Andrew Meadows
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a0a1b01ea9
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coalesce dupe action data members: _id and _type
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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e9df8cacc7
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make some arguments const, cleanup some #includes
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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77bd7b2821
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some ObjectAction methods should be const
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2015-07-07 17:50:08 -07:00 |
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Seth Alves
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c0c1116c69
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attempt some clean-ups in edge/unexpected situations
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2015-06-27 11:09:28 -07:00 |
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Seth Alves
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30be515a94
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remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity
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2015-06-27 08:53:27 -07:00 |
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Seth Alves
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5381e6e9bb
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entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion
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2015-06-19 16:20:07 -07:00 |
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Seth Alves
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85564199c6
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git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
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2015-06-17 11:22:10 -07:00 |
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Seth Alves
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eccf4eb8a8
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hold action works
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2015-06-10 17:05:49 -07:00 |
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Seth Alves
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3dcc6c9b8c
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make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.
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2015-06-10 12:04:44 -07:00 |
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Seth Alves
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b1a209b9db
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pull some common code out of subclasses and into ObjectAction
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2015-06-09 16:17:48 -07:00 |
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Seth Alves
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b2db5f7fee
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update grab.js to use pull-to-point action, various other fixes
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2015-06-05 07:10:44 -07:00 |
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Seth Alves
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5e5bc497d9
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remove debugging prints
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2015-06-04 12:44:08 -07:00 |
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Seth Alves
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57d85cece0
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get rid of simulation back-pointer in actions
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2015-06-04 09:41:32 -07:00 |
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Seth Alves
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d634663bb1
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simple action is working. destructor sequense is still suspicous
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2015-06-03 17:33:55 -07:00 |
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Seth Alves
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c8ab22c517
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hook up entity-scripting-interface to actions
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2015-06-03 11:19:45 -07:00 |
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Seth Alves
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d6549948d0
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first pass at entity interface to actions
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2015-06-02 16:06:27 -07:00 |
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Seth Alves
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b24cd82b80
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beginnings of ObjectAction class
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2015-06-02 13:18:49 -07:00 |
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