Ryan Huffman
9a99cd0ec6
Add tutorialID and tutorialVersion to tutorial progress event
2016-10-28 12:53:16 -07:00
Stephen Birarda
20f042a15a
add slightly more information to last packet debug in Socket
2016-10-27 22:10:32 -07:00
Stephen Birarda
db7f5724f7
output last seq number and last socket before readyRead sticks
2016-10-27 21:50:29 -07:00
Brad Hefta-Gaub
97f622f003
Merge pull request #8940 from hyperlogic/bug-fix/web-engine-crash-when-swiching-domains
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Fix for crash in QtWebEngineCore when rapidly switching domains
2016-10-27 20:01:31 -07:00
Anthony J. Thibault
1fc310434e
Fix for crash in QtWebEngineCore when rapidly switching domains
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Call stop on the QWebEngineView before destroying OffscreenQMLSurface.
2016-10-27 18:55:24 -07:00
Howard Stearns
d2b83b47ba
Merge pull request #8936 from zzmp/clean/audio-mixer
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clean audio mixer
2016-10-27 15:57:16 -07:00
Zach Pomerantz
428bb8e518
rm unused OffscreenQmlSurface const
2016-10-27 14:40:51 -07:00
Brad Davis
012e215f62
Merge pull request #8922 from ZappoMan/report45hzTarget
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when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
2016-10-27 14:03:07 -07:00
Brad Hefta-Gaub
bfe6ebb44f
some tweaks
2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
510786bc0f
Merge pull request #8923 from Atlante45/steamvr
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Add getter for SteamVR's buildID to SteamClient
2016-10-27 11:38:35 -07:00
Chris Collins
e7ea30b1cc
Merge pull request #8924 from huffman/fix/batch-loader-race
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Fix race condition in BatchLoader
2016-10-27 11:04:24 -07:00
Ryan Huffman
946f3782f3
Fix indentation in BatchLoader
2016-10-27 09:59:17 -07:00
Stephen Birarda
4abc4adde9
add a timer to check for readyRead backup
2016-10-26 16:18:12 -07:00
Ryan Huffman
10e6157ab9
Fix race condition in BatchLoader
2016-10-26 15:16:29 -07:00
Atlante45
f26ddc6f8b
Add getter for SteamVR's buildID to SteamClient
2016-10-26 14:51:48 -07:00
Chris Collins
de419c2818
Merge pull request #8912 from Atlante45/nodelist-race
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Fix potential race in NodeList
2016-10-26 13:00:05 -07:00
Brad Hefta-Gaub
2fa4f53c4c
Merge pull request #8915 from highfidelity/stable
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Stable to master
2016-10-25 18:52:29 -07:00
Brad Davis
ce627eeea1
Updated metrics
2016-10-25 17:49:51 -07:00
Brad Davis
a9bf2a5cd3
Limit max texture size, don't force cubemaps to sparse page size
2016-10-25 17:47:42 -07:00
Brad Davis
78d55011a4
Limit sparse textures to 1 GB for now
2016-10-25 17:47:41 -07:00
Brad Davis
f26dc4dcb9
Don't rectify skybox textures
2016-10-25 17:47:40 -07:00
Brad Davis
4bb8d4e78e
Force all loaded textures to sparse compatible sizes
2016-10-25 17:47:39 -07:00
Stephen Birarda
b16f5a4752
include BuildInfo for USE_STABLE_GLOBAL_SERVICES
2016-10-25 17:42:12 -07:00
Brad Hefta-Gaub
56b0995047
Merge pull request #8909 from hyperlogic/bug-fix/crash-on-exit-fix
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Crash on exit fix for render items
2016-10-25 17:34:46 -07:00
Chris Collins
3b31b28622
Merge pull request #8904 from sethalves/fix-a-couple-crash-on-exits
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fix a couple of crash-on-exits
2016-10-25 17:03:21 -07:00
Atlante45
384f3d9321
Fix potential race in NodeList
2016-10-25 16:58:21 -07:00
Brad Hefta-Gaub
001cfc7e15
Merge pull request #8901 from samcake/blue
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Adding more detailed counters for texture memory consumption
2016-10-25 16:19:56 -07:00
Brad Hefta-Gaub
bf7d19a805
tweak format of gl_info
2016-10-25 15:48:22 -07:00
Brad Hefta-Gaub
b506e33baf
add gl info and gpu free memory to user stats
2016-10-25 15:48:12 -07:00
Brad Hefta-Gaub
4aa96c9acc
add location and build info to user activity stats
2016-10-25 15:48:03 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
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Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
822e088240
tweak format of gl_info
2016-10-25 15:20:10 -07:00
Brad Hefta-Gaub
e22a2e9e2f
add gl info and gpu free memory to user stats
2016-10-25 14:56:54 -07:00
Brad Hefta-Gaub
272055b6ee
add location and build info to user activity stats
2016-10-25 14:19:44 -07:00
Seth Alves
3903a51062
fix a couple of crash-on-exits
2016-10-25 13:58:48 -07:00
samcake
133b0b38fd
Fixing build issue on non win
2016-10-25 13:24:39 -07:00
samcake
c586bef452
Actually remove the multiplication of the color buffer cost by the swapchain length in the pixel SIze estimation since it doesn;t look true
2016-10-25 12:56:26 -07:00
samcake
507d3e5a39
IMprove the counting and namoing of the new couters the gl swapchain
2016-10-25 12:28:07 -07:00
Stephen Birarda
b753871fc1
don't change DF or buffer sizes for ice-server
2016-10-25 11:20:10 -07:00
Brad Hefta-Gaub
1bbf0179dd
Merge pull request #8894 from ZappoMan/xboxLasers
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Adds support for "lasers" to the Oculus+xbox controller
2016-10-25 09:18:00 -07:00
Brad Hefta-Gaub
da0d1f1f13
Merge pull request #8896 from ZappoMan/i5SandboxHeartbeat
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actually make the RunningMarker run on a different thread
2016-10-25 08:47:06 -07:00
Brad Hefta-Gaub
4cb693315f
CR feedback
2016-10-25 08:31:23 -07:00
Chris Collins
9846614468
Merge pull request #8879 from AndrewMeadows/show-physics-stats
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add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
sam
6b2b68e691
trying to add counters for the default FBO
2016-10-25 03:36:23 -07:00
Brad Hefta-Gaub
2c28316e39
CR feedback
2016-10-24 20:40:43 -07:00
Brad Hefta-Gaub
ed4279783d
CR feedback
2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
62f63f32a7
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
2016-10-24 20:24:29 -07:00
Brad Hefta-Gaub
ae6022c498
actually make the RunningMarker run on a different thread
2016-10-24 18:55:25 -07:00
samcake
58b81e3b0c
Adding counter for the amount of memory used in texture for Framebuffers
2016-10-24 18:34:16 -07:00
Clément Brisset
dd45500313
Merge pull request #8891 from huffman/fix/disconnected-dialog-updates
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Fix several aspects of the "disconnected" dialog
2016-10-24 15:39:16 -07:00