Atlante45
a486ed1a57
Add _glUniform1i to Batches
2015-06-18 15:22:48 +02:00
Bradley Austin Davis
a27e06713b
Preserve the GL matrix stack when running batch commands
2015-06-17 14:57:14 -07:00
ZappoMan
af5a910f58
Merge branch 'master' of https://github.com/highfidelity/hifi into atmosphereBatchFix
2015-06-17 09:36:16 -07:00
samcake
febc3333cd
Solving the rendering of textured overlay3d
2015-06-17 16:50:35 +02:00
ZappoMan
569971582d
more hacking on trying to port atmospheres to the new pipeline
2015-06-16 18:39:35 -07:00
ZappoMan
167e7d1377
first cut at atmospheres in batch (doesn't work)
2015-06-16 14:05:14 -07:00
ZappoMan
1feceec0c7
Revert "Fix broken identity transforms on OSX"
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This reverts commit 9262839564
.
2015-06-12 12:57:37 -07:00
Bradley Austin Davis
9262839564
Fix broken identity transforms on OSX
2015-06-12 10:33:52 -07:00
Sam Gateau
7de4c2eff7
first take on the materialKey
2015-06-09 12:17:10 -07:00
samcake
5e351c0328
FIxing the transparent rendering on Mac
2015-06-08 18:36:12 +02:00
samcake
1bff9a17e1
Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though
2015-06-08 17:05:28 +02:00
Sam Gateau
8a93db6f5a
more typos and issues on mac
2015-06-08 07:25:32 -07:00
Sam Gateau
862d6abd79
Typo on mac build
2015-06-08 06:57:04 -07:00
Sam Gateau
b7d88e2642
add apotential fix to the issue with viewInverse for Legacy transform path support
2015-06-08 06:46:45 -07:00
Sam Gateau
5e04b399d8
fixing the wrong matrix used
2015-06-08 03:07:17 -07:00
Sam Gateau
de61f4ea0b
Gettting th ehighlight on transparent to work
2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0
shuffling the rendering steps to get to render transparent and light it correctly
2015-06-06 09:50:56 -07:00
Atlante45
e421485908
Add glLineWidth to Batch/GLBackend
2015-06-04 10:54:13 +02:00
Sam Gateau
c8e30ef39e
On to a full rendered pipeline
2015-06-01 12:35:54 -07:00
Sam Gateau
4c817547b7
Merging with Brad's branch and trying to get the rendering working
2015-05-31 14:02:20 -07:00
Atlante45
0770f88606
Add glTexParamteri to GLBackend/Batch
2015-05-29 16:50:11 +02:00
ZappoMan
a0e51469d3
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-05-28 12:36:34 -07:00
Seth Alves
ab86b1d90a
code review
2015-05-28 10:29:23 -07:00
Atlante45
10c2f3f561
More TextRenderer work
2015-05-28 14:51:57 +02:00
Seth Alves
c3c701f807
polyvox no longer has a color
2015-05-27 15:23:01 -07:00
Seth Alves
8cb5717b86
formatting, cleanups
2015-05-27 15:16:15 -07:00
Seth Alves
5e66a079c4
make this build on older gcc
2015-05-27 10:38:15 -07:00
Seth Alves
728e6d121b
changes sam made to get normals to work on a mesh
2015-05-26 14:12:01 -07:00
Atlante45
5d19431d26
Copy/paste error with useClientState
2015-05-26 20:20:39 +02:00
Atlante45
76fc59675b
Merge branch 'team-teaching' into text-renderer
2015-05-26 20:01:26 +02:00
Atlante45
526ec3d489
Move #if #else #endif for convenience
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This is a convenience change. The double '{' created by the #else messes
up Xcode autoindentation.
It won't that way and the fact that useClientState is a const set to
false when SUPPORT_LEGACY_OPENGL, the code inside the if should still
get optimised out by the compiler.
2015-05-25 11:45:16 +02:00
Ryan Huffman
bffcfa2ab8
Add cache sync flag in Context::enqueueBatch
2015-05-22 15:34:05 -07:00
Ryan Huffman
d1a5662ca7
Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
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Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Atlante45
e691a03c97
Remove push/popInputState
2015-05-22 20:30:54 +02:00
Atlante45
20ff43e29a
Don't sync by default
2015-05-22 20:29:25 +02:00
Ryan Huffman
4a4c9c75fc
Add gpu::context to RenderArgs and start using RenderArgs in place of the flags
2015-05-22 09:50:51 -07:00
Atlante45
e5aa696dda
syncInputStateCache
2015-05-22 17:39:08 +02:00
Atlante45
6b9f9a32bb
Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program
2015-05-21 20:58:42 +02:00
Sam Gateau
3ec6ada29d
Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state
2015-05-19 00:32:36 -07:00
Atlante45
16e6f76028
Improve init/killInput
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Added glPush/PopClientAttrib() calls
Overrites _input._attributeActivation with the correct values
2015-05-18 15:47:57 +02:00
Atlante45
ede94e4248
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
2015-05-18 11:39:17 +02:00
Atlante45
4bbc5de39d
Remove "raw" gl calls
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Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
This will disable client states and set buffers to 0
2015-05-17 11:58:39 +02:00
Sam Cake
765145b898
Moving the load of the texture and the generation of the cube map irradiance in the same thread
2015-05-15 11:28:59 -07:00
Brad Hefta-Gaub
d1f52231be
Merge pull request #4863 from samcake/orange
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Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
Brad Hefta-Gaub
77019eafa7
Merge pull request #4831 from jherico/plugins_pt2
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Display plugins part 2
2015-05-13 20:40:33 -07:00
Sam Cake
65e83df214
Generating the SH from the cube map!
2015-05-13 11:08:18 -07:00
Sam Cake
536fff4502
Trying to create the SH from the skybox cubemap
2015-05-12 23:11:52 -07:00
Sam Gateau
45e70c98f8
Fixed the cube map loading issue
2015-05-11 13:43:15 -07:00
Brad Davis
abab54aed8
Working on display plugins
2015-05-11 13:08:53 -07:00
Sam Gateau
72c3270ec6
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-11 10:48:29 -07:00