samcake
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9bc8441c73
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Friday night build, working on getting the LUT generated on the GPU
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2016-06-24 17:50:43 -07:00 |
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samcake
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a619a142ed
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Friday night build, working on getting the LUT generated on the GPU
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2016-06-24 17:48:40 -07:00 |
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samcake
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ec68eba3cb
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-06-24 09:37:52 -07:00 |
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samcake
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e95a31f760
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CLeaning up and debugging the splotch
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2016-06-24 09:18:04 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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bd28498833
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trying to fix the curvature artefact
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2016-06-21 18:25:02 -07:00 |
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samcake
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0c882832bf
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Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
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2016-06-20 17:58:35 -07:00 |
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Andrew Meadows
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5d5dc2837b
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fix comment
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2016-06-20 17:29:20 -07:00 |
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samcake
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37a6d29406
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Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
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2016-06-17 17:19:49 -07:00 |
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samcake
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904efc8076
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SPlitting appart the DeferredLIghting Effect
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2016-06-17 09:31:32 -07:00 |
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samcake
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350f06465d
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
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samcake
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40a4e72f73
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-06-15 15:14:19 -07:00 |
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samcake
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e31a3b4d08
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After trying stop trying to expose a generic [] operator on Varying and Containers
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2016-06-15 15:13:51 -07:00 |
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samcake
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42eaaf742d
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Protoype done
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2016-06-14 18:29:06 -07:00 |
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samcake
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8858f9dc82
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IUse the light stage finally for the scattering prototype
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2016-06-14 09:54:51 -07:00 |
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Brad Davis
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196ab401e5
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Merge pull request #8046 from SamGondelman/proceduralRaymarch
Exposed orientation and eye position to procedural entity shaders
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2016-06-14 09:48:07 -07:00 |
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samcake
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414c43c012
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Current state
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2016-06-13 19:10:50 -07:00 |
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samcake
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f69c72f984
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Fixing the VaryingPair problem
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2016-06-13 10:44:31 -07:00 |
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samcake
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6a5dff06c4
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Pushing a shitty state where the pairs of Varyings don;t get copied correctly
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2016-06-13 09:46:24 -07:00 |
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samcake
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c325cc50dd
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Adding the depth aware blur
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2016-06-11 18:54:22 -07:00 |
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samcake
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28886f6ec3
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Many improvments
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2016-06-10 17:18:12 -07:00 |
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SamGondelman
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8a682450a9
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still trying to fix cmake errors
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2016-06-10 17:01:22 -07:00 |
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samcake
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6831710efb
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Adding the deawSCattering pass
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2016-06-09 19:13:28 -07:00 |
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samcake
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75a2864845
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-06-09 14:36:28 -07:00 |
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samcake
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0b873365ed
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save current state
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2016-06-09 14:35:44 -07:00 |
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samcake
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7bd686167e
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Adding the generation of the Scattering on GPU
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2016-06-09 09:33:03 -07:00 |
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samcake
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e69022285e
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A lot more stuff to try to see the skin scattering
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2016-06-08 18:58:50 -07:00 |
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Brad Hefta-Gaub
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262e0262fc
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Merge pull request #7889 from samcake/color
add support for ambient occlusion texture and lightmap texture for fbx exported from Blender
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2016-06-08 17:38:45 -07:00 |
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samcake
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75a5f6bd89
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
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samcake
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8d90570f72
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Correcting the Z sign
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2016-06-06 09:29:50 -07:00 |
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samcake
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0ea1e7c6b5
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Adding acleaner way to do all the deferred frame transform manipulation
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2016-06-03 19:29:48 -07:00 |
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Andrew Meadows
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c73757f740
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use many colors for collision hull rendering
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2016-06-03 10:47:54 -07:00 |
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samcake
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079f6af2cc
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Fixing the gamma correction for the debug view of occlusion
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2016-06-02 16:14:46 -07:00 |
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samcake
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2489df8229
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Merge branch 'master' of https://github.com/highfidelity/hifi into color
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2016-06-02 15:16:41 -07:00 |
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samcake
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25eb569433
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Merge branch 'master' of https://github.com/highfidelity/hifi into color
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2016-06-02 10:38:40 -07:00 |
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samcake
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1dca62f752
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Introducing a new technique for normal packing and fixing a bug on the normal buffer format
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2016-06-01 17:51:53 -07:00 |
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samcake
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3fe9b67e45
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FIxing the reflection jittering by moving the normal into world space
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2016-05-27 19:24:56 -07:00 |
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Andrew Meadows
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1132b4666a
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Merge pull request #7975 from jherico/shared_shapes
Moving shape definition to a shared location
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2016-05-27 07:28:11 -07:00 |
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Brad Davis
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2c02c963d4
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Moving shape definition to a shared location
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2016-05-26 12:22:39 -07:00 |
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Brad Hefta-Gaub
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06cb625d09
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Merge pull request #7959 from hyperlogic/tony/improved-avatar-mixer-precision
Improved Avatar Mixer Rotation Precision
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2016-05-25 17:14:12 -07:00 |
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samcake
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b76cda3c89
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Merge pull request #7945 from Geenz/20901
20901: Add Range Based Light Attenuation
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2016-05-25 16:39:01 -07:00 |
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Brad Hefta-Gaub
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b8b39b962d
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Merge pull request #7868 from jherico/entity_shape
Add a generic shape primitive
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2016-05-24 08:40:58 -07:00 |
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Anthony J. Thibault
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a1c32f8c44
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Merge branch 'master' into tony/improved-avatar-mixer-precision
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2016-05-23 10:24:52 -07:00 |
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Geenz
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bd6f6d2eef
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Typo.
Not quite sure how this got here.
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2016-05-23 09:53:22 -04:00 |
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Brad Davis
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2c703e963c
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More shapes
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2016-05-22 19:48:59 -07:00 |
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Geenz
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ff3fca3dc3
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Remove no longer necessary light vector parameter.
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2016-05-22 21:50:48 -04:00 |
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Brad Davis
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cd1e910844
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Add a generic shape primitive
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2016-05-21 23:46:44 -07:00 |
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Seth Alves
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40e862cf9e
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quiet gcc 5 warnings
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2016-05-21 16:53:01 -07:00 |
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Geenz
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a80f47e550
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Merge remote-tracking branch 'highfidelity/master' into 20901
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2016-05-20 21:12:42 -04:00 |
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