Commit graph

244 commits

Author SHA1 Message Date
Seth Alves
a769cfdaf2 client decides on new entity-ids, keep EntityItemID class 2015-05-20 10:42:19 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Sam Cake
97b18fcd52 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-05-15 11:29:43 -07:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Howard Stearns
9f7a56e3e5 Ask audio injector to delete itself.
Put in null guards.
Tune parameters (including higher threshold).
2015-05-15 11:00:28 -07:00
Howard Stearns
5accb4d0d2 Remove debug logging. 2015-05-14 15:12:31 -07:00
Howard Stearns
b5a28730ea Filter out low-penetration continuous contact from all entity collision activity including scripts:
We don't want sound for these.
   This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts.
Variable names:
  energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100.
  COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range)
Tune constants:
  COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1
  COLLISION_MINIMUM_VOLUME 0.01 => 0.001
  COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95
Refer to SoundCache later, after filtering for collision threshold.
2015-05-14 14:41:32 -07:00
Brad Davis
a77816617d Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00
Howard Stearns
6ebeb7a22e Another constexpr. 2015-05-13 15:47:47 -07:00
Brad Davis
3b7e8a69b5 Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
Howard Stearns
76e39fc95b constexpr => const for Windows compiler. 2015-05-13 13:56:10 -07:00
Howard Stearns
1a87ca04da Entity sound. 2015-05-13 13:18:02 -07:00
Brad Davis
ad5f1214bf Fix error when deleting web item 2015-05-13 11:58:18 -07:00
Brad Davis
a8d343bbf1 Working on web entities 2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02 Working on web entities 2015-05-12 21:15:54 -07:00
Brad Davis
8c4f802dbf Merge remote-tracking branch 'upstream/master' into web-entity
Conflicts:
	libraries/entities/src/EntityItemProperties.h
	libraries/entities/src/EntityTypes.h
2015-05-12 15:56:02 -07:00
Seth Alves
500bb13cbb c++ 2015-05-12 15:17:27 -07:00
Seth Alves
4e679c7e3a use toGlm for color. remove some commented-out code 2015-05-12 15:08:26 -07:00
Brad Davis
745182a963 Working on web entities 2015-05-12 14:39:54 -07:00
Seth Alves
f647db3bf0 Merge branch 'master' of github.com:highfidelity/hifi into line-entity 2015-05-12 11:36:56 -07:00
Seth Alves
38caed00ca Attempt to draw line entity item 2015-05-12 10:25:50 -07:00
Seth Alves
4881b0c53c copy box to make a new type of line entity item 2015-05-11 19:25:14 -07:00
Anthony Thibault
e1cbfcd901 Merge branch 'master' into ajt/particle-system-improvements
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
Anthony Thibault
b3af515224 Particle entity improvements based on code review.
* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
  remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
  particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Howard Stearns
51a29bdba6 Put back the script-fix that belongs in this branch. 2015-05-11 11:53:48 -07:00
Anthony J. Thibault
ede42285b1 Improvements to particle entity.
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
ZappoMan
17c3c1a18d add support for automatic hour/day calculations and backward compatibility on stage properties 2015-05-10 15:22:02 -07:00
ZappoMan
0b6a815a20 moved zone stage properties into a group 2015-05-08 20:17:01 -07:00
ZappoMan
1936f4c114 fix zone:nothing bug 2015-05-08 14:03:58 -07:00
Sam Gateau
deb303838d Cleaning code 2015-05-07 17:15:45 -07:00
Sam Gateau
351b92627a Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2015-05-07 17:06:41 -07:00
Sam Gateau
ce5295a55f THese is not final but we have a basic working framework so let's try to share 2015-05-07 17:06:15 -07:00
Seth Alves
d52a45b57e Merge branch 'master' of github.com:highfidelity/hifi into dice-on-table-1 2015-05-07 11:30:46 -07:00
Atlante45
faabf29e84 Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-07 19:58:26 +02:00
Seth Alves
867fe18472 put some code back now that entity-server is doing simple simulation again. don't draw blue physics-enabled dot unless debug menu-item is checked 2015-05-07 10:11:36 -07:00
Seth Alves
fe14202f51 add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulated 2015-05-07 09:53:39 -07:00
ZappoMan
496da6fcd5 wire up the skybox color property to the new skybox renderer 2015-05-06 20:36:06 -07:00
Seth Alves
5ac8558168 flash yellow box when transmitting an edit packet 2015-05-06 17:03:27 -07:00
Atlante45
50ba154615 Correctly wire setDrawZones 2015-05-06 17:04:01 +02:00
Atlante45
52191f922c Render Sphere/Box zones 2015-05-06 16:57:53 +02:00
Atlante45
6d2fe945af Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-06 09:53:57 +02:00
Seth Alves
4a7fe50084 Merge branch 'master' of github.com:highfidelity/hifi into dice-on-table-1 2015-05-05 16:43:43 -07:00
Seth Alves
c35edd8eb4 some debugging on Andrew's refactor 2015-05-05 16:40:10 -07:00
Seth Alves
82828f0b93 print when bullet and local octree don't agree on position of an entity 2015-05-05 13:52:10 -07:00
Seth Alves
1cd93b9ec8 pull andrew's branch, add back in visual indicator of an entity being active in bullet 2015-05-05 13:14:22 -07:00
ZappoMan
5fc5df7c55 change skyboxMode to backgroundMode 2015-05-05 12:38:44 -07:00
Atlante45
429c1e1231 Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-05 21:33:55 +02:00
Atlante45
46cd1f458b Actually call render on zone entities from tree 2015-05-05 17:20:27 +02:00
Atlante45
40295ab04e Cleanup RenderableZoneEntityItem 2015-05-05 17:19:42 +02:00