Commit graph

439 commits

Author SHA1 Message Date
Brad Hefta-Gaub
edf4cfa377 Merge pull request #9615 from kencooke/audio-packetloss-fix
Reduce audio clicks/pops caused by packet loss
2017-02-06 13:12:08 -08:00
Ken Cooke
4acb99cd4f Use interpolated audio (codec packet-loss concealment) or zero samples (if no codec) when audio packets are lost. This audio is still processed by the audio pipeline to avoid clicks/pops. 2017-02-06 09:29:39 -08:00
Brad Hefta-Gaub
2a20ce6062 fix kinect plugin claiming to have hands when not enabled 2017-02-04 10:38:46 -08:00
Stephen Birarda
1993e358d6 Merge pull request #9318 from birarda/ovr-platform-entitlement
handle OVR Platform entitlement checks
2017-01-16 11:16:31 -08:00
Brad Davis
15b9e750f9 Adding tracking of Oculus renders, submits, and frames that are over budget 2017-01-06 10:51:26 -08:00
Stephen Birarda
8f279ce1f7 only pop to check entitlements if oculus store build 2017-01-05 14:21:35 -08:00
Stephen Birarda
46086cdcce set the OCULUS_STORE property with oculus store arg 2017-01-05 14:02:35 -08:00
Stephen Birarda
2ec9b81aa6 fix passing of OCULUS_APP_ID to platform SDK initialization 2017-01-05 11:38:57 -08:00
Stephen Birarda
f592d8d894 force entitlement check for all builds with OCULUS_APP_ID 2017-01-05 11:38:47 -08:00
Stephen Birarda
b87a1b2b2b only fire the entitlement check if OCULUS_APP_ID is set 2017-01-05 11:38:32 -08:00
Stephen Birarda
ea3e5f702a add popping of messages for entitlement check 2017-01-05 11:20:45 -08:00
Stephen Birarda
4278d7b20d download and link oculus platform for oculus plugin 2017-01-05 11:20:44 -08:00
Brad Davis
9bf4804d3d Use a higher thread priority for Oculus present 2017-01-05 11:04:50 -08:00
Brad Hefta-Gaub
84eca0159e Merge branch 'master' of https://github.com/highfidelity/hifi into improveInterval
Conflicts:
	tests/networking/src/ResourceTests.cpp
2016-12-29 16:42:52 -08:00
Atlante45
e5901fa875 Make getHardwareStats thread safe 2016-12-29 11:13:55 -08:00
Atlante45
f46b8f3e6d Track compositor dropped frames as well. 2016-12-29 10:17:40 -08:00
Brad Hefta-Gaub
a72f60152b audit use of QTimer intervals to make sure we're using Qt::PreciseTimer when appropriate 2016-12-29 08:53:37 -08:00
Atlante45
f79c6e08f5 Track dropped frames as reported by the Oculus SDK 2016-12-28 14:18:23 -08:00
Seth Alves
1bcb5ceaff quiet some warnings 2016-12-26 20:16:05 -08:00
Brad Davis
e58623bcc0 Working on test/trace script interface 2016-12-22 11:46:40 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
2e25f18e76 Adjust positioning of avatar hands to match touch controller position 2016-12-16 11:03:20 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Stephen Birarda
4c1f99954b fix confusing MIN_CORES_SPEC comment 2016-12-14 17:49:08 -08:00
Atlante45
0dec97fc03 Make Steamworks a plugin 2016-12-14 15:37:49 -08:00
Atlante45
07802eb284 Fix Oculus Touch flags check 2016-12-13 17:08:00 -08:00
Brad Hefta-Gaub
a2ba03284e Merge pull request #9186 from ZappoMan/kinectPlugin
Kinect Plugin
2016-12-13 15:29:41 -08:00
Brad Hefta-Gaub
1d07711937 CR feedback 2016-12-12 17:36:01 -08:00
Brad Hefta-Gaub
d51b408c12 more work on hand tracking 2016-12-12 08:46:21 -08:00
Brad Hefta-Gaub
fdf9dc432d only build if kinect SDK is available 2016-12-09 08:30:33 -08:00
Brad Hefta-Gaub
053b1bedc4 add orientation 2016-12-09 08:29:21 -08:00
Brad Hefta-Gaub
b6838c6ec4 more debugging 2016-12-08 23:32:03 -08:00
Brad Hefta-Gaub
4959a88581 first cut at kinect input plugin 2016-12-08 22:13:56 -08:00
Atlante45
7b0b777051 Honor reorient and quit request from OVR 2016-12-07 17:29:54 -08:00
Anthony J. Thibault
9b0ce556e7 Added preferences for the Perception Neuron plugin.
By default this plugin is disabled.
The server address and port number are also configurable.
2016-11-23 10:10:00 -08:00
Brad Hefta-Gaub
3a68f48cd7 disable threaded reprojection when running oculus in OpenVR 2016-11-14 16:30:18 -08:00
Seth Alves
7a160ce5e8 try, try again 2016-11-13 13:39:31 -08:00
Seth Alves
645134e4b0 try, try again 2016-11-13 13:26:15 -08:00
Seth Alves
da83fd9fa4 try, try again 2016-11-13 12:56:16 -08:00
Seth Alves
946dc256f0 try, try again 2016-11-13 12:15:35 -08:00
Seth Alves
359f05426c try, try again 2016-11-13 12:14:48 -08:00
Seth Alves
45bcf626aa try, try again 2016-11-13 11:48:49 -08:00
Seth Alves
f8fb5b9709 avoid some more static/global QStrings in plugins 2016-11-13 11:29:19 -08:00
Seth Alves
9b4a8427e6 global/static QString 2016-11-13 11:09:27 -08:00
Seth Alves
9868ddd602 global/static QStrings in plugins appear to cause crashes during shutdown 2016-11-13 10:22:14 -08:00
Chris Collins
b9b90cc646 Merge pull request #9047 from jherico/stutter
Add stutter tracking
2016-11-11 11:39:00 -08:00
Brad Davis
162f24decd Add stutter tracking for Oculus 2016-11-11 10:12:41 -08:00
Brad Davis
90f55f0cd5 Add stutter tracking 2016-11-10 11:56:38 -08:00
Brad Davis
e2991c3665 Change minimum cores to 3 to enable OpenVR 2016-11-10 10:35:05 -08:00
Ryan Huffman
687605ad38 Add proper adding and removal of subdeviceNames in SDL2Manager after startup 2016-11-03 14:02:58 -07:00
Ryan Huffman
ba7eac5281 Override getSubdeviceNames in OculusControllerManager 2016-11-01 13:53:10 -07:00
Ryan Huffman
ba0dbeac80 Add InputManager::getSubdeviceNames 2016-11-01 13:36:20 -07:00
Brad Davis
23fc865d40 Updates for min spec check 2016-10-27 19:28:46 -07:00
Brad Davis
018d945b85 Display warning overlay instead of scene when below min spec 2016-10-27 15:51:26 -07:00
Brad Hefta-Gaub
6d94df346f add async reprojection stat to oculus too 2016-10-27 14:00:30 -07:00
Brad Hefta-Gaub
bfe6ebb44f some tweaks 2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
c3f5df8f0b Merge branch 'master' of https://github.com/highfidelity/hifi into report45hzTarget 2016-10-27 11:36:56 -07:00
Brad Hefta-Gaub
03946748bc Merge pull request #8928 from hyperlogic/bug-fix/more-openvr-crash-fixes
Fix for crash in openvr on startup
2016-10-26 22:45:33 -07:00
Anthony J. Thibault
1ea018db1d Fix for crash in openvr on startup
pluginActivate can fail and return false, when steamvr is in a "Not Ready" state.
In practice this can occur on a botched steamvr install, or when the vr compositor process is unable to start.

When pluginActivate returns false, there's some sort of race condition where pluginUpdate will still be called.
But it's only reproducible in release builds, without the debugger attached.

This commit prevents pluginUpdate from crashing by making sure that the openvr _system ptr is valid first.
2016-10-26 17:40:34 -07:00
Brad Davis
a53049b186 Consolidate activity tracking code 2016-10-26 17:19:24 -07:00
Brad Davis
f4f1b04cf0 Use OpenVR to determine if async reprojection is enabled 2016-10-26 16:02:06 -07:00
Brad Davis
1c89fa2291 Make threaded submit in OpenVR controllable from menu 2016-10-26 15:28:42 -07:00
Brad Davis
857f5a69d6 Don't reserve additional thread when we're not using one 2016-10-26 15:28:41 -07:00
Brad Davis
e7355e84f3 Disable OpenVR submit thread 2016-10-26 15:28:40 -07:00
Brad Hefta-Gaub
23b74c7aff when vive is on i5 report a target frame rate of 45 so we can see that in stats 2016-10-26 14:20:58 -07:00
Anthony J. Thibault
ca9d497159 Updated viveControllerConfiguration.js with new controller offset
(cherry picked from commit ec2bc3495082dfb0b472948efa9d6881562ed3f9)
2016-10-19 15:59:44 -07:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Zach Pomerantz
876f70709e change oculus init errors to critical 2016-10-17 11:57:32 -07:00
Zach Pomerantz
2191903803 avoid uninitialized oculus gl calls 2016-10-17 11:08:38 -07:00
Brad Davis
ff3d1b3d01 Don't use VR compositor if it doesn't exist 2016-10-13 16:53:37 -07:00
Brad Davis
d4e83a7461 Don't crash on OpenVR activation when SteamVR isn't running 2016-10-13 16:37:50 -07:00
Brad Hefta-Gaub
0e1b377227 Merge pull request #8785 from jherico/oculus_crash
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Davis
2d6522a76f Merge pull request #8786 from hyperlogic/bug-fix/more-openvr-shutdown-crashes
Prevent crashes in openvr on shutdown
2016-10-12 13:54:56 -07:00
Brad Hefta-Gaub
8ac31a041d Merge pull request #8654 from ZappoMan/betterAway
fix away HMD unmouted logic
2016-10-11 20:35:08 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Anthony J. Thibault
973ee544fb Prevent crashes in openvr on shutdown
By ensuring that there is an opengl context is bound before calling VR_Shutdown()
2016-10-11 16:36:29 -07:00
Anthony J. Thibault
7ab76984ad Fix crash when switching to desktop mode from oculus HMD mode
Removed internalPresent in oculus uncustomizeContext.  It had no ill effects.
2016-10-10 16:54:08 -07:00
Brad Hefta-Gaub
735a6ca994 Merge pull request #8755 from hyperlogic/bug-fix/openvr-fixes
openvr deadlock and crash on exit fixes
2016-10-10 08:01:07 -07:00
Brad Hefta-Gaub
3aa1c36f53 Merge branch 'master' of https://github.com/highfidelity/hifi into betterAway 2016-10-08 11:50:10 -07:00
Brad Hefta-Gaub
87d66ffdf8 Merge pull request #8756 from jherico/i5_reprojection
Turn on forced reprojection on i5 systems
2016-10-08 10:51:27 -07:00
Anthony J. Thibault
ec801cb9d8 Addressed feedback from code review. 2016-10-07 17:46:46 -07:00
Ryan Huffman
de14fdffb7 Remove commented log line 2016-10-07 13:38:18 -07:00
Brad Davis
8526ac74a5 Turn on forced reprojection on i5 systems 2016-10-07 13:36:49 -07:00
Anthony J. Thibault
17d00ee3f9 Workaround openvr crash by calling Submit before VR_Shutdown 2016-10-07 11:41:58 -07:00
Ryan Huffman
d589812c52 Update hand controller detection 2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc Update tutorial to work with HMD + Hand Controllers only 2016-10-07 10:30:18 -07:00
Ryan Huffman
54498a8f3f Add the ability to ignore invisible entities in findRayIntersection 2016-10-07 10:30:18 -07:00
David Rowe
1a745094e2 Merge branch 'master' into 21055
Conflicts:
	libraries/entities-renderer/src/RenderableWebEntityItem.cpp
	libraries/gl/src/gl/OffscreenQmlSurface.h
2016-10-06 09:29:09 +13:00
Bradley Austin Davis
ce8fcfed36 Fix mac build (again?) 2016-10-02 17:42:10 -07:00
Brad Davis
488d191428 Remove all oglplus usage and references 2016-10-02 11:44:34 -07:00
Brad Davis
d3d3aa587c Remove oglplus usage from OpenVR 2016-10-02 11:44:33 -07:00
David Rowe
f8572096b1 Merge branch 'master' into 21055 2016-09-28 20:00:04 +13:00
Brad Hefta-Gaub
73e3e993fb fix Vive's HMD.mounted 2016-09-26 17:29:11 -07:00
Brad Hefta-Gaub
8f96715521 only activate a touch device if one is connected 2016-09-23 14:30:34 -07:00
Seth Alves
92bda6827b remove vive keyboard 2016-09-13 11:27:10 -07:00
Brad Davis
94210d2e69 Use dynamic count for global thread pool 2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c Updating stats display for threaded rendering 2016-09-02 14:41:49 -07:00
Stephen Birarda
3f1545008d don't target any plugins for android 2016-08-31 11:19:01 -07:00
Stephen Birarda
f1ed7a2e78 initial changes needed for android interface cmake 2016-08-31 10:53:29 -07:00