Ryan Huffman
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a5e3fa45c3
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Fix advanced movement being disabled
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2016-10-07 10:30:18 -07:00 |
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Ryan Huffman
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c74df965ba
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Fix misnamed function and duplicate onFinish in tutorial
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2016-10-07 10:30:18 -07:00 |
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Ryan Huffman
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fec8049226
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Add proper disabling to advanced movement script
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2016-10-07 10:30:18 -07:00 |
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Ryan Huffman
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827506e929
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Disable 180 spin in tutorial
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2016-10-07 10:30:18 -07:00 |
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Ryan Huffman
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a4ffa7b23f
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Add disabling of right click menu with vive
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2016-10-07 10:30:18 -07:00 |
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Ryan Huffman
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14323a06b3
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Add interface to disable hand controller grab functionality
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2016-10-07 10:30:18 -07:00 |
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Ryan Downe Karpf
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ed2571704f
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Merge pull request #8735 from huffman/feat/teleport-improvements
Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to certain surfaces
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2016-10-07 09:56:30 -07:00 |
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Ryan Huffman
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d50689b795
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Remove disabling of teleport in hand grab
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2016-10-04 20:25:46 -07:00 |
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Ryan Huffman
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d0ba53a069
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Change name of isTooCloseToTeleport to be more descriptive
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2016-10-04 20:22:22 -07:00 |
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Ryan Huffman
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1e6aba1928
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Fix teleport not removing overlay on teleport
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2016-10-04 20:21:32 -07:00 |
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Ryan Huffman
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2ef7c9a57a
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Disable smooth movement in teleport.js
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2016-10-04 20:21:32 -07:00 |
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Ryan Huffman
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53623f7583
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Make teleport.js normal rejection more lenient
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2016-10-04 20:21:30 -07:00 |
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Ryan Huffman
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813ed59f00
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Update teleport to not collide with non collidable entities
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2016-10-04 20:19:54 -07:00 |
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Ryan Huffman
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75265cff6e
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Update teleport to not let you teleport into walls
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2016-10-04 20:19:54 -07:00 |
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Ryan Huffman
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b0c7e91737
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Disable ray picking against invisible objects in far grab and teleport
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2016-10-04 20:19:51 -07:00 |
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Ryan Huffman
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17c63eb722
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Add the ability to ignore invisible entities in findRayIntersection
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2016-10-04 20:19:32 -07:00 |
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Ryan Huffman
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8343cfd687
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Add grip to unequip
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2016-10-04 16:34:18 -07:00 |
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Ryan Huffman
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289cd6ba2b
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Adjust hand controller unequip rotation threshold
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2016-10-04 16:34:18 -07:00 |
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Brad Hefta-Gaub
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2b01c60a55
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Merge pull request #8615 from davidkelly/dk/1264
Make the equip sphere emissive
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2016-09-19 16:33:55 -07:00 |
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Anthony J. Thibault
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aefe224215
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Fix for jittery far-grab at low update rates
Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
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2016-09-19 10:51:46 -07:00 |
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David Kelly
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22d80914e2
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whitespace
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2016-09-16 14:17:44 -07:00 |
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David Kelly
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ade17e6456
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PR feedback
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2016-09-16 14:15:14 -07:00 |
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David Kelly
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2ddd46f30b
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Switch to the cool looking model instead
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2016-09-16 10:56:59 -07:00 |
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David Kelly
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1acfe017e1
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Make the equip sphere emissive
maybe this will make it visible in low ambient light situations?
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2016-09-15 17:12:35 -07:00 |
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Seth Alves
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e5e9bb0052
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Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
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2016-09-14 11:28:10 -07:00 |
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Seth Alves
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ecb0669972
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try to keep far grab from getting stuck if the entity is brought very near to the grab-point
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2016-09-08 17:02:29 -07:00 |
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Seth Alves
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0f98c51d89
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distance-grabbed things collide with static entities
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2016-09-08 16:13:22 -07:00 |
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Seth Alves
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9c96ffc9cb
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don't show grab-point spheres if controller poses aren't valid
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2016-09-07 16:31:02 -07:00 |
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Seth Alves
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746d0cd91c
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get various hand lasers to all line up with grab-point sphere
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2016-09-07 16:10:37 -07:00 |
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Seth Alves
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b45181ea92
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don't back up pick-ray from hand
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2016-09-07 13:32:26 -07:00 |
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Anthony J. Thibault
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dc0d0c2d5c
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Merge branch 'master' into feature/tablet-ui-foundation
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2016-09-07 09:49:55 -07:00 |
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Seth Alves
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616b094111
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experimenting with position of grab sphere
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2016-09-06 16:16:09 -07:00 |
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Seth Alves
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34e4b4ae19
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move haptic-pulse for when grab-point enters a grabbable entity to the right section of code
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2016-09-06 15:37:37 -07:00 |
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Seth Alves
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215fd4ddfd
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fix grab-point sphere for right hand
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2016-09-06 15:15:46 -07:00 |
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Seth Alves
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43c98b3f1e
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attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere
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2016-09-06 14:42:53 -07:00 |
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Seth Alves
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b8b1127d55
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merge from upstream
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2016-09-02 15:11:21 -07:00 |
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Anthony J. Thibault
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0128d7c61b
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Merge branch 'master' into feature/tablet-ui-foundation
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2016-09-02 12:16:25 -07:00 |
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Anthony J. Thibault
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3d5e8fc213
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First pass of keyboard raising and lowering
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2016-09-02 12:15:30 -07:00 |
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Brad Hefta-Gaub
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cf242eca9f
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Merge pull request #8537 from hyperlogic/feature/larger-marketplace-tablet
Marketplace tablet is a bit larger and lower DPI.
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2016-09-02 08:45:29 -07:00 |
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Seth Alves
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9ef03b1205
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avoid having auto-unequip code trigger during a teleport
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2016-09-01 19:13:08 -07:00 |
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Seth Alves
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8505d1eeed
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avoid a bootstrap
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2016-09-01 17:51:02 -07:00 |
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Seth Alves
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da35281941
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don't assume collides-with-dynamic during a multi-grab
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2016-09-01 16:57:23 -07:00 |
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Seth Alves
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b1eb4c361d
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if a hand is disabled while holding something, release it
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2016-09-01 15:02:41 -07:00 |
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Seth Alves
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dd7e25441c
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include which hand in grab messages
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2016-09-01 14:58:37 -07:00 |
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Seth Alves
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045042a9c6
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don't disable grabbing when teleporting
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2016-09-01 14:15:49 -07:00 |
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Seth Alves
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a35e527128
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try to fix far-trigger
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2016-09-01 11:46:08 -07:00 |
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Seth Alves
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53ba190ca6
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don't do auto-release test unless the hand is equipping
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2016-09-01 09:57:46 -07:00 |
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Anthony J. Thibault
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823420ae0a
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Working web entity keyboard
* Missing many keys
* Does not dynamically appear and disappear
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2016-08-31 17:57:13 -07:00 |
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Seth Alves
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47259ee053
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find equip-points with controller position rather than hand
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2016-08-31 16:52:46 -07:00 |
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Seth Alves
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78f54a7f33
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get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away
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2016-08-30 14:39:11 -07:00 |
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