Commit graph

402 commits

Author SHA1 Message Date
Andrew Meadows
9a4db152ff avatar responds to hand-vs-head collisions again 2014-03-26 13:20:18 -07:00
Andrew Meadows
fff7a36b54 merge upstream/master into physics project
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
210af25396 When rendering avatar shadows, check bounds against shadow frustum. Closes 2014-03-24 14:52:02 -07:00
Andrzej Kapolka
62884f1f4f Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
Andrew Meadows
4a1a7898ea Merge branch 'cleanup' into 'shapes' 2014-03-18 12:53:45 -07:00
Andrew Meadows
02c58447df merge upstream/master into "shapes" project
Conflicts:
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	libraries/avatars/src/HandData.h
	libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrew Meadows
ed3cf36045 cleanup: AvatarData doesn't derive from NodeData
Cleaner Interface since the AvatarData is already not the NodeList.
Reduces overhead/confusing code when parsing packets from AvatarMixer.
2014-03-17 14:10:42 -07:00
Andrew Meadows
68ba2201df cleanup of Avatar:: and MyAvatar::render()
MyAvatar now calls Avatar::render() which does most of the work.
Also, made ::renderBody() a proper virtual function
2014-03-17 10:22:02 -07:00
Andrzej Kapolka
b4cb1457a2 Do a simple frustum check for rendering the avatar or doing a full joint
update.  Closes #2071.
2014-03-13 13:29:18 -07:00
Andrzej Kapolka
43feef3ebd Only update the full set of joints when we've received new data from the
mixer.  Closes #2274.
2014-03-13 12:03:02 -07:00
Andrzej Kapolka
bab74e9cd4 Push the distance back even more. 2014-03-12 15:01:09 -07:00
Andrzej Kapolka
889c1358fc Increase the distance at which avatars glow when moving. 2014-03-12 14:56:52 -07:00
Andrzej Kapolka
f088912ecf More GCC warning fixes. 2014-03-12 12:51:43 -07:00
Andrew Meadows
793a760272 merge upstream master into "radians" project 2014-03-11 17:28:36 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
Stephen Birarda
d1623e6e4d fixes for warnings produced by Xcode 5.1 2014-03-11 11:45:13 -07:00
Andrew Meadows
47e340dafe Merge upstream/master
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00
Andrzej Kapolka
44374732fa Further joint bits. 2014-03-06 19:30:24 -08:00
Andrzej Kapolka
c5ab32235f Merge branch 'master' of https://github.com/highfidelity/hifi into joints 2014-03-06 17:09:24 -08:00
Andrzej Kapolka
3adea84b81 Basic joint data sending. Closes #2166. 2014-03-06 17:07:29 -08:00
Stephen Birarda
87d908a3bc resolve conflicts on merge with upstream master 2014-03-06 15:03:03 -08:00
Stephen Birarda
5373cbbb9b Merge pull request #2228 from josecpujol/fix_2198
Changed the up vector for computing the scale factor: it failed when
2014-03-06 14:49:13 -08:00
Stephen Birarda
27d486c0a1 resolve conflicts on merge with upstream master 2014-03-06 14:47:58 -08:00
Jose Carlos
8e81c4c467 Changed the up vector for computing the scale factor: it failed when
there was a roll in the view
2014-03-06 21:49:36 +01:00
Andrew Meadows
868e92c0fa Merge upstream/master' into shapes branch 2014-03-06 12:45:43 -08:00
Andrew Meadows
37b088ebfa Hands can collide with avatar head again 2014-03-06 12:38:07 -08:00
Stephen Birarda
b705ec560f cleanup resources directory references by copying beside the executable 2014-03-06 11:46:49 -08:00
Stephen Birarda
403f91c988 update resource references to use Qt resource system 2014-03-06 10:41:11 -08:00
Stephen Birarda
90d4bbee78 Merge branch 'master' of https://github.com/highfidelity/hifi into external-glm 2014-03-06 09:16:22 -08:00
Andrzej Kapolka
a7af3bc284 Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-03-05 18:08:59 -08:00
Andrzej Kapolka
3930b3e824 Display names are great, but not in the shadow map. Closes #2208. 2014-03-05 17:44:08 -08:00
Andrew Meadows
7db5aaaf37 new collision pipeline for avatar shapes 2014-03-05 07:08:59 -08:00
Stephen Birarda
7451cfe130 remove glm so it is referenced only externally 2014-03-04 15:19:47 -08:00
Andrew Meadows
7ba5bc71ea Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
Conflicts:
	interface/src/renderer/FBXReader.cpp
	interface/src/renderer/Model.cpp
	interface/src/renderer/Model.h
2014-03-04 09:01:24 -08:00
Andrzej Kapolka
64c4e58160 Tie the avatar LOD distance multiplier to the LOD parameter calculated for
voxels.
2014-03-03 16:34:28 -08:00
Andrzej Kapolka
75c9e44545 Render the billboard if we don't have both models. Closes #2178. 2014-03-03 15:33:37 -08:00
Andrzej Kapolka
0361f46832 Don't simulate avatars' models when they're being rendered as billboards.
Closes #2165.
2014-03-03 12:09:38 -08:00
Andrzej Kapolka
21a149348b When switching models, retain old one until new one is loaded. Closes #2146. 2014-02-28 13:57:25 -08:00
Andrzej Kapolka
2639796402 Wait until both head and body are loaded before rendering. Closes #2145. 2014-02-28 12:22:10 -08:00
Andrew Meadows
50a5924574 Using shapes for collisions against Model
rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
Andrzej Kapolka
cd2bd32210 Delay loading models until we know that we need them (i.e., that we're not
beyond billboard distance).  Closes #2121.
2014-02-27 12:30:46 -08:00
Andrew Meadows
5954bb91d4 ListShape now handled by ShapeCollider 2014-02-26 15:36:19 -08:00
ZappoMan
d4c36acd7d fix windows warning 2014-02-25 18:43:31 -08:00
Andrzej Kapolka
5d99b06a48 Use hysteresis to prevent rapid enabling and disabling of billboard. Closes 2014-02-25 16:12:58 -08:00
ZappoMan
23b2d7d124 Merge pull request #2073 from josecpujol/19489
19489
2014-02-25 13:34:39 -08:00
Philip Rosedale
11e9b18a98 Don’t render avatar ‘sphere’ unless there is voice intensity 2014-02-25 12:35:14 -08:00
Jose Carlos
64e75bb4ab fixed typo 2014-02-25 00:19:52 +01:00
Jose Carlos
ae87ab3b79 Undone a change to try to prevent the decay effect in the text rendering 2014-02-24 23:26:42 +01:00
Jose Carlos
2bf3d2547a Merge remote-tracking branch 'upstream/master' into 19489 2014-02-24 22:03:03 +01:00
Jose Carlos
c8c371b6f4 Changed the displayname background rect: instead of having squared
corners, they are bevel
Added some test code to prevent the decay effect in the text rendering
2014-02-24 22:02:06 +01:00
Stephen Birarda
9771e1bb12 resolve conflicts on merge with upstream master 2014-02-24 12:06:10 -08:00
Andrzej Kapolka
d80b52dc9f Fixes for camera mode transitions, seeing inside head. 2014-02-24 11:33:52 -08:00
Philip Rosedale
b0f3ab3ccd Merge pull request #2057 from ey6es/master
I believe this is what was intended for the voxel edit orbit behavior.  Yaw the body, pitch the head.
2014-02-23 17:22:07 -08:00
Andrzej Kapolka
6f8f15018c Allow setting the combined head orientation, which changes the body yaw and
applies the rest to the head.  Closes #2050.
2014-02-21 17:52:20 -08:00
Andrzej Kapolka
ac02609bc2 The basic billboard behavior, closes #1864. 2014-02-21 15:38:49 -08:00
Stephen Birarda
340248ac43 resolve conflicts on merge with upstream master 2014-02-21 15:16:15 -08:00
Jose Carlos
10c9b902b9 Removed duplicated calculation of bounding rect for display name 2014-02-21 00:37:29 +01:00
Jose Carlos
354c9bff09 Correct text position for default and non default meshes
Bounding box for text background is now text dependent, much nicer now
2014-02-21 00:29:52 +01:00
Jose Carlos
fa490acb8d Changed the display name background alpha to 0.2 (was 0.95) 2014-02-20 20:45:32 +01:00
Stephen Birarda
6f84230d9d resolve conflicts on merge with upstream/master 2014-02-20 10:14:36 -08:00
Jose Carlos
241214ba37 Fixed compilation after merged from upstream 2014-02-19 23:08:19 +01:00
Jose Carlos
828508bbf1 merged from master 2014-02-19 23:01:13 +01:00
Jose Carlos
ba0b01d028 Style changes after ZappoMan's comments 2014-02-19 22:51:40 +01:00
Jose Carlos
4fd735e28f Added a factor to correct display name position for non default models
For the default avatar, the position is wrong
2014-02-19 22:08:47 +01:00
Stephen Birarda
ff7a49d8c2 resolve conflicts on merge with upstream master 2014-02-19 13:07:26 -08:00
Jose Carlos
a6b202ccbe My Avatar's display name is shown 2014-02-19 10:01:15 +01:00
Andrew Meadows
4010f3ab3f Remove Avatar::_head, use AvatarData::_headData 2014-02-18 17:41:46 -08:00
Andrew Meadows
c134b8de5b Remove Avatar::_hand, use AvatarData::_handData 2014-02-18 17:08:12 -08:00
Jose Carlos
46ed506196 Display names are shown when distance is below a threshold
Used polygon offset to render display names
Saved model view and projection matrices in order to save glGetDoublev calls
2014-02-19 00:04:00 +01:00
Andrew Meadows
4b58d04c17 Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion 2014-02-18 15:00:39 -08:00
Stephen Birarda
c762b92e5a replace DataServerClient and Profile with AccountManager 2014-02-18 11:27:37 -08:00
Jose Carlos
0ec554ec82 Added fadein and fadeout animations for display name 2014-02-18 00:49:26 +01:00
Jose Carlos
e7b54a9ef4 merged from master 2014-02-17 21:59:53 +01:00
Andrew Meadows
48f28ecee7 Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
Conflicts:
	interface/src/Menu.h
	interface/src/avatar/Avatar.cpp
2014-02-17 12:12:47 -08:00
Andrew Meadows
bca50a5b70 Split render options for head/body collision proxy
This makes the poor proxy shapes easier to see.
2014-02-17 11:23:01 -08:00
Andrew Meadows
4848aa1d16 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-17 09:14:06 -08:00
Jose Carlos
73e0c0ccf5 Moving pow evaluation to const 2014-02-16 21:33:46 +01:00
Jose Carlos
a8f1f9a00a Added animation for fade out 2014-02-16 14:25:41 +01:00
Jose Carlos
af48998cc7 Fixed position of display name: we take into account skeleton and head's height
Saved opengl state in renderDisplayName
Moved display data to AvatarData
Unified static chat function for chat and display name
2014-02-15 18:40:36 +01:00
Andrew Meadows
335141049c Cleaning up collision check API's and re-enabling collisions with particles. 2014-02-14 16:33:19 -08:00
Jose Carlos
19cb20f0cd Added rect around the display name with proper size, paying attention to
QFontMetrics data
Fully wired up the message sending and receiving from server
2014-02-15 01:05:21 +01:00
Jose Carlos
04c59b825e merged from master 2014-02-14 20:52:22 +01:00
Andrzej Kapolka
91fac4eebe Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-13 17:38:23 -08:00
Jose Carlos
b899834c54 Show "displayname" in correct position
Show "displayname" when on mouse hover
Persistant displayname data
2014-02-14 00:23:21 +01:00
Andrew Meadows
d9b50359a6 Hand-face collisions now work (sorta). 2014-02-13 12:21:28 -08:00
Andrew Meadows
04bc05cfe6 Moving hand-avatar collision trigger calls into MyAvatar
Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
3b1b067418 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-11 16:03:41 -08:00
Andrzej Kapolka
e29d6210bb Merge pull request #1981 from AndrewMeadows/avatar-interaction
Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Jose Carlos
319d1f6795 Wired up the send of the display data to the servers
Added the renderDisplayName in Avatar
2014-02-12 00:54:50 +01:00
Andrzej Kapolka
b6d77ec637 Switched from loading FBX and FST simultaneously to loading FST first, then
using its filename and texdir properties (as Faceshift does) to locate the
corresponding model.  Also fixed a bug with the fallback models (they were
invisible after second failure).
2014-02-11 14:20:52 -08:00
Andrew Meadows
3b3359abce Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-11 14:02:08 -08:00
Andrew Meadows
887fa0c938 Only resolve our hand collisions that would not move the other avatar.
This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrzej Kapolka
f9e9d62fe3 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-10 19:02:58 -08:00
Andrzej Kapolka
2071da2c8a Provide a means to specify a fallback for when we fail to load a model. Also
added missing associated resources for default model.  Closes #1960.
2014-02-10 18:50:36 -08:00
Andrew Meadows
4edc6cd88b Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-10 15:42:56 -08:00
Andrew Meadows
e73c9f7095 It is now possible to "poke" moveable parts of the avatar skeleton. 2014-02-10 14:07:50 -08:00
Stephen Birarda
712692f8bf add fallback default URLs for head and body models 2014-02-10 11:15:35 -08:00
Andrew Meadows
be1aaee359 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-10 09:05:08 -08:00
Andrew Meadows
10296577f4 More info when colliding with meshes + stubbery for poking avatar. 2014-02-10 09:02:29 -08:00
Andrew Meadows
7a8186f1da Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions.  Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00
Andrew Meadows
082b7cf1a9 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
2014-02-06 14:37:19 -08:00
Andrew Meadows
802967512a Splitting rendering of avatars and their collision proxies.
Also disabling old hand-avatar interactions and trying to use new stuff.
2014-02-06 14:14:48 -08:00
Stephen Birarda
f92f9ec0c2 Merge branch 'master' of https://github.com/highfidelity/hifi into authentication 2014-02-06 09:28:03 -08:00
Andrew Meadows
aa3a1a9a72 Stop rendering our head in first person camera mode. 2014-02-05 15:35:57 -08:00
Stephen Birarda
53170d3fe2 fix skeleton setting on parsing of identity packet 2014-02-04 16:49:21 -08:00
Stephen Birarda
092c969e75 more repairs to face and skeleton model passing 2014-02-04 15:48:31 -08:00
Stephen Birarda
3959209bc2 complete movement of URLs to AvatarData for re-usability 2014-02-04 14:49:56 -08:00
Stephen Birarda
2b80a5fbb8 move face/skeleton model URLs to AvatarData 2014-02-04 14:40:41 -08:00
Andrew Meadows
ed93d8db39 Moving headMouse, transmitter, and touchYaw/Pitch stuff into MyAvatar. 2014-01-31 17:42:48 -08:00
Andrew Meadows
d0a4d6a614 Moving MyAvatar specific code out of Avatar and into MyAvatar. 2014-01-30 17:10:00 -08:00
Andrew Meadows
f3f1539111 Splitting avatar collision check in two: vs hands and vs skeleton. 2014-01-30 09:28:21 -08:00
Andrew Meadows
570b872eda Removing build warning about out-of-order initialization in class ctor. 2014-01-29 14:43:01 -08:00
Andrew Meadows
f093a571c5 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Avatar.cpp
	libraries/particles/src/ParticleCollisionSystem.cpp
	libraries/shared/src/CollisionInfo.h
2014-01-29 14:12:22 -08:00
Stephen Birarda
4103cc1cde packet header changes and beginning of conversion to QByteArray 2014-01-28 10:36:08 -08:00
Stephen Birarda
b495e6251d add a weak pointer to the avatar mixer that owns the avatar 2014-01-23 17:39:14 -08:00
Stephen Birarda
3a127556e8 put back the important Avatar destructor 2014-01-23 17:10:24 -08:00
Stephen Birarda
8d2e9823de remove notion of owning node from NodeData 2014-01-23 17:06:03 -08:00
Stephen Birarda
820132cb45 cleanup debug and Avatar destructor 2014-01-23 16:47:18 -08:00
Stephen Birarda
349c790cc7 NodeData cleanup thanks to separation from rendered avatars 2014-01-23 15:41:40 -08:00
Stephen Birarda
2e548fb39c complete migration of Avatar list to AvatarManager 2014-01-23 14:41:11 -08:00
Andrew Meadows
556526316f Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	libraries/particles/src/ParticleCollisionSystem.cpp
2014-01-22 16:21:49 -08:00
Andrew Meadows
09b2d4aa78 Added menu options for more detailed collision preferences. 2014-01-22 13:34:13 -08:00
Stephen Birarda
d57aec9793 don't use separate NodeList owner UUID and Avatar UUID 2014-01-22 11:48:04 -08:00
Stephen Birarda
105fb42b34 rewrite mesh and skeleton requests from data-server 2014-01-21 16:46:04 -08:00
Andrew Meadows
e02c7bed18 Removing a magic number and collapsing two identical variables that hard-code the number of hands. 2014-01-21 10:11:20 -08:00
Andrzej Kapolka
81ab68a529 Store hand position relative to body orientation/position. 2014-01-20 12:44:09 -08:00
Andrew Meadows
aac1764243 Re-enabling particle-avatar collisions. 2014-01-17 16:30:07 -08:00
Andrew Meadows
48796231ef Merge branch 'master' of ssh://github.com/highfidelity/hifi into paddle-fixes 2014-01-17 11:26:04 -08:00
Andrew Meadows
f08e639cb2 fixes for avatar paddle-hands, plus some hackery for demo 2014-01-17 11:22:50 -08:00
Andrzej Kapolka
50d224661c Pruning more avatar bits. 2014-01-16 14:47:39 -08:00
Andrzej Kapolka
865b495e6c Merge branch 'master' of https://github.com/worklist/hifi into debone
Conflicts:
	interface/src/Audio.cpp
	interface/src/Menu.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Webcam.cpp
	interface/src/devices/Webcam.h
	interface/src/renderer/FBXReader.cpp
2014-01-16 13:35:03 -08:00
Andrzej Kapolka
3f08504e3e Replaced missing functionality. 2014-01-16 12:39:07 -08:00
Stephen Birarda
75152abe2c fix unused variable warnings and constructor ordering 2014-01-16 09:52:29 -08:00
Andrew Meadows
1266ffd0ca merge of windows-build
Conflicts:
	domain-server/src/DomainServer.cpp
	interface/src/Application.cpp
	interface/src/Menu.cpp
	libraries/avatars/src/AvatarData.h
	libraries/shared/src/NodeList.h
2014-01-16 09:00:13 -08:00
Andrzej Kapolka
2c7b6b9696 Skeleton removal checkpoint; compiles, but there are a few bits missing. 2014-01-15 15:14:50 -08:00
Andrew Meadows
32f3621855 merge upstream work into local repo 2014-01-15 14:13:48 -08:00
Andrew Meadows
235b6f0c36 Adding disk collision proxy for hand paddles. 2014-01-15 14:05:57 -08:00
Brad Hefta-Gaub
170dbe6e85 Merge branch 'master' of git://github.com/worklist/hifi into windows_build
Conflicts:
	assignment-client/src/audio/AudioMixer.cpp
	domain-server/src/DomainServer.cpp
	interface/src/Audio.cpp
	interface/src/DataServerClient.cpp
	interface/src/Oscilloscope.cpp
	interface/src/PairingHandler.cpp
	interface/src/Util.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Faceshift.cpp
	interface/src/devices/SerialInterface.cpp
	interface/src/renderer/FBXReader.cpp
	libraries/avatars/src/AvatarData.h
	libraries/octree-server/src/OctreeServer.cpp
	libraries/octree-server/src/OctreeServer.h
	libraries/octree/src/ViewFrustum.cpp
	libraries/shared/src/Logging.cpp
	libraries/shared/src/Node.cpp
	libraries/shared/src/Node.h
	libraries/shared/src/NodeList.cpp
	libraries/shared/src/NodeList.h
	libraries/shared/src/PerfStat.cpp
	libraries/shared/src/SharedUtil.cpp
	libraries/voxels/src/VoxelTree.cpp
	voxel-edit/src/main.cpp
2014-01-15 10:20:21 -08:00
Andrew Meadows
af3fae7bbf Merge upsteam master into current project (experimental hand paddles)
Conflicts:
	interface/src/avatar/Avatar.cpp
	libraries/avatars/src/AvatarData.cpp
2014-01-14 16:39:46 -08:00
Stephen Birarda
599e3bb9e5 resolve conflicts on merge with upstream master 2014-01-14 16:15:58 -08:00
Andrew Meadows
a08b7b3fd8 Adding initial Agent::findSphereCollision() implementation and removing some debug log spam. 2014-01-14 16:15:41 -08:00
Stephen Birarda
274989935d resolve conflicts on merge with upstream master 2014-01-14 16:09:12 -08:00
Stephen Birarda
767a241105 Merge remote-tracking branch 'upstream/master' into nodelist-container 2014-01-14 16:08:58 -08:00
Stephen Birarda
987c639e36 initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
Stephen Birarda
7d1a64ca8c change NodeList container to QHash with QSharedPointer 2014-01-13 17:09:21 -08:00
Brad Hefta-Gaub
392ff94ebe Merge branch 'master' of git://github.com/worklist/hifi into windows_build
Conflicts:
	interface/src/DataServerClient.cpp
	interface/src/avatar/MyAvatar.cpp
	libraries/avatars/src/AvatarData.h
2014-01-13 15:06:26 -08:00
Stephen Birarda
42e3bcfe91 allow fade scale to get smaller than minimum avatar scale 2014-01-13 13:52:41 -08:00
Stephen Birarda
3f2c6504a6 fix for avatar scale bug, closes #1506 2014-01-13 12:27:47 -08:00
Brad Hefta-Gaub
55babbf7b6 windows type mismatch warning fixes 2014-01-13 00:30:23 -08:00
Andrzej Kapolka
8b2212b6cf Fix for "red ball" issue with no skeleton: use avatar position for head
position.
2014-01-06 12:08:42 -08:00