danteruiz
f715dbe243
fix tablet scaling
2019-02-28 13:32:12 -08:00
SamGondelman
544f54e69a
fix model scale
2019-02-21 14:10:36 -08:00
SamGondelman
ee1552661c
fix textures
2019-01-31 12:04:46 -08:00
SamGondelman
1b5c1d0677
working on primitiveMode and groupCulled
2019-01-08 10:02:03 -08:00
SamGondelman
5dd00bed1d
new improved polylines
2018-12-14 14:15:56 -08:00
SamGondelman
fd8245e258
Merge remote-tracking branch 'upstream/master' into NOverlays6
2018-12-11 10:46:39 -08:00
Alexander Ivash
600d09e533
relax 'isWearable()' condition to match latest changes in 'master'
2018-12-07 11:23:17 +03:00
Alexander Ivash
72a91668a5
FB19219 Make avatarapp to handle wearables update via drag&drop
2018-12-07 11:23:17 +03:00
SamGondelman
1fd8a21f8e
cleanup
2018-12-03 11:07:54 -08:00
Sam Gateau
6005b934ad
Merge pull request #13979 from AndrewMeadows/game-loop-optimizations-001
...
minor bug fix and optimization in ModelEntity animation
2018-10-19 17:02:48 -07:00
Sam Gondelman
e3543cf098
Merge branch 'master' into scriptvec3
2018-10-17 13:10:29 -07:00
Andrew Meadows
148944814b
consolidate two bad string checks into one
2018-10-17 11:45:39 -07:00
John Conklin II
eb088772d0
Merge pull request #14156 from sabrina-shanman/bug_dynamic-hulls
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Fix "Good" collision not honoring mesh groups in OBJ files
2018-10-17 11:12:21 -07:00
sabrina-shanman
c8cccc5ec7
Fix "good" collision not subdividing OBJ meshes by group
2018-10-08 09:24:33 -07:00
Sam Gondelman
5b6e7b2566
Merge branch 'master' into scriptvec3
2018-10-02 08:58:04 -07:00
Thijs Wenker
06491ef12f
API function for retrieving multiple entity properties with better performance
2018-09-20 19:34:00 +02:00
SamGondelman
c522d1bc93
merge with master
2018-09-14 00:57:13 -07:00
Sam Gondelman
42ded53b5f
Merge branch 'master' into modelBugs
2018-09-12 14:35:46 -07:00
SamGondelman
9a2bdda365
make animation properties threadsafe
2018-09-10 11:58:45 -07:00
Dante Ruiz
3796675123
script update and visuallyReady entities
2018-08-24 15:46:39 -07:00
SamGondelman
283c0c0311
s i m p l i f y
2018-08-23 11:47:56 -07:00
Sam Gondelman
f0986a7f5a
Merge branch 'master' into scriptvec3
2018-08-20 10:56:45 -07:00
Andrew Meadows
fd9876cb63
don't attempt physics with invalid modelURL
2018-08-13 13:30:30 -07:00
SamGondelman
f9cdfbad7c
cleanup
2018-07-12 17:59:57 -07:00
SamGondelman
16ad9cb5d3
xcolor/rgbcolor conversion
2018-07-11 18:06:06 -07:00
SamGondelman
9929529f30
vec3 conversion
2018-07-11 14:18:22 -07:00
Clement
da9fb9c751
Fix non self-sufficient headers
2018-05-04 16:26:41 -07:00
Andrew Meadows
577f9a03e6
fix bug: animation reset on 'hold'
2018-04-23 12:08:40 -07:00
Andrew Meadows
748af5a65f
worry about multi-threads when updating animation props
2018-04-23 12:08:40 -07:00
Andrew Meadows
8e51d66092
fix bug: animation should reset on start running
2018-04-23 12:08:40 -07:00
Andrew Meadows
75508385cf
more correct needsToCallUpdate() implementations
2018-04-23 12:08:40 -07:00
Clement
2e8a6e1961
Remove more dead octree code
2018-04-17 18:21:51 -07:00
SamGondelman
0fca56eef0
Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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This reverts commit 3201d2ba21
, reversing
changes made to c0f20900a0
.
2018-02-27 11:33:05 -08:00
Nissim Hadar
b2a06cdb98
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
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# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
4c1f22f84e
Models and Avatar cast shadows (box doesn't, yet).
2018-02-16 14:01:33 -08:00
Nissim Hadar
7e99570824
Fixed Ubuntu warnings.
2018-02-15 07:54:55 -08:00
Nissim Hadar
a92765a83a
Adding can cast shadow property.
2018-02-14 12:01:30 -08:00
Nissim Hadar
1632ab9782
Changed flag to "cast shadow" instead of "don't cast shadow".
2018-02-13 18:27:36 -08:00
Nissim Hadar
23a29b8d4b
Added don't castr shadow flag to entity and shape classes.
2018-02-13 16:16:04 -08:00
SamGondelman
84cd0e1529
wip live material swapping on model entities, model overlays, avatars,
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and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
Dante Ruiz
9c81909be5
restructures _dirtyFlags name and bits
2018-01-30 16:42:08 -08:00
Anthony J. Thibault
cd4d9255bd
Added defaultPoseFlags to avatar protocol
...
Change rotationSet to rotationIsDefaultPose for JointData
Also for translation. Fixed all code to flip boolean value.
Created EntityJointData so that the ModelEntity stuff doesn't need to change.
2018-01-19 15:34:27 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
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Soft Entities
2018-01-17 08:02:37 -08:00
SamGondelman
f1253e3c6c
fix crash on last frame = first frame, make last frame inclusive
2018-01-15 15:01:17 -08:00
Dante Ruiz
be9bf31843
Merge branch 'master' of github.com:highfidelity/hifi into soft-entities
2018-01-02 08:04:26 -08:00
druiz17
0ebbb76b49
fixed property over written issue and start relaying joints
2017-12-29 16:12:40 -08:00
Dante Ruiz
30bbe6e41b
added relayParentJoints property
2017-12-28 15:43:59 -08:00
Seth Alves
897b96d092
Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3
2017-12-22 07:36:26 -08:00
Andrew Meadows
bad2c1df76
proper modulus of animation frame
2017-12-19 10:40:17 -08:00
amantley
5bc113c818
deleted some debug print statements in ModelEntityItemcpp and deleted else statement that was superfluous
2017-12-13 19:07:23 -08:00