Jeffrey Ventrella
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bbeac7701a
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small fix
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2013-05-18 14:43:23 -07:00 |
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Jeffrey Ventrella
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5a4813d5c9
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improved algorithm for rotating eyes to look at target
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2013-05-18 14:31:27 -07:00 |
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Jeffrey Ventrella
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f2af37801e
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tidied up the head class and fixed a negated pitch value in orientation
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2013-05-17 14:56:14 -07:00 |
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Stephen Birarda
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ce7918108c
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remove a lingering comment
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2013-05-17 11:09:23 -07:00 |
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Stephen Birarda
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194035e464
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repair indentation in Head constructor
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2013-05-17 11:08:44 -07:00 |
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Stephen Birarda
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a11ddee974
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fix the width and height for the new iris texture
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2013-05-17 10:55:11 -07:00 |
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Stephen Birarda
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b2518e0595
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change the iris texture
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2013-05-17 10:51:29 -07:00 |
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Stephen Birarda
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c214e9b179
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use the default Avatar destructor, comment out unused consts in Head
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2013-05-17 10:46:59 -07:00 |
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Stephen Birarda
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0e7c0776f2
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refactor the Head class to remove _sphere and use default copy constructor
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2013-05-17 10:43:26 -07:00 |
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Jeffrey Ventrella
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7e0877e753
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cleanup
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2013-05-17 08:48:54 -07:00 |
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Jeffrey Ventrella
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1c126e2525
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resolved conflicts
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2013-05-16 17:32:54 -07:00 |
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Jeffrey Ventrella
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750a48bb73
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cleaned up head class - made most members private. Added copy constructor
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2013-05-16 17:20:00 -07:00 |
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Philip Rosedale
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9f57787ece
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Fixed jerking on gravity, added mouse pitch, yaw behavior.
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2013-05-16 17:05:45 -06:00 |
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Philip Rosedale
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78bd5ab40f
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Fixes per review
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2013-05-16 13:34:48 -06:00 |
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Jeffrey Ventrella
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cd248188d9
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thingy
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2013-05-16 12:19:20 -07:00 |
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Jeffrey Ventrella
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aafb557b02
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turned off look at behavior - until it is finished and working correctly
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2013-05-16 12:14:36 -07:00 |
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Jeffrey Ventrella
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04828c8224
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
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Philip Rosedale
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72d657b51d
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Preventing render bug with mis-scaled mouth (part of screen all black)
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2013-05-15 10:00:30 -07:00 |
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Jeffrey Ventrella
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a0e8c0da74
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more work on avatar lookat
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2013-05-14 18:15:54 -07:00 |
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Jeffrey Ventrella
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f53b49c496
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working on lookat (eye contact)
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2013-05-14 17:30:41 -07:00 |
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Jeffrey Ventrella
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acda87502e
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more work on camera shifting between modes
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2013-05-14 11:43:51 -07:00 |
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Jeffrey Ventrella
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ab9fa0a556
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cleaned up some code
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2013-05-10 22:31:51 -07:00 |
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Jeffrey Ventrella
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b2d5bfab2b
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clean up from headotomy
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2013-05-10 17:12:16 -07:00 |
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Jeffrey Ventrella
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7fc2756257
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I just did a headotomy (removed all head-related stuff from Avatar and made it its own class)
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2013-05-10 17:05:52 -07:00 |
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Jeffrey Ventrella
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e54fd0dd7d
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renamed "Head" to "Avatar" and did a bunch a cleanups, including removing the three-lined comments
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2013-04-24 16:54:07 -07:00 |
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Jeffrey Ventrella
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a9ff483d3d
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fix
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2013-04-24 15:35:11 -07:00 |
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Jeffrey Ventrella
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e93430d553
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fix
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2013-04-24 14:56:29 -07:00 |
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Jeffrey Ventrella
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bfc4befb9b
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Merge remote-tracking branch 'upstream/master'
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2013-04-24 14:55:25 -07:00 |
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Jeffrey Ventrella
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86086ef20c
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just did a fairly major re-ordering of avatar interaction logic in Head.cpp
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2013-04-24 14:52:04 -07:00 |
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Stephen Birarda
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9c3ebf9f64
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only set hand state for mouse press for me
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2013-04-24 14:11:07 -07:00 |
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Philip Rosedale
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179bdc9fa2
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Merge remote-tracking branch 'upstream/master'
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2013-04-24 13:12:40 -07:00 |
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Philip Rosedale
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33f95c696b
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Fixes per code review
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2013-04-24 13:12:08 -07:00 |
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Stephen Birarda
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cfbe8a719c
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fix getter for hand state in AvatarData
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2013-04-24 12:39:25 -07:00 |
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Jeffrey Ventrella
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4e7f1ee422
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more cleanup of hand holding code
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2013-04-24 11:39:43 -07:00 |
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Philip Rosedale
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78aa4fdf80
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Simplified average loudness calculation, mouths and eyebrows of other people now move again!
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2013-04-24 11:26:59 -07:00 |
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Jeffrey Ventrella
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eca6999c2c
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added behavior in Eve for alternating between grasping and ungrasping hand (tho unable to test transmission). Also, improved readability of hand grasping logic in Head.cpp
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2013-04-24 11:02:23 -07:00 |
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Jeffrey Ventrella
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ee9ae3f220
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improved avatar hand-holding logic
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2013-04-24 08:13:15 -07:00 |
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Jeffrey Ventrella
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8135a45ccf
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removed pinky orientation lines in avatar bones
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2013-04-23 22:05:02 -07:00 |
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Jeffrey Ventrella
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54aac82e9c
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cleanup
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2013-04-23 21:30:53 -07:00 |
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Jeffrey Ventrella
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61a17060c3
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one more glitch...
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2013-04-23 21:17:39 -07:00 |
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Jeffrey Ventrella
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48da3f726e
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fixed bug - didn't change bodyPosition in eve or voxel
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2013-04-23 21:07:40 -07:00 |
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Jeffrey Ventrella
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428cb89895
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Merge remote-tracking branch 'upstream/master'
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2013-04-23 20:44:50 -07:00 |
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Jeffrey Ventrella
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61d7a82fc6
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made lots of changes in the logic of how my avatar encounters other avatars and detects hand state
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2013-04-23 20:44:12 -07:00 |
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Jeffrey Ventrella
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eb631e2ef6
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renamed "bodyPosition" to "position". (This corresponds to the position of the avatar on the ground, where y=0). I will next add a new "getBodyPosition" which returns the avatar's center of gravity - is useful for certain purposes, such as setting collision volumes, etc.
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2013-04-23 14:05:23 -07:00 |
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Jeffrey Ventrella
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a73ea8c255
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some preparation for adding hand state to avatar interactions
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2013-04-23 13:48:34 -07:00 |
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Stephen Birarda
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42ba5a51d4
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Merge remote-tracking branch 'upstream/master'
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2013-04-23 13:38:59 -07:00 |
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Stephen Birarda
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7ae320d7e1
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intial version of eve that says WALL-E every so often
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2013-04-23 13:37:49 -07:00 |
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Jeffrey Ventrella
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e19d4fd5f9
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changes from Philip's push - I assume
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2013-04-23 12:23:08 -07:00 |
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Jeffrey Ventrella
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a1e3149d6a
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Merge remote-tracking branch 'upstream/master'
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2013-04-23 12:20:26 -07:00 |
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Philip Rosedale
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5556686875
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Fixes from brad's review
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2013-04-23 11:59:43 -07:00 |
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