Commit graph

501 commits

Author SHA1 Message Date
sam
d56f982dec Maybe saving the first ktx textures, testing the save pipeline 2017-02-17 07:54:17 -08:00
Anthony J. Thibault
a9b478888c First cut of Web3DOverlays without FXAA applied. 2017-01-30 11:24:58 -08:00
samcake
027bd30cbc Removing macOS warning 2017-01-18 16:59:50 -08:00
samcake
e3da6aa9f1 Removing the comment 2017-01-18 15:03:31 -08:00
samcake
305e308575 avoiding the exclusive filtering behavior 2017-01-17 10:54:45 -08:00
samcake
960f4f0ead Move the drawBOunds job to DrawTasks 2017-01-16 18:33:42 -08:00
samcake
83d1c3ad01 Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
Zach Pomerantz
e406e3d47e Make Forward DrawBounds enableable 2017-01-03 14:46:51 -05:00
Zach Pomerantz
26cfc83e20 Merge branch 'master' into graphics/fetch-cull-sort 2017-01-03 14:04:39 -05:00
Zach Pomerantz
15656a0592 include spatialSelection in RenderFetchCullSortTask::Output 2016-12-30 15:08:16 -05:00
Zach Pomerantz
0e9da87549 FetchSortCull->FetchCullSort 2016-12-29 19:27:37 -05:00
Brad Davis
901c020aae Optimizations, SIMD and const correctness 2016-12-27 15:39:38 -08:00
Zach Pomerantz
ca1a14e5b0 add RenderFetchSortCull task 2016-12-23 15:54:22 -05:00
Zach Pomerantz
0fa3439949 add setOutput for graphics engine tasks 2016-12-23 15:35:28 -05:00
Zach Pomerantz
8d63067fa5 templatize graphics engine tasks' run method 2016-12-23 14:58:40 -05:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
samcake
9031e65aa5 Merge and fix the bug!!! 2016-11-16 19:12:56 -08:00
sam
bcef138545 FIx the context stats 2016-11-04 18:59:30 -07:00
samcake
f274ef1a59 Merging back with upstream and trying to fix counter for them to be more stable 2016-11-04 16:56:03 -07:00
samcake
6926cd274c Merge with upstream 2016-11-02 18:15:08 -07:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Zach Pomerantz
cf82cc3f50 fix invalid ShapeKey ref 2016-10-18 17:59:30 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
sam
567adf651a FOund 2 bugs causing the empty clusters. now back to working 2016-10-07 05:02:04 -07:00
samcake
5b4829e7b6 Brining back support for the ambinet lighting 2016-09-30 16:24:57 -07:00
samcake
9b94a025fc Refining the voxelization of the sphere in the view frustum grid 2016-09-26 18:41:53 -07:00
Brad Davis
82db3d5d55 Disable support for framebuffer resizing 2016-09-23 12:04:57 -07:00
samcake
7a7a60a5c4 INtroducing a true stage for updating the light cluster and ui to debug 2016-09-11 00:17:34 -07:00
samcake
a0d09e3316 Fixing the vizualisation shader for world to cluster space 2016-09-10 10:14:31 -07:00
samcake
edb456aa8f ANd again 2016-09-06 17:16:54 -07:00
samcake
1165c54f67 cleaning up the IndexedContainer in its own file and removing warnings 2016-09-06 16:24:03 -07:00
Brad Hefta-Gaub
8ec5798b7a Merge pull request #8548 from samcake/blue
Exposing GPU & Batch running time to Engine gpu jobs
2016-09-02 09:31:09 -07:00
samcake
0c0109e427 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-01 15:20:34 -07:00
Stephen Birarda
7c45ed043e fix solo render compile 2016-08-31 14:08:46 -07:00
samcake
2a5ee5d6b1 Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots 2016-08-30 14:28:52 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
Seth Alves
09b7a5188c a few more 2016-08-18 10:15:35 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Brad Davis
6d7edd38cc Rename clearViewTransform 2016-08-12 22:28:59 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
SamGondelman
676f4bdfcf misc fixes from particles branch 2016-07-29 15:36:32 -07:00
samcake
2618741505 Merging with upstream master and updating my old PR 2016-07-21 17:59:00 -07:00
samcake
8f663f20e0 FIx warnings 2016-07-19 13:24:03 -07:00
samcake
4742f40128 Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
samcake
ff132fa712 Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
samcake
a8dd06ad38 Better groupint of the diffuseion of the curvature for easier fix for mini mirror 2016-07-18 19:24:43 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00