Andrew Meadows
94da63006c
VerletPoint::_mass is now private
...
We set the mass of other avatars artificially high
so they are less movable.
2014-08-07 14:35:32 -07:00
Andrew Meadows
4beee3fecf
add Shape::getVerletPoints()
2014-08-04 17:33:24 -07:00
Andrew Meadows
c17b8fdb60
collisions update shapes
...
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Andrew Meadows
96eebec0fc
unit tests for VerletShapes
2014-06-18 14:06:00 -07:00
Andrew Meadows
9e839f0980
Shape::getCenter() -> Shape::getTranslation()
2014-06-18 08:55:48 -07:00
Andrew Meadows
1496e6c8b2
add VirletSphereShape and VirletCapsuleShape
2014-06-16 12:29:41 -07:00