Brad Davis
857f5a69d6
Don't reserve additional thread when we're not using one
2016-10-26 15:28:41 -07:00
Brad Davis
e7355e84f3
Disable OpenVR submit thread
2016-10-26 15:28:40 -07:00
Brad Hefta-Gaub
23b74c7aff
when vive is on i5 report a target frame rate of 45 so we can see that in stats
2016-10-26 14:20:58 -07:00
Anthony J. Thibault
ca9d497159
Updated viveControllerConfiguration.js with new controller offset
...
(cherry picked from commit ec2bc3495082dfb0b472948efa9d6881562ed3f9)
2016-10-19 15:59:44 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
...
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Brad Davis
ff3d1b3d01
Don't use VR compositor if it doesn't exist
2016-10-13 16:53:37 -07:00
Brad Davis
d4e83a7461
Don't crash on OpenVR activation when SteamVR isn't running
2016-10-13 16:37:50 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
...
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Davis
2d6522a76f
Merge pull request #8786 from hyperlogic/bug-fix/more-openvr-shutdown-crashes
...
Prevent crashes in openvr on shutdown
2016-10-12 13:54:56 -07:00
Brad Hefta-Gaub
8ac31a041d
Merge pull request #8654 from ZappoMan/betterAway
...
fix away HMD unmouted logic
2016-10-11 20:35:08 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
Anthony J. Thibault
973ee544fb
Prevent crashes in openvr on shutdown
...
By ensuring that there is an opengl context is bound before calling VR_Shutdown()
2016-10-11 16:36:29 -07:00
Brad Hefta-Gaub
735a6ca994
Merge pull request #8755 from hyperlogic/bug-fix/openvr-fixes
...
openvr deadlock and crash on exit fixes
2016-10-10 08:01:07 -07:00
Brad Hefta-Gaub
3aa1c36f53
Merge branch 'master' of https://github.com/highfidelity/hifi into betterAway
2016-10-08 11:50:10 -07:00
Brad Hefta-Gaub
87d66ffdf8
Merge pull request #8756 from jherico/i5_reprojection
...
Turn on forced reprojection on i5 systems
2016-10-08 10:51:27 -07:00
Anthony J. Thibault
ec801cb9d8
Addressed feedback from code review.
2016-10-07 17:46:46 -07:00
Ryan Huffman
de14fdffb7
Remove commented log line
2016-10-07 13:38:18 -07:00
Brad Davis
8526ac74a5
Turn on forced reprojection on i5 systems
2016-10-07 13:36:49 -07:00
Anthony J. Thibault
17d00ee3f9
Workaround openvr crash by calling Submit before VR_Shutdown
2016-10-07 11:41:58 -07:00
Ryan Huffman
216cf2b4bc
Update tutorial to work with HMD + Hand Controllers only
2016-10-07 10:30:18 -07:00
Ryan Huffman
54498a8f3f
Add the ability to ignore invisible entities in findRayIntersection
2016-10-07 10:30:18 -07:00
David Rowe
1a745094e2
Merge branch 'master' into 21055
...
Conflicts:
libraries/entities-renderer/src/RenderableWebEntityItem.cpp
libraries/gl/src/gl/OffscreenQmlSurface.h
2016-10-06 09:29:09 +13:00
Brad Davis
d3d3aa587c
Remove oglplus usage from OpenVR
2016-10-02 11:44:33 -07:00
Brad Hefta-Gaub
73e3e993fb
fix Vive's HMD.mounted
2016-09-26 17:29:11 -07:00
Seth Alves
92bda6827b
remove vive keyboard
2016-09-13 11:27:10 -07:00
Brad Davis
94210d2e69
Use dynamic count for global thread pool
2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c
Updating stats display for threaded rendering
2016-09-02 14:41:49 -07:00
Brad Davis
617633b85c
Moving to custom context creation
2016-08-29 11:21:54 -07:00
Brad Davis
02c79d9714
Fix the OpenVR issues on AMD
2016-08-26 19:05:29 -07:00
James B. Pollack
f7697c88ae
Merge pull request #8476 from zzmp/fix/vive-ati
...
fix vive crash in AMD driver
2016-08-24 18:06:18 -07:00
howard-stearns
6daf91166f
pr comments
2016-08-22 15:03:51 -07:00
Zach Pomerantz
dbb916e2d9
fix redundant openvr fence condition
2016-08-22 13:59:18 -07:00
Zach Pomerantz
a67c5221e3
flush openvr fence before looking for it
2016-08-22 13:46:00 -07:00
howard-stearns
b8b345fb43
Merge branch 'master' of https://github.com/highfidelity/hifi into update-discovery-from-master2
2016-08-19 13:04:39 -07:00
Brad Davis
a32ab77b7d
Address issues with random camera locations caused by bad HMD sensor poses
2016-08-17 15:22:30 -07:00
howard-stearns
2b75240771
Merge branch 'master' of https://github.com/highfidelity/hifi into discovery
2016-08-16 11:14:36 -07:00
Brad Davis
99009d8a2d
Enable reprojection on OpenVR
2016-08-12 22:29:04 -07:00
Brad Davis
ff24bc982c
Re-disable reprojection in OpenVR
2016-08-12 22:28:58 -07:00
Brad Davis
82081d7d57
Address vsync weirdness
2016-08-12 22:28:58 -07:00
Brad Davis
719e555381
Restoring reprojection to OpenVR
2016-08-12 22:28:55 -07:00
Brad Davis
a4c5c7bc16
Hopefully better handling of the OpenVR api
2016-08-12 22:28:40 -07:00
Brad Davis
b662ae4cfa
More profiling ranges
2016-08-12 22:28:36 -07:00
Brad Davis
d8b0fee934
Fixing color balance, enabling vive controllers
2016-08-12 22:28:30 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf
Working on reprojection
2016-08-12 22:28:22 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
Atlante45
45921a5c8d
Restore split behavior for inputs/displays on quit
2016-08-08 15:39:25 -07:00
howard-stearns
6e7b828203
keep qml text fields up to date with vive virtual keyboard
2016-08-02 10:13:35 -07:00
Anthony J. Thibault
90beb30e8a
Filter out bad openvr HMD poses that are below the floor
...
When interface is launched and steam vr is NOT running, openvr can return bad HMD poses for a few frames.
To workaround this, filter out any hmd poses that are obviously bad, i.e. beneath the floor.
2016-07-19 18:12:20 -07:00
Brad Davis
90299a98fe
PR feedback
2016-07-15 12:19:02 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Brad Davis
88d28120b6
Adding missed file
2016-07-01 15:48:58 -07:00
Brad Hefta-Gaub
39ff03cfb5
reduce log spam in Vive plugins
2016-06-24 10:53:46 -07:00
howard-stearns
581d87d653
feedback re magic numbers and variable name.
2016-06-22 16:40:10 -07:00
howard-stearns
67f76db7e4
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-22 15:58:53 -07:00
Howard Stearns
a1844d8c19
Fix plugin include. (How did this build for me locally?)
2016-06-21 17:36:41 -07:00
howard-stearns
baa9139881
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 17:02:23 -07:00
Ryan Huffman
70be7b3273
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actions
2016-06-21 16:39:25 -07:00
Ryan Huffman
da71fcb57f
Update connected device detection implementation
2016-06-21 16:37:58 -07:00
Brad Davis
f3bad3a63b
Don't trigger keyboard on revealing the overlay layer
2016-06-21 16:04:06 -07:00
howard-stearns
8421931c56
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 14:47:45 -07:00
Ryan Huffman
251e2137d3
Remove old use of connectedDevice
2016-06-21 13:31:10 -07:00
Brad Hefta-Gaub
160a5de271
CR feedback
2016-06-21 12:49:42 -07:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
howard-stearns
2ac6dc8798
do not tilt virtual keyboard
2016-06-21 09:48:01 -07:00
Bradley Austin Davis
5bc8b53d1b
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-17 10:56:53 -07:00
Bradley Austin Davis
6ad1008a56
Allow explicit overlay alpha from scripts
2016-06-15 17:24:32 -07:00
Bradley Austin Davis
87dc6649ce
Better track keyboard open state, fix text replacement
2016-06-15 15:16:29 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Bradley Austin Davis
71bf9384ce
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-15 10:45:51 -07:00
Atlante45
5560ba9a4c
Quit application when SteamVR requests it
2016-06-14 16:29:50 -07:00
Bradley Austin Davis
f3c47acbb2
Fix offset when UI transform is not identity
2016-06-14 09:49:25 -07:00
SamGondelman
df9fd6c7fc
reset vive grip buttons to 0 if not pressed
2016-06-13 18:35:39 -07:00
Bradley Austin Davis
6707f889b8
Fixing laser offset, support laser in Oculus
2016-06-13 17:33:18 -07:00
Brad Davis
9640727f51
Hand laser rendering support in HMD plugins.
2016-06-13 13:04:11 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
...
Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
8434aa9416
Merge pull request #8027 from SamGondelman/exposeHaptics
...
Expose haptics to JS
2016-06-08 16:17:04 -07:00
Brad Hefta-Gaub
69ae33ad9a
Merge pull request #7997 from SamGondelman/touchFixes
...
Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Brad Davis
40778d7f29
Allow env disabling of the keyboard. Show keyboard after short delay to avoid flickers
2016-06-08 10:41:19 -07:00
Brad Davis
79c68b2ecb
Working on positioning of the keyboard
2016-06-07 21:52:22 -07:00
Brad Davis
c2aa9e7f61
Update SteamVR keyboard behavior
2016-06-07 21:52:21 -07:00
Brad Davis
eab611acc0
Enable Steam VR text input
2016-06-07 21:52:20 -07:00
Brad Davis
ca6e86e767
Merge remote-tracking branch 'upstream/master' into vive-ui
...
Conflicts:
interface/resources/qml/hifi/dialogs/RunningScripts.qml
2016-06-07 21:51:47 -07:00
SamGondelman
ff2405437b
can set strength to 0
2016-06-07 12:19:38 -07:00
SamGondelman
b59d597780
if overlapping calls, haptics take on strength and duration of call that will finish last
2016-06-06 15:35:12 -07:00
SamGondelman
cea0d74c35
fix spaces and touch duration
2016-06-06 15:20:10 -07:00
SamGondelman
e7743cd8e2
added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism
2016-06-06 15:03:08 -07:00
Atlante45
3dadb515f3
Add plugins name to their metadata file
2016-06-06 13:28:36 -07:00
SamGondelman
afca0ec2c9
moved vive pulses to correct thread, works with duration
2016-06-06 13:25:05 -07:00
SamGondelman
f51cb7ce0c
trying to add duration support for vive
2016-06-06 10:34:32 -07:00
Brad Davis
b7d1659852
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-06 09:32:33 -07:00
howard-stearns
849bee977a
Do not send stale vive data as valid after deactivating.
...
(cherry picked from commit e6cc1fabe0
)
2016-06-04 09:07:51 -07:00
Brad Hefta-Gaub
c2a34f24cb
Merge pull request #7999 from howard-stearns/do-not-send-stale-vive-data-as-valid
...
Do not send stale vive data as valid after deactivating.
2016-06-04 08:41:26 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
SamGondelman
912b35693b
added vive single pulse haptics
2016-06-02 18:13:33 -07:00
howard-stearns
e6cc1fabe0
Do not send stale vive data as valid after deactivating.
2016-06-02 12:38:54 -07:00
Howard Stearns
f0133013c2
typo
2016-06-01 07:30:26 -07:00
Howard Stearns
922468ce1c
fix cut and paste error with extraneous namespace qualifiers.
2016-05-31 20:47:58 -07:00
howard-stearns
c2858f847b
Partition vive trackpad by center, x, and y (not just center v outer).
2016-05-31 16:57:23 -07:00
Brad Davis
ac5912df01
Fix crash on shutdown of SteamVR
2016-05-27 13:40:47 -07:00