samcake
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3014b3bd5b
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
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Brad Davis
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282cdadf63
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
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samcake
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12fedb6ff0
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
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Bradley Austin Davis
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1a589160f4
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
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Sam Gateau
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44e7223547
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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Brad Davis
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230cafe21b
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GL 4
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2015-06-25 18:52:34 -07:00 |
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Sam Gateau
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8d3a3221b0
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
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samcake
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e560687371
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
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Sam Gateau
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ad9129b552
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
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Sam Gateau
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4aa695d5f3
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fixed an issue with skinned normaled map models not doing the correct transformation
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2015-04-06 12:24:01 -07:00 |
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Sam Gateau
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619a323196
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Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
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2015-03-19 14:46:50 -07:00 |
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Sam Gateau
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ded78816b5
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Fixing the remaining issue with the avatar rendering path
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2015-02-20 11:26:08 -08:00 |
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Sam Gateau
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d08142d37d
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replacing glTRansform by gpu/Transform features
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2015-02-19 15:12:13 -08:00 |
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Sam Gateau
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e2e61c64b1
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
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Sam Gateau
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614e1aa6ae
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
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Sam Gateau
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a022e94814
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
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