Commit graph

19678 commits

Author SHA1 Message Date
Ryan Huffman
9a99cd0ec6 Add tutorialID and tutorialVersion to tutorial progress event 2016-10-28 12:53:16 -07:00
Stephen Birarda
20f042a15a add slightly more information to last packet debug in Socket 2016-10-27 22:10:32 -07:00
Stephen Birarda
db7f5724f7 output last seq number and last socket before readyRead sticks 2016-10-27 21:50:29 -07:00
Brad Hefta-Gaub
97f622f003 Merge pull request #8940 from hyperlogic/bug-fix/web-engine-crash-when-swiching-domains
Fix for crash in QtWebEngineCore when rapidly switching domains
2016-10-27 20:01:31 -07:00
Anthony J. Thibault
1fc310434e Fix for crash in QtWebEngineCore when rapidly switching domains
Call stop on the QWebEngineView before destroying OffscreenQMLSurface.
2016-10-27 18:55:24 -07:00
Howard Stearns
d2b83b47ba Merge pull request #8936 from zzmp/clean/audio-mixer
clean audio mixer
2016-10-27 15:57:16 -07:00
Zach Pomerantz
428bb8e518 rm unused OffscreenQmlSurface const 2016-10-27 14:40:51 -07:00
Brad Davis
012e215f62 Merge pull request #8922 from ZappoMan/report45hzTarget
when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
2016-10-27 14:03:07 -07:00
Brad Hefta-Gaub
bfe6ebb44f some tweaks 2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
510786bc0f Merge pull request #8923 from Atlante45/steamvr
Add getter for SteamVR's buildID to SteamClient
2016-10-27 11:38:35 -07:00
Chris Collins
e7ea30b1cc Merge pull request #8924 from huffman/fix/batch-loader-race
Fix race condition in BatchLoader
2016-10-27 11:04:24 -07:00
Ryan Huffman
946f3782f3 Fix indentation in BatchLoader 2016-10-27 09:59:17 -07:00
Stephen Birarda
4abc4adde9 add a timer to check for readyRead backup 2016-10-26 16:18:12 -07:00
Ryan Huffman
10e6157ab9 Fix race condition in BatchLoader 2016-10-26 15:16:29 -07:00
Atlante45
f26ddc6f8b Add getter for SteamVR's buildID to SteamClient 2016-10-26 14:51:48 -07:00
Chris Collins
de419c2818 Merge pull request #8912 from Atlante45/nodelist-race
Fix potential race in NodeList
2016-10-26 13:00:05 -07:00
Brad Hefta-Gaub
2fa4f53c4c Merge pull request #8915 from highfidelity/stable
Stable to master
2016-10-25 18:52:29 -07:00
Brad Davis
ce627eeea1 Updated metrics 2016-10-25 17:49:51 -07:00
Brad Davis
a9bf2a5cd3 Limit max texture size, don't force cubemaps to sparse page size 2016-10-25 17:47:42 -07:00
Brad Davis
78d55011a4 Limit sparse textures to 1 GB for now 2016-10-25 17:47:41 -07:00
Brad Davis
f26dc4dcb9 Don't rectify skybox textures 2016-10-25 17:47:40 -07:00
Brad Davis
4bb8d4e78e Force all loaded textures to sparse compatible sizes 2016-10-25 17:47:39 -07:00
Stephen Birarda
b16f5a4752 include BuildInfo for USE_STABLE_GLOBAL_SERVICES 2016-10-25 17:42:12 -07:00
Brad Hefta-Gaub
56b0995047 Merge pull request #8909 from hyperlogic/bug-fix/crash-on-exit-fix
Crash on exit fix for render items
2016-10-25 17:34:46 -07:00
Chris Collins
3b31b28622 Merge pull request #8904 from sethalves/fix-a-couple-crash-on-exits
fix a couple of crash-on-exits
2016-10-25 17:03:21 -07:00
Atlante45
384f3d9321 Fix potential race in NodeList 2016-10-25 16:58:21 -07:00
Brad Hefta-Gaub
001cfc7e15 Merge pull request #8901 from samcake/blue
Adding more detailed counters for texture memory consumption
2016-10-25 16:19:56 -07:00
Brad Hefta-Gaub
bf7d19a805 tweak format of gl_info 2016-10-25 15:48:22 -07:00
Brad Hefta-Gaub
b506e33baf add gl info and gpu free memory to user stats 2016-10-25 15:48:12 -07:00
Brad Hefta-Gaub
4aa96c9acc add location and build info to user activity stats 2016-10-25 15:48:03 -07:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
822e088240 tweak format of gl_info 2016-10-25 15:20:10 -07:00
Brad Hefta-Gaub
e22a2e9e2f add gl info and gpu free memory to user stats 2016-10-25 14:56:54 -07:00
Brad Hefta-Gaub
272055b6ee add location and build info to user activity stats 2016-10-25 14:19:44 -07:00
Seth Alves
3903a51062 fix a couple of crash-on-exits 2016-10-25 13:58:48 -07:00
samcake
133b0b38fd Fixing build issue on non win 2016-10-25 13:24:39 -07:00
samcake
c586bef452 Actually remove the multiplication of the color buffer cost by the swapchain length in the pixel SIze estimation since it doesn;t look true 2016-10-25 12:56:26 -07:00
samcake
507d3e5a39 IMprove the counting and namoing of the new couters the gl swapchain 2016-10-25 12:28:07 -07:00
Stephen Birarda
b753871fc1 don't change DF or buffer sizes for ice-server 2016-10-25 11:20:10 -07:00
Brad Hefta-Gaub
1bbf0179dd Merge pull request #8894 from ZappoMan/xboxLasers
Adds support for "lasers" to the Oculus+xbox controller
2016-10-25 09:18:00 -07:00
Brad Hefta-Gaub
da0d1f1f13 Merge pull request #8896 from ZappoMan/i5SandboxHeartbeat
actually make the RunningMarker run on a different thread
2016-10-25 08:47:06 -07:00
Brad Hefta-Gaub
4cb693315f CR feedback 2016-10-25 08:31:23 -07:00
Chris Collins
9846614468 Merge pull request #8879 from AndrewMeadows/show-physics-stats
add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
sam
6b2b68e691 trying to add counters for the default FBO 2016-10-25 03:36:23 -07:00
Brad Hefta-Gaub
2c28316e39 CR feedback 2016-10-24 20:40:43 -07:00
Brad Hefta-Gaub
ed4279783d CR feedback 2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
62f63f32a7 Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers 2016-10-24 20:24:29 -07:00
Brad Hefta-Gaub
ae6022c498 actually make the RunningMarker run on a different thread 2016-10-24 18:55:25 -07:00
samcake
58b81e3b0c Adding counter for the amount of memory used in texture for Framebuffers 2016-10-24 18:34:16 -07:00
Clément Brisset
dd45500313 Merge pull request #8891 from huffman/fix/disconnected-dialog-updates
Fix several aspects of the "disconnected" dialog
2016-10-24 15:39:16 -07:00