat/scene-ambient-tex
Wire up zone ambientURL
2016-02-25 09:05:25 -08:00
samcake
287bfeddda Fixing the way the Obscurance is used with the ssao map 2016-02-24 18:31:08 -08:00
samcake
ae6e625894 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-24 17:30:40 -08:00
samcake
a0d7ce145e Adding support for emissive and occlusion maps, on to pr land 2016-02-24 17:30:29 -08:00
Zach Pomerantz
c2ed5e5474 Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity 2016-02-24 16:24:09 -08:00
Zach Pomerantz
20bfdba14b Avoid light prop copies when setting globalLight 2016-02-24 16:20:59 -08:00
Zach Pomerantz
1817b8ef2f Use only skyboxTexture in DeferredLightingEffect 2016-02-24 16:07:28 -08:00
Zach Pomerantz
95d98e3ed7 Wire up zone ambientURL 2016-02-24 16:07:04 -08:00
Zach Pomerantz
124c84c8b9 Fix fxaa shader to use texture 2016-02-24 13:36:08 -08:00
Brad Hefta-Gaub
3df5d0abad Merge pull request #7161 from zzmp/fix/overlay-model-scale
Use proper getter for model overlay scaling
2016-02-24 09:31:47 -08:00
Chris Collins
7f679af186 Merge pull request #7176 from zzmp/menu/graphics
Update graphics menus
2016-02-24 08:18:58 -08:00
samcake
2f5800a4cc IMproving the shading model and the loading, added the roughness, needt to clean up 2016-02-23 18:31:38 -08:00
Zach Pomerantz
ea8edb3744 Remove antialiasing from menus, default to on 2016-02-23 16:24:44 -08:00
Zach Pomerantz
7804ee22d4 Consolidate stats for opaque/transparent/other 2016-02-23 12:14:00 -08:00
Zach Pomerantz
7c9022fb3e Fix model overlay scaling 2016-02-23 10:40:47 -08:00
samcake
9d0803e6b8 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-23 09:33:54 -08:00
samcake
9cb8bd0808 Adding one more feature for NULL_VAR in scribe function parameters and unifying the MAterialTexture shader code 2016-02-23 02:41:26 -08:00
samcake
00782b0e76 GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures 2016-02-22 18:19:36 -08:00
Zach Pomerantz
77ad4039bc Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity 2016-02-22 15:11:12 -08:00
Zach Pomerantz
8ac84b3fc2 Render point/spot lights with surface radii 2016-02-22 15:07:08 -08:00
Ryan Huffman
e6ccf501fa Merge pull request #7135 from zzmp/fix/grid
Update renderGrid to use a shader, and fix grid edit tools
2016-02-22 12:58:23 -08:00
samcake
377ee5a486 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-22 09:23:14 -08:00
samcake
c7f43386e5 Compressing the g-buffer better 2016-02-22 09:23:16 -08:00
samcake
39a7852979 MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders 2016-02-19 18:43:07 -08:00
Zach Pomerantz
fd6aa9a78b Add layering to renderGrid, draw edit grid not layered 2016-02-19 13:57:32 -08:00
Zach Pomerantz
791d295578 Move paint shader functions to Paint.slh 2016-02-19 11:48:44 -08:00
Zach Pomerantz
9daefbdb94 Fix grid antialiasing 2016-02-19 11:39:11 -08:00
Seth Alves
fea60499d4 rename poorly named variable 2016-02-19 11:32:59 -08:00
Zach Pomerantz
07a5c7bd16 Update grid shader for major/minor lines 2016-02-19 11:22:01 -08:00
Seth Alves
ee5a82f9b8 call simulate from setScaleInternal rather than just initJointTransforms so the scale change is visible 2016-02-19 10:05:22 -08:00
samcake
e103fd364e USing metallic and not gloss map 2016-02-19 09:24:22 -08:00
samcake
903824809c trying to have better support for the materials 2016-02-18 18:33:32 -08:00
Zach Pomerantz
2d1c676a8b Add qHash for Vec2FloatPair 2016-02-18 16:17:24 -08:00
Zach Pomerantz
2bfbf1b5fd Reimplement renderGrid to use frag shader 2016-02-18 11:30:03 -08:00
samcake
b88501784c Making progress toward the PBR material 2016-02-17 18:47:52 -08:00
Zach Pomerantz
7ccb7e1c79 Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity 2016-02-17 13:57:42 -08:00
Zach Pomerantz
bab29a0d3e Compare fragLightVec square to LightCutoffSquareRadius 2016-02-17 12:49:41 -08:00
Brad Hefta-Gaub
d5c349abec Merge pull request #7114 from samcake/hdr
Adding Ambient lighting to transparent surfaces
2016-02-17 09:08:38 -08:00
samcake
b03f639e2c Renaming and rearranging the material fields to support PBR fbx materials 2016-02-16 17:20:23 -08:00
samcake
71863a1550 Fixing the material names 2016-02-16 09:33:24 -08:00
samcake
0ad7bacf02 Changing diffuse to albedo and breaking everything... 2016-02-15 21:50:10 -08:00
samcake
29bacd23df Fixing the rendering of the avatar skeleton 2016-02-15 18:56:46 -08:00
samcake
a740f4a6de Removing unecessary code 2016-02-15 17:41:20 -08:00
samcake
b9d14b74ee Adding the GLobalKeyLighting to transparents, the ambient lighting 2016-02-15 17:27:28 -08:00
samcake
0639b2ace0 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-02-15 13:27:55 -08:00
samcake
545f276fdf Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-15 09:29:00 -08:00
samcake
e6d15c3d56 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-02-12 18:22:30 -08:00
samcake
4559e75f90 Trying to solve the ambient issue 2016-02-12 18:22:01 -08:00
Brad Hefta-Gaub
e003fe5f4b Merge pull request #7081 from zzmp/fix/mini-mirror-ao
Disable AO in mini mirror
2016-02-12 17:37:45 -08:00
samcake
9bfeb4a1d5 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-12 11:31:47 -08:00
samcake
c248732bc7 Getting the array initialization right ? 2016-02-12 10:27:08 -08:00
samcake
40c283cba2 Fixing some warnings 2016-02-12 10:21:28 -08:00
samcake
40455af7fc LEss warning 2016-02-12 10:16:20 -08:00
Zach Pomerantz
d516e9da78 Only run AO in DEFAULT_RENDER_MODE 2016-02-12 09:01:54 -08:00
samcake
b94c2c9b7f Introducing a cleaner filtering pipeline, normally it s good to go 2016-02-11 18:40:36 -08:00
Zach Pomerantz
d0f3ad75b8 Nest Persistent in Config to compile on nix 2016-02-11 10:27:32 -08:00
Zach Pomerantz
a7778daed2 Change graphics dialog to persisted dropdowns 2016-02-11 10:15:13 -08:00
samcake
31230e81bb Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 10:05:58 -08:00
samcake
355b8ee40d THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
Zach Pomerantz
3bace3cdbb Rework the qml for brevity 2016-02-11 08:48:01 -08:00
Zach Pomerantz
86412c1890 Fix default debug buffer size 2016-02-11 08:47:59 -08:00
Zach Pomerantz
399861087d Reimplement lighting model 2016-02-10 20:02:44 -08:00
samcake
b1b08bf2f7 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-09 09:24:55 -08:00
Zach Pomerantz
a7bafed61b Change ShapeKey::CULL to NO_CULL_FACE 2016-02-08 13:44:42 -08:00
Zach Pomerantz
9e5df79279 Add tone-mapping to overlay emissive shader 2016-02-08 13:31:12 -08:00
Zach Pomerantz
1d2acbe47e Bring GeometryCache render*Instance up to standard 2016-02-08 13:28:14 -08:00
samcake
76d8135fdc Trying to introduce the Filtering step after the full scene culling 2016-02-05 18:21:21 -08:00
samcake
e5f3805d0e Fixing the item insert in cell criteria for subcell and adding debgging tool 2016-02-05 16:49:43 -08:00
Zach Pomerantz
d9132f3973 Clean up geometry instanced calls 2016-02-05 11:22:45 -08:00
Zach Pomerantz
b0a9c299ed Add tone mapping to overlay shaders 2016-02-05 11:18:42 -08:00
Zach Pomerantz
a1ed29e6f8 Rename setupTransparent->setupBatch 2016-02-05 10:53:01 -08:00
Zach Pomerantz
aa50d1e98e Add factor and shading to overlay/translucent light shaders 2016-02-05 10:27:07 -08:00
Zach Pomerantz
a4cea0a307 Conform model/overlay shaders 2016-02-04 16:21:56 -08:00
Zach Pomerantz
44d297e7e2 Differentiate named calls by pipeline 2016-02-04 15:32:47 -08:00
Zach Pomerantz
f0797d8ea0 Move instanced pipeline setup to lambda from batch 2016-02-04 15:32:28 -08:00
Zach Pomerantz
cb06d4a9e4 Fix -Wunused-variable for geometry solid stream formats 2016-02-04 10:13:35 -08:00
Zach Pomerantz
9e7e6be549 Fix -Wunused-variable for MeshPart ShapeKeys 2016-02-04 10:06:07 -08:00
Zach Pomerantz
0c31c072a3 Fix -Wreorder for DrawOverlay3D ctor 2016-02-04 10:03:35 -08:00
samcake
513561ba2d Using an angle for the LOD test 2016-02-04 09:31:21 -08:00
Zach Pomerantz
65ddb944d2 Add defaults/light/shaders to plumber 2016-02-03 19:18:56 -08:00
Zach Pomerantz
666213b7a8 Add CULL, DEPTH_BIAS to ShapeKey 2016-02-03 19:18:56 -08:00
Zach Pomerantz
8d0f82fa6a Split DrawOverlay3D to Transparent/Opaque 2016-02-03 19:18:56 -08:00
Zach Pomerantz
399fe95dc9 Update overlay/emissive shaders 2016-02-03 19:18:56 -08:00
Zach Pomerantz
9af7dc9c3e Add layering to text renderer 2016-02-03 19:18:56 -08:00
Zach Pomerantz
a790b09892 Supply normals to GeometryCache draw calls 2016-02-03 19:18:56 -08:00
Zach Pomerantz
d14ce8a9fe Pass an explicit pipeline to render.*Instance calls 2016-02-03 19:18:56 -08:00
samcake
0478450205 Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection 2016-02-03 18:38:57 -08:00
samcake
edbcef20d4 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-03 09:44:05 -08:00
samcake
cb59cccc0c Adding 2 lists per brick now, the subcelItems and the regular items, trying to use it, probably buggy 2016-02-02 18:10:56 -08:00
samcake
940ef40b69 Merge pull request #6999 from zzmp/refactor/render-init-file
Migrate stencil and overlay jobs to use plumbers
2016-02-02 17:45:17 -08:00
Zach Pomerantz
aa10af2851 Revert "Move DrawStencil to use ShapePlumber"
This reverts commit 671f27e5bc.
2016-02-02 17:10:21 -08:00
samcake
7cb0108457 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-01 15:17:58 -08:00
samcake
1b52d700a0 Merge pull request #6871 from Atlante45/feat/draw-call-info
Unify normal and named draw paths
2016-02-01 14:19:15 -08:00
Zach Pomerantz
5d49eacf83 Move pipeline init to separate file 2016-02-01 11:12:11 -08:00
Zach Pomerantz
df894d364a Move DrawOverlay3D to use ShapePlumber 2016-02-01 10:30:14 -08:00
Zach Pomerantz
671f27e5bc Move DrawStencil to use ShapePlumber 2016-02-01 10:30:08 -08:00
Atlante45
a5603140de Fix for mac 2016-02-01 18:50:01 +01:00
Atlante45
38a223b270 Split declareStandardTransform 2016-02-01 18:50:01 +01:00
Atlante45
7e8ea4dc77 Update primitive instance rendering calls 2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518 Unify Named/Normal calls 2016-02-01 18:50:01 +01:00
howard-stearns
9601b65269 Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible 2016-01-29 11:40:13 -08:00
samcake
9c5670fc0f Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-01-28 15:31:56 -08:00
samcake
5863e340af Cleaner... 2016-01-28 12:46:18 -08:00
samcake
ef451d40df Cleaner... 2016-01-28 12:39:52 -08:00
samcake
62d5a45829 Cleaner init 2016-01-28 12:20:09 -08:00
samcake
bf3a09cd00 Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file 2016-01-28 12:14:20 -08:00
samcake
0c50903030 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-01-28 11:19:37 -08:00
samcake
54b9c1ac0d Merge pull request #6962 from zzmp/feat/task-io
Reduce code duplication for render::Job::Model
2016-01-28 09:31:26 -08:00
samcake
20e1270e92 Merging with upstream and still debugging the cell navigation math 2016-01-27 18:59:18 -08:00
samcake
f4e0352f61 Merge pull request #6930 from zzmp/feat/bubble-render-settings
Bubble up render settings from CPP to JS/QML
2016-01-27 14:20:51 -08:00
howard-stearns
fa40e347ee Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible 2016-01-27 13:35:02 -08:00
samcake
6d2d7c565a Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-01-27 10:03:34 -08:00
Zach Pomerantz
49c1285837 Add suffix Mode to DebugMode enum to avoid collision 2016-01-26 19:11:59 -08:00
samcake
1b1ffa494b Making the octree more useful and cleaning up the interaction with the Scene 2016-01-26 18:46:57 -08:00
Zach Pomerantz
4354eae129 Fix type, gaussion->gaussian 2016-01-26 18:09:18 -08:00
Zach Pomerantz
61f337b490 Hold Varying constant over task ctor 2016-01-26 17:43:41 -08:00
Zach Pomerantz
5009e8702e Cleanup new render settings 2016-01-26 15:58:50 -08:00
Zach Pomerantz
2d0d542765 Fix friend class typedef confusion in gcc 2016-01-26 12:44:56 -08:00
Zach Pomerantz
2da2bc60db Tie shadow frustum to boom offset 2016-01-26 12:26:16 -08:00
howard-stearns
2e7f1cbb3f Align avatar animation with LOD visibility. 2016-01-26 11:59:18 -08:00
samcake
b96bbab22f Drafting the Octree and a debugging job 2016-01-25 18:14:05 -08:00
Zach Pomerantz
59ac93485e Propogate configuration changes through tasks 2016-01-25 15:18:13 -08:00
Zach Pomerantz
e73902899b Explicitly emit dirty for AO/Debug 2016-01-25 15:18:12 -08:00
Zach Pomerantz
46c937325e Make Job MEMBER enabled explicit 2016-01-25 15:18:11 -08:00
Zach Pomerantz
14d907206e Clean out job enable logic from Job 2016-01-25 15:17:44 -08:00
Zach Pomerantz
56cc4dc223 Add Job::Config to RenderShadowTask 2016-01-25 12:14:58 -08:00
Zach Pomerantz
f3265db298 Gut RenderContext 2016-01-25 12:14:58 -08:00
Zach Pomerantz
e8b8f4d535 Add Job::Config to HitEffect 2016-01-25 12:14:58 -08:00
Zach Pomerantz
772aedde91 Add Job::Config to AmbientOcclusion 2016-01-25 12:14:58 -08:00
Zach Pomerantz
ba61c1f865 Fix draw calls to use members 2016-01-25 12:14:58 -08:00
Zach Pomerantz
ccbec54f2d Add Job::Config to DebugDeferredBuffer 2016-01-25 12:14:58 -08:00
Zach Pomerantz
f1b7807db7 Add Job::Config to Draw 2016-01-25 12:14:58 -08:00
Zach Pomerantz
9064438bf0 Replace RenderScriptingInterface with dynamic Task::Config 2016-01-25 12:13:55 -08:00
Zach Pomerantz
adc9d2ea07 Add Job::Config to FetchItems 2016-01-25 12:13:55 -08:00
Zach Pomerantz
5698be5435 It works 2016-01-25 12:13:55 -08:00
Zach Pomerantz
75cddec647 Add alwaysEnabled render::Job::Config 2016-01-25 12:13:55 -08:00
Zach Pomerantz
b70108bb9a Working demo 2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad Refine Configuration for render::Job
wip

wip

wip

wip
2016-01-25 12:13:55 -08:00
Zach Pomerantz
581003ec83 Use QObject-derived Configuration for render::Job 2016-01-25 12:13:55 -08:00
Zach Pomerantz
8b68d5922c Make Engine a Task 2016-01-25 12:13:55 -08:00
samcake
483d20d7a3 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-22 18:31:30 -08:00
samcake
9f87089c05 Fixing the Anitialising breaking the transparent rendering 2016-01-22 18:25:26 -08:00
Zach Pomerantz
b62fc50557 Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:32:54 -08:00
Zach Pomerantz
dee8e0ba9d Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
samcake
24d1f113f8 Fixing the warning maybe 2016-01-22 09:44:32 -08:00
samcake
6bcd7f10ad Try the constant gaussian values which are more stable on mac... 2016-01-21 23:54:51 -08:00
samcake
b7f14789af Refining the ao effect on the blur side 2016-01-21 19:02:32 -08:00
Brad Hefta-Gaub
e1c369dc10 Merge pull request #6766 from samcake/hdr
Ambient Occlusion
2016-01-21 18:10:52 -08:00
samcake
b5aa5fcb46 more clean up 2016-01-21 17:36:53 -08:00
samcake
8eddd52731 Fixing coding guidelines 2016-01-21 16:54:37 -08:00
samcake
402809fe2f FIxing coding standards 2016-01-21 16:44:35 -08:00
samcake
9c344c6498 FIxing the bordering enble default value 2016-01-21 16:38:21 -08:00
samcake
16573357d8 FIxing the AO results at the border of the frame by guarding the fetch out of the frame 2016-01-21 15:50:38 -08:00
Brad Davis
f9f9ddd8bd Yet more atmosphere removal 2016-01-21 15:15:17 -08:00
Brad Davis
b8109af196 Ignite the atmosphere 2016-01-21 15:15:15 -08:00
samcake
8d1ab01018 exposing one more parameter 2016-01-20 18:32:44 -08:00
samcake
4e5869b247 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-20 16:30:24 -08:00
Zach Pomerantz
0c798c06a9 Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-20 14:51:42 -08:00
samcake
07c630bcda And cleaning again hopping to have the pr build 2016-01-20 11:44:01 -08:00
samcake
35ea04ae7c fixing the bug that kept AO when ao is off... 2016-01-20 11:13:50 -08:00
samcake
379c882834 Debugging the darkness and pointing out bugs 2016-01-20 02:03:09 -08:00
samcake
c5c51f2af2 Make sure the resolution level for ao is correct 2016-01-19 18:57:03 -08:00
Zach Pomerantz
3445b7fd2c Fix orientation aligned with Y 2016-01-19 18:39:34 -08:00
samcake
584d50b594 Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
Zach Pomerantz
c794ae8da2 Avoid shadow attenuation outside of mapped area 2016-01-19 15:48:20 -08:00
Zach Pomerantz
27967f6064 Use 4-sample PCF for shadowMap sampling 2016-01-19 15:48:20 -08:00
samcake
6f93fb3114 Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
Zach Pomerantz
387a14b6b1 Fix shadowMap vertical keylight edge case 2016-01-19 12:01:40 -08:00
Zach Pomerantz
398f83be3f Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
Zach Pomerantz
568ae2e7bc Move ShoudRenderFunctor to render::CullFunctor 2016-01-19 11:24:11 -08:00
Zach Pomerantz
7a5562abce Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
Zach Pomerantz
3c80002dfe Fix keylight frustum culling by calc internal state before use 2016-01-18 20:10:52 -08:00
Zach Pomerantz
1b36d56b7a Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
samcake
df496b065c Merging with master 2016-01-18 16:40:34 -08:00
samcake
29945bba92 Merge pull request #6837 from zzmp/feat/render-shadow
Add RenderShadowTask
2016-01-18 15:45:51 -08:00
samcake
93c7c182b3 Exposing the gpu RangeTimer counter for the AO effect 2016-01-18 14:10:59 -08:00
Brad Hefta-Gaub
d10e1cc39d CR feedback, dead code cleanup 2016-01-18 12:09:21 -08:00
Zach Pomerantz
6434d98365 Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
samcake
bc579f2605 Clening up the gpu::Timer behavior, now need a way to show it 2016-01-18 09:53:41 -08:00
samcake
39f1649cdf refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing 2016-01-16 22:16:07 -08:00
samcake
483c28dc2d Adding gpu timer feature to actually the GPU cost of rendering 2016-01-15 19:00:18 -08:00
Zach Pomerantz
7f3e102b5e Rename renderLights to renderItems 2016-01-15 17:55:07 -08:00
Zach Pomerantz
7fd20bb036 Set shadow pipelines manually to avoid duplication 2016-01-15 17:55:07 -08:00
Zach Pomerantz
625eee2b9c Clean RenderShadowTask ctor 2016-01-15 17:55:07 -08:00
Zach Pomerantz
f3a5be9ec0 Decrease shadowMap res to 1024 2016-01-15 17:55:07 -08:00
Zach Pomerantz
562c909ad8 Update shadow shaders 2016-01-15 17:55:07 -08:00
Zach Pomerantz
b2c9cf7452 Fit shadowmap to viewFrustum better 2016-01-15 17:55:07 -08:00
Zach Pomerantz
2b27e48bf9 Update shadow shaders 2016-01-15 17:55:07 -08:00
Zach Pomerantz
bc379e920b Update shadow programs 2016-01-15 17:55:07 -08:00