Commit graph

17 commits

Author SHA1 Message Date
samcake
3014b3bd5b Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
Brad Davis
282cdadf63 Fixing line endings 2015-10-18 22:55:14 -07:00
samcake
12fedb6ff0 Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer 2015-10-05 18:31:05 -07:00
Bradley Austin Davis
1a589160f4 Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
Sam Gateau
44e7223547 Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
Brad Davis
b84eef93c9 Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Brad Davis
230cafe21b GL 4 2015-06-25 18:52:34 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
samcake
e560687371 fixing the shader not compiling 2015-05-01 00:14:23 -07:00
Sam Gateau
ad9129b552 Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
Sam Gateau
4aa695d5f3 fixed an issue with skinned normaled map models not doing the correct transformation 2015-04-06 12:24:01 -07:00
Sam Gateau
619a323196 Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
Sam Gateau
ded78816b5 Fixing the remaining issue with the avatar rendering path 2015-02-20 11:26:08 -08:00
Sam Gateau
d08142d37d replacing glTRansform by gpu/Transform features 2015-02-19 15:12:13 -08:00
Sam Gateau
e2e61c64b1 Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Sam Gateau
614e1aa6ae Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
Sam Gateau
a022e94814 Adding the shader files 2014-12-30 12:38:36 -08:00