Zach Pomerantz
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f0797d8ea0
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Move instanced pipeline setup to lambda from batch
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2016-02-04 15:32:28 -08:00 |
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Zach Pomerantz
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d14ce8a9fe
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Pass an explicit pipeline to render.*Instance calls
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2016-02-03 19:18:56 -08:00 |
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Atlante45
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ad215f23c6
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Deactivate SSBOs for now
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2016-02-01 22:41:01 +01:00 |
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Atlante45
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5ac0350993
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Don't fall through in switch case
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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52885545ea
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Use feature name for ifdef
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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838b637591
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Don't capture raw draw calls during named calls processing
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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a5603140de
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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8cf393bb59
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Mac compatibility
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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8d4dab19c7
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Only bind once per render batch
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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9e8a3f19e9
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Revert max input slot changes
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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38a223b270
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Split declareStandardTransform
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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71ecd1662c
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Add correct vertex attrib divisor
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6ee88c15ec
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Use vbo for draw call infos
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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7471646569
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Disable attrib vertex on normal passes
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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d639a838ad
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set currentNamedCall during setupNamedCalls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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670cfc263b
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Capture draw call info and model xfm in batch
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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1658c15cca
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Reserve last input slot for draw call info
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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78cd4407db
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Don't pass binding manually, link named call correctly
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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eb55e55367
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Clear buffers between each batch render
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6ff38bc32f
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Make sure _currentDraw has correct value
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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3e027fc5c5
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Use ssbo for model transforms
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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23cf72bd6c
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Add multi draw to factored setup
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6464fabd71
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Update current draw call
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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ccb183e518
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Unify Named/Normal calls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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9e0af63441
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Bind model transform as single buffer
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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bff2a2a8e5
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Factor draw call updates
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6463136240
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start/stopNamedCall run in renderPassTransfer too
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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bd8f62504d
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Capture DrawCallInfo during renderPassTransfer
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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4d6931c5a8
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Add private start/stopNamedCall batch commands
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2016-02-01 18:50:01 +01:00 |
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Zach Pomerantz
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dee8e0ba9d
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
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samcake
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16573357d8
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FIxing the AO results at the border of the frame by guarding the fetch out of the frame
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2016-01-21 15:50:38 -08:00 |
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Zach Pomerantz
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398f83be3f
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Change shadow debug buffer to reuse shadowMap tex
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2016-01-19 12:01:18 -08:00 |
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samcake
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df496b065c
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Merging with master
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2016-01-18 16:40:34 -08:00 |
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samcake
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93c7c182b3
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Exposing the gpu RangeTimer counter for the AO effect
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2016-01-18 14:10:59 -08:00 |
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samcake
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bc579f2605
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Clening up the gpu::Timer behavior, now need a way to show it
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2016-01-18 09:53:41 -08:00 |
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samcake
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483c28dc2d
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Adding gpu timer feature to actually the GPU cost of rendering
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2016-01-15 19:00:18 -08:00 |
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samcake
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577666da6e
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Merging upstream master
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2016-01-14 15:10:54 -08:00 |
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Zach Pomerantz
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7744b89ba5
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Prepare shadowMap pipeline to debug in color
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2016-01-14 12:56:28 -08:00 |
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Zach Pomerantz
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e471dcc90e
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Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
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2016-01-13 17:50:34 -08:00 |
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Atlante45
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ef5af45acd
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Replce GPUObjectWrapper by public const member
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2016-01-13 15:01:54 -08:00 |
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Atlante45
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504939f193
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Use a unique_ptr to track gpu objects
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2016-01-13 14:07:48 -08:00 |
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Atlante45
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8da027c56f
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Encapsulate GPUObject in a safer way
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2016-01-13 13:51:53 -08:00 |
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Atlante45
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c30569cd55
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Naming coding standard
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2016-01-13 11:47:43 -08:00 |
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samcake
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dbc4506cee
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Working on AO
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2015-12-23 17:27:20 -08:00 |
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samcake
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3014b3bd5b
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
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Atlante45
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06d7de7106
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Make Shader interface take more consts
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2015-12-17 15:18:23 -08:00 |
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samcake
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a60ef4fb5a
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Finalize the names
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2015-12-15 18:32:30 -08:00 |
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samcake
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c2feec16de
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Cleaning the code
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2015-12-15 18:24:16 -08:00 |
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samcake
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d2ebaef69e
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Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
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2015-12-15 18:18:42 -08:00 |
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samcake
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a50b14dfae
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Merging with upstream graphics
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2015-12-14 18:18:39 -08:00 |
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