Ryan Huffman
4a4c9c75fc
Add gpu::context to RenderArgs and start using RenderArgs in place of the flags
2015-05-22 09:50:51 -07:00
ZappoMan
0d9f0f609b
first cut at RenderableEnitityItem payload
2015-05-21 16:22:23 -07:00
ZappoMan
c7fb8fab85
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-05-21 10:36:22 -07:00
Seth Alves
72e227eefe
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-05-21 09:55:14 -07:00
ZappoMan
e1c5c5b12e
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-05-20 18:42:54 -07:00
Seth Alves
d7ccd23b07
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-05-20 18:08:29 -07:00
Seth Alves
782402b4c8
Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux
2015-05-20 14:53:05 -07:00
Seth Alves
124ff68cee
make EntityItemID a subclass of QUuid
2015-05-20 14:22:08 -07:00
Seth Alves
f522334c99
sort out script interface changes
2015-05-20 12:30:06 -07:00
Howard Stearns
c5b8dd51d8
Fix https://app.asana.com/0/32622044445063/34195351184789
...
Handle collision events when we do other updates (and their entity scripts) rather than when we do the physic updates while the tree is locked.
Given that, remove the check that kept sound from playing (or scripts from running) when we would have deadlocked, because now we don't.
2015-05-20 11:07:03 -07:00
Seth Alves
a769cfdaf2
client decides on new entity-ids, keep EntityItemID class
2015-05-20 10:42:19 -07:00
Seth Alves
4b263cf5c8
derieve PolyVox Entity from Model Entity
2015-05-19 21:40:05 -07:00
Seth Alves
f9d46b0cb5
interface decides on entityIDs rather than bouncing a temporary id through the entity server
2015-05-19 14:25:23 -07:00
Atlante45
72bf160845
Proxies render in Batch
2015-05-18 16:36:16 +02:00
Atlante45
ede94e4248
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
2015-05-18 11:39:17 +02:00
Atlante45
3436658e45
Add batch to RenderAgrs
2015-05-16 05:42:26 +02:00
Atlante45
4725d5e676
Merge branch 'primitives_batch' into remove_gl_transform
2015-05-16 05:22:12 +02:00
Atlante45
7ff973b94c
Merge branch 'master' of https://github.com/highfidelity/hifi into primitives_batch
2015-05-16 04:36:05 +02:00
Atlante45
feefcbf40f
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
2015-05-15 20:30:45 +02:00
Sam Cake
97b18fcd52
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-05-15 11:29:43 -07:00
Sam Cake
765145b898
Moving the load of the texture and the generation of the cube map irradiance in the same thread
2015-05-15 11:28:59 -07:00
Howard Stearns
9f7a56e3e5
Ask audio injector to delete itself.
...
Put in null guards.
Tune parameters (including higher threshold).
2015-05-15 11:00:28 -07:00
Atlante45
c13ad83cc4
Rename getCenter by get CenterPosition
2015-05-15 18:34:28 +02:00
Atlante45
e0ae8597bc
Factor zone code in Model::render
2015-05-15 15:45:31 +02:00
Howard Stearns
5accb4d0d2
Remove debug logging.
2015-05-14 15:12:31 -07:00
Howard Stearns
b5a28730ea
Filter out low-penetration continuous contact from all entity collision activity including scripts:
...
We don't want sound for these.
This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts.
Variable names:
energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100.
COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range)
Tune constants:
COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1
COLLISION_MINIMUM_VOLUME 0.01 => 0.001
COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95
Refer to SoundCache later, after filtering for collision threshold.
2015-05-14 14:41:32 -07:00
Brad Davis
a77816617d
Make web entities interactive (via the mouse) if they're not locked.
2015-05-14 01:15:20 -07:00
Brad Hefta-Gaub
5da0a8d7a3
Merge pull request #4860 from howard-stearns/entity-sound
...
Entity sound.
2015-05-13 20:07:44 -07:00
Howard Stearns
6ebeb7a22e
Another constexpr.
2015-05-13 15:47:47 -07:00
Howard Stearns
76e39fc95b
constexpr => const for Windows compiler.
2015-05-13 13:56:10 -07:00
Howard Stearns
1a87ca04da
Entity sound.
2015-05-13 13:18:02 -07:00
Brad Davis
8c4f802dbf
Merge remote-tracking branch 'upstream/master' into web-entity
...
Conflicts:
libraries/entities/src/EntityItemProperties.h
libraries/entities/src/EntityTypes.h
2015-05-12 15:56:02 -07:00
Brad Davis
745182a963
Working on web entities
2015-05-12 14:39:54 -07:00
Seth Alves
4881b0c53c
copy box to make a new type of line entity item
2015-05-11 19:25:14 -07:00
Howard Stearns
51a29bdba6
Put back the script-fix that belongs in this branch.
2015-05-11 11:53:48 -07:00
ZappoMan
17c3c1a18d
add support for automatic hour/day calculations and backward compatibility on stage properties
2015-05-10 15:22:02 -07:00
ZappoMan
0b6a815a20
moved zone stage properties into a group
2015-05-08 20:17:01 -07:00
ZappoMan
1936f4c114
fix zone:nothing bug
2015-05-08 14:03:58 -07:00
Sam Gateau
deb303838d
Cleaning code
2015-05-07 17:15:45 -07:00
Sam Gateau
ce5295a55f
THese is not final but we have a basic working framework so let's try to share
2015-05-07 17:06:15 -07:00
Atlante45
faabf29e84
Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones
2015-05-07 19:58:26 +02:00
ZappoMan
496da6fcd5
wire up the skybox color property to the new skybox renderer
2015-05-06 20:36:06 -07:00
Atlante45
6d2fe945af
Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones
2015-05-06 09:53:57 +02:00
ZappoMan
5fc5df7c55
change skyboxMode to backgroundMode
2015-05-05 12:38:44 -07:00
Atlante45
429c1e1231
Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones
2015-05-05 21:33:55 +02:00
Atlante45
46cd1f458b
Actually call render on zone entities from tree
2015-05-05 17:20:27 +02:00
ZappoMan
4b9c6728e7
fix issue with skyboxMode getting randomly set
2015-05-04 18:58:35 -07:00
ZappoMan
2c02bfdda5
fix build buster
2015-05-04 16:01:50 -07:00
ZappoMan
3827e961a7
hook sunBrightness to keyLightIntensity
2015-05-04 15:31:50 -07:00
ZappoMan
403ed6d77b
wire up sunlocation from keylight direction
2015-05-04 15:20:16 -07:00
ZappoMan
cfe717fe08
only override environment when skyboxMode is atmosphere
2015-05-04 13:53:29 -07:00
ZappoMan
4561c59203
wire up zone to environment atmosphere rendering
2015-05-04 13:49:43 -07:00
Atlante45
12fcb35717
Made RenderArgs a default ctor
2015-05-04 17:22:46 +02:00
Seth Alves
2cdbe8bf7b
merge from upstream
2015-04-27 09:57:36 -07:00
Seth Alves
e007617112
hook up menu-items to control debug rendering of collision hulls and owned simulations
2015-04-27 09:56:24 -07:00
Seth Alves
0fb1a83e3b
quiet compiler, remove some trailing control-Ms
2015-04-25 09:20:00 -07:00
Atlante45
a4f03f8b1c
Zones use avatar position not view frustum
2015-04-24 22:16:21 +02:00
Atlante45
b776ea8110
Make ::contains() back into a const
2015-04-23 19:15:06 +02:00
Atlante45
83490051d9
Move shape related contains() to ShapeInfo
2015-04-23 18:55:20 +02:00
Atlante45
d18229d52d
Merge branch 'master' of https://github.com/highfidelity/hifi into zones
2015-04-23 15:58:57 +02:00
Atlante45
3a0b5f9d22
Register RenderableZoneEntityItem in EntityTreeRenderer
2015-04-23 15:34:03 +02:00
ZappoMan
fb4e334c70
implement volume priority for zones
2015-04-22 12:38:34 -07:00
Atlante45
9cec256142
Rename collisionModelURL members/methods
2015-04-22 21:16:09 +02:00
ZappoMan
8366dd02a0
remove RenderableZoneEntityItem class since zones don't render like other entities
2015-04-21 15:03:04 -07:00
ZappoMan
4ce451f984
wire up zone rendering again
2015-04-21 14:55:45 -07:00
ZappoMan
e436c95212
first cut at reworking zones
2015-04-21 14:36:13 -07:00
ZappoMan
a9c2a6e048
another attempt at zones starting from box
2015-04-20 18:17:21 -07:00
Andrew Meadows
a47170b02c
Merge pull request #4601 from samcake/temp1
...
Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Seth Alves
074e476797
put entities-renderer logging into its own QLoggingCategory
2015-04-06 16:30:20 -07:00
Sam Gateau
ecdffadcb7
trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
2015-04-06 10:17:31 -07:00
Sam Gateau
00817ab64f
MErging with origin/orange, brinign the fix for shadows
2015-04-05 18:36:39 -07:00
ZappoMan
d87fe9efff
fix typo
2015-04-01 14:47:04 -07:00
ZappoMan
c66db5d8e4
another approach
2015-04-01 14:43:27 -07:00
ZappoMan
d7188bac0b
another approach
2015-04-01 14:38:01 -07:00
ZappoMan
aac824fb99
fix crash on shutdown
2015-04-01 13:47:25 -07:00
Sam Gateau
0d721ec1e9
merging
2015-03-31 17:47:05 -07:00
Sam Gateau
9b63739a72
Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
2015-03-31 17:35:34 -07:00
ZappoMan
df99c314aa
fix issue with preload not being called on import
2015-03-31 12:44:44 -07:00
ZappoMan
a88b3c02d2
quiet warning flood when scripts are bad
2015-03-30 18:24:34 -07:00
ZappoMan
31072b2b2e
only start one download per url even if still pending
2015-03-30 16:48:41 -07:00
ZappoMan
e2d8d82096
more script caching cleanup
2015-03-30 16:34:04 -07:00
ZappoMan
74d50a9250
more work on improving script caching
2015-03-30 16:21:47 -07:00
ZappoMan
36657c9473
first cut at script caching
2015-03-30 14:36:48 -07:00
ZappoMan
8e7ead2ead
fix locking issue in enter/leave entity scripts
2015-03-26 16:05:31 -07:00
Seth Alves
8eedab72b3
remove some unneeded asserts
2015-03-19 09:15:57 -07:00
Seth Alves
9161cc8b83
attempt to handle collision models in the same way as render models
2015-03-18 13:00:09 -07:00
Andrew Meadows
51d05cc43e
merge upstream/master into andrew/isentropic
...
Conflicts:
libraries/networking/src/PacketHeaders.cpp
2015-03-09 08:51:49 -07:00
Jason
0fd9540bc3
Sync to upstream
...
Did "fetch upstream", "merge upstream/master", and resolved one
conflict.
2015-03-07 21:40:06 -08:00
Jason
cfcc4679e1
Interview project updates (2).
...
Oops, I forgot to convert tabs-to-spaces on EntityTreeRenderer.
Committing it now.
2015-03-06 15:57:38 -08:00
Andrew Meadows
373be95297
entity cubes are in meters
2015-03-06 15:32:03 -08:00
Andrew Meadows
e4c68bf31c
committing some temp debug stuff to help git diff
...
(will remove this stuff later)
2015-03-05 18:06:08 -08:00
Andrew Meadows
49eee89c19
merge upstream/master into andrew/isentropic
...
Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-03-05 08:22:02 -08:00
Jason
3522357c8c
High Fidelity interview project -- Jason Rickwald
...
For my project, I decided to add a new entity -- a Particle Effect.
This is really rudimentary to start out with, but you could see where
it's headed.
2015-03-04 16:06:06 -08:00
Andrew Meadows
b9cbd1ea6e
witch internal EntityItem data to use meters
2015-03-04 09:38:37 -08:00
Andrew Meadows
7210c7a88b
added EntityTree::findEntitiesInMeters()
...
progress toward conversion to meters
2015-02-26 15:16:59 -08:00
Sam Gateau
d8ebb0c5b9
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2015-02-26 14:19:23 -08:00
Andrew Meadows
8d4ea143ce
easy conversions of: InDomainUnits --> InMeters
2015-02-25 14:48:06 -08:00
Andrew Meadows
2f749e3c51
merge upstream/master into andrew/isentropic
...
Conflicts:
libraries/entities/src/TextEntityItem.h
2015-02-25 14:40:32 -08:00
Andrew Meadows
2ffb19a0ed
getPosition() --> getPositionInDomainUnits()
...
and friends
2015-02-25 14:35:04 -08:00
ZappoMan
e87df0017a
code review feedback
2015-02-25 08:26:54 -08:00