Seth Alves
142739eec7
Merge pull request #10602 from AndrewMeadows/simulation-ownership-002
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fixes for some simulation ownership problems
2017-06-02 14:23:19 -07:00
Andrew Meadows
e34f979ed9
add EntityMotionState::isLocallyOwned() for cleaner logic
2017-06-01 17:39:21 -07:00
Andrew Meadows
5378cbead6
make ObjectMotionState dtor virtual
2017-05-25 13:47:03 -07:00
Andrew Meadows
d065b569d3
support for variable avatar mass by size
2017-05-16 16:03:51 -07:00
Andrew Meadows
a31a861e19
fix typo: physcis --> physics
2017-05-05 09:33:50 -07:00
Andrew Meadows
32c367b644
use 'using' rather than 'typedef'
2017-04-28 10:18:15 -07:00
Andrew Meadows
2541bfb1a8
only create collision events for owned entities
2017-01-30 13:21:23 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
daff897fc4
const shapes, and use *MotionState::setShape()
2016-08-24 22:26:56 -07:00
Andrew Meadows
b2dfa49a6f
stubbery for alerting entity that shape changed
2016-08-24 22:25:45 -07:00
Andrew Meadows
1ed76ae442
added virtual ObjectMotionState::setShape()
2016-08-24 22:25:45 -07:00
Andrew Meadows
8cbec06616
fix bug where kinematic objs pop on first step
2016-04-22 09:38:43 -07:00
Andrew Meadows
bb59860cfe
update Aabb's of static objects when they move
2016-04-14 11:18:10 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Andrew Meadows
25fbf926df
CollisionWorld only updates _active_ Aabbs
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we manually set/clear active state of static objects
that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
99a1310711
change properties at 127 priority, grab at 128
2016-03-08 22:17:44 -08:00
Seth Alves
09dd3e2a56
merge from upstream, respond to code review
2016-01-19 14:38:22 -08:00
Andrew Meadows
8b420adbc8
namechange MotionType to PhysicsMotionType
2016-01-15 15:21:25 -08:00
Andrew Meadows
6c49d81475
collision mask bit reinterpretation
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also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Andrew Meadows
36e19b43c9
add some comments; specify const and overrides
2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
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Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
527408c7c1
Merge pull request #6292 from huffman/physics-continuous-collision-detection
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Physics continuous collision detection
2015-11-25 15:45:18 -08:00
Andrew Meadows
e26081e981
always update physics properties when they change
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and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Ryan Huffman
b75e053e9d
Add automatic CCD activation to the physics engine
2015-11-03 11:01:51 -08:00
Andrew Meadows
f652e983a9
flag kinematic objs when changed in stepSimulation()
2015-10-30 14:53:29 -07:00
Seth Alves
93503d0a21
make kinematic grab set entities kinematic in bullet and update entity position
2015-10-30 11:03:13 -07:00
Seth Alves
6f30a3c178
new method -- ObjectMotionState::getBodyLinearVelocityGTSigma
2015-10-19 13:56:30 -07:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Andrew Meadows
ef7e908675
allow dynamic objects to be set collisionless
2015-10-01 08:56:04 -07:00
Seth Alves
6db0442fda
allow for asynchronous building of collision shape
2015-08-21 10:48:26 -07:00
Andrew Meadows
e18506c77f
promote volunteer priority
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also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
cf74dbe1dc
partial progress toward sim ownership negotiations
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works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
2579247c34
claim ownership faster for scripted manipulations
2015-06-26 21:57:04 -07:00
Andrew Meadows
8d41960cc3
reset simulation bid counters on object activation
2015-06-10 12:40:14 -07:00
Seth Alves
b0480af040
Merge pull request #5053 from AndrewMeadows/isothermal
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fix crash during bogus reconnect on login
2015-06-05 11:38:23 -07:00
Seth Alves
edb3622c85
Merge pull request #5037 from AndrewMeadows/inertia
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collision groups for physical objects
2015-06-05 10:26:28 -07:00
Andrew Meadows
6ea4c58319
material changes are an "easy" property to update
2015-06-04 10:22:01 -07:00
Andrew Meadows
b0ca2df3aa
move API from PhysicsEngine to ObjectMotionState
2015-06-03 14:56:04 -07:00
Andrew Meadows
7b6cc59d30
basic support for collision groups
2015-06-03 11:40:48 -07:00
Howard Stearns
c036b5fd4b
Actually commit the changes this time!
2015-06-03 10:19:28 -07:00
Seth Alves
bfa0e9c234
recreate PR #4973 with some additional changes -- removed const keyword from qinvokables for avatar getter methods such as getVelocity
2015-05-27 14:44:23 -07:00
Andrew Meadows
0431e8da36
put avatar body in right spot, and give it mass
2015-05-22 11:08:56 -07:00
Andrew Meadows
67f5d0773d
some list management of AvatarMotionStates
2015-05-21 14:40:47 -07:00
Andrew Meadows
f86c419988
stubbery for collidable avatars
2015-05-19 14:15:26 -07:00
Andrew Meadows
c631f85bf9
cleanup of simulation ownership/update logic
2015-05-14 08:43:54 -07:00
Andrew Meadows
47f978b86e
merge
2015-05-07 10:31:27 -07:00
Andrew Meadows
070140440d
fix crash bug when invalid entity ptr accessed
2015-05-07 10:30:22 -07:00
Seth Alves
fe14202f51
add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulated
2015-05-07 09:53:39 -07:00