Andrew Meadows
aff1244e09
make method protected because we can
2019-01-23 23:19:48 -08:00
Andrew Meadows
207aea8712
remove cruft from rendering collision shapes
2018-07-16 10:29:34 -07:00
Andrew Meadows
9c32a38fb6
fix deactivation slow-spinning kinematics
2018-07-02 15:04:11 -07:00
Andrew Meadows
62df4999ef
declare method const
2018-05-31 10:22:22 -07:00
samcake
559d436dfa
Fixing the merge conflicts
2018-05-24 16:57:10 -07:00
Andrew Meadows
31dd59d212
double bits in collision groups
2018-05-24 11:28:52 -07:00
Andrew Meadows
a9c193b672
merge 'workload-014' into 'workload'
2018-05-18 10:12:04 -07:00
Andrew Meadows
00e360aff0
reduce sim ownership priority when releasing grab
2018-05-17 17:25:07 -07:00
Andrew Meadows
2cf6e9007b
remove unsused data member
2018-05-16 13:57:51 -07:00
Andrew Meadows
c7c4324b3c
Merge 'master' into 'workload'
2018-05-15 10:22:50 -07:00
Seth Alves
db03265a6b
when in serverless mode, short-circuit simulation ownership bids
2018-05-09 10:53:46 -07:00
Andrew Meadows
26db9ec09e
yield ownership outside workload R1
2018-05-01 13:15:37 -07:00
Andrew Meadows
4d3109b849
cleanup some comments
2018-04-16 13:31:36 -07:00
Andrew Meadows
060c391d47
more correct stat names
2018-04-12 14:23:48 -07:00
Andrew Meadows
0a2b4a8d1d
add comment about returning smart pointer by ref
2018-04-03 18:26:43 -07:00
Andrew Meadows
59abc1d5b5
DRY sendBid() and sendUpdate()
2018-03-30 17:04:31 -07:00
Andrew Meadows
a924bd4eb0
set correct _bidPriority on first ownership update
2018-03-30 13:18:32 -07:00
Andrew Meadows
5a5376c3d5
untangle 'bidding' from 'owned'
2018-03-30 13:18:32 -07:00
Andrew Meadows
2be0f0fa22
better comments
2018-03-30 13:18:32 -07:00
Andrew Meadows
c61a226bb5
delete default EntityMotionState ctor
2018-03-30 13:18:32 -07:00
Andrew Meadows
73fa6d3d2f
slightly simpler EntityMotionState delete logic
2018-03-30 13:18:32 -07:00
Andrew Meadows
75b5635d2f
less word salad
2018-01-18 17:43:22 -08:00
ZappoMan
b5199220ab
cleanup SpatiallyNestable Velocity to match WorldVelocity naming
2017-11-02 17:07:53 -07:00
ZappoMan
f63db42c0e
migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation
2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede
rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()
2017-10-27 18:39:17 -07:00
Seth Alves
ca86ce59c2
fix a bug that cuased dynamic children to wink in and out and then vanish
2017-08-30 17:44:42 -07:00
Andrew Meadows
e34f979ed9
add EntityMotionState::isLocallyOwned() for cleaner logic
2017-06-01 17:39:21 -07:00
Andrew Meadows
8ddcae2a15
restore transform of deactivated entities
2017-03-09 17:26:53 -08:00
Andrew Meadows
2541bfb1a8
only create collision events for owned entities
2017-01-30 13:21:23 -08:00
Andrew Meadows
daff897fc4
const shapes, and use *MotionState::setShape()
2016-08-24 22:26:56 -07:00
Andrew Meadows
b2dfa49a6f
stubbery for alerting entity that shape changed
2016-08-24 22:25:45 -07:00
Andrew Meadows
872622c6f7
fix acceleration of for server-side kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
bb59860cfe
update Aabb's of static objects when they move
2016-04-14 11:18:10 -07:00
Andrew Meadows
dcf28937cf
cleanup cached Physics::sessionUUID
2016-04-14 11:18:10 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Andrew Meadows
25fbf926df
CollisionWorld only updates _active_ Aabbs
...
we manually set/clear active state of static objects
that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
9157ff6eda
more correct notion of desired simulation priority
2016-03-09 11:02:50 -08:00
Andrew Meadows
99a1310711
change properties at 127 priority, grab at 128
2016-03-08 22:17:44 -08:00
Andrew Meadows
2da46ff26a
server-side release ownership
2016-02-04 13:26:07 -08:00
Andrew Meadows
e51edaa117
update some comments
2016-02-04 13:26:06 -08:00
Stephen Birarda
93530fca72
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
Seth Alves
09dd3e2a56
merge from upstream, respond to code review
2016-01-19 14:38:22 -08:00
Andrew Meadows
8b420adbc8
namechange MotionType to PhysicsMotionType
2016-01-15 15:21:25 -08:00
Andrew Meadows
6c49d81475
collision mask bit reinterpretation
...
also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Andrew Meadows
36e19b43c9
add some comments; specify const and overrides
2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8
fix misusage of smart-pointers
2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
...
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
e26081e981
always update physics properties when they change
...
and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Seth Alves
4ed8a1e5d1
changes to send an update to entity-server when AvatarActionHold releases an entity
2015-11-06 09:25:53 -08:00