Anthony J. Thibault
9a804e19fc
Fix for null gravity when falling off ledges
2016-09-27 18:44:54 -07:00
Anthony J. Thibault
961d262df1
Improved body follow behavior
...
* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).
This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
c327c5c6ce
coding convention fix
2016-09-27 09:47:44 -07:00
Anthony J. Thibault
9567ec11af
Prevent character from walking when pinned against collision.
...
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.
This should prevent the character f
2016-09-23 15:22:52 -07:00
Anthony J. Thibault
98ffea2fb9
Merge branch 'master' into out-of-body-experience
2016-09-22 18:08:23 -07:00
Andrew Meadows
819e1dc694
prevent avatars from walking up vertical walls
2016-09-22 16:12:35 -07:00
Andrew Meadows
06ff984f90
sky-hook for walking up steps
2016-09-22 09:48:59 -07:00
Anthony J. Thibault
9fa8fc11c9
More stability in hips offset calculation.
2016-09-21 18:20:35 -07:00
Andrew Meadows
dfe828982b
remove cruft
2016-09-20 14:04:22 -07:00
Andrew Meadows
3c5e13b34b
final tuning of follow speeds
2016-09-20 13:45:31 -07:00
Andrew Meadows
3e02bac412
more velocity tuning
2016-09-20 10:45:13 -07:00
Andrew Meadows
55e1d05887
more follow velocity tuning
2016-09-20 10:11:25 -07:00
Andrew Meadows
0ef8ef4734
tune follow speeds
2016-09-20 09:37:51 -07:00
Andrew Meadows
59e6ca8f8d
avatar follows HMD using velocity motor
2016-09-20 08:29:55 -07:00
Andrew Meadows
a8af8d6027
move code into CharacterController::updateState()
2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b
fix kinematic motion for ground and hover
2016-09-20 08:29:55 -07:00
Andrew Meadows
1db1295556
cleanup around CharacterController::_targetVelocity
2016-09-20 08:29:55 -07:00
Andrew Meadows
c77f6a7c16
Merge pull request #8614 from hyperlogic/out-of-body-experience
...
Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
49224d9698
avoid unecessary branch
2016-09-16 14:50:08 -07:00
Andrew Meadows
20418d5f58
fix hips sweep test
2016-09-15 18:39:57 -07:00
Anthony J. Thibault
c7caf9fe06
Turn and drive the HMD with linear velocity
2016-09-15 17:08:36 -07:00
Andrew Meadows
7f381ac4c4
remove unused variables
2016-09-15 15:33:04 -07:00
Andrew Meadows
83157b573a
measure max hips offset and clamp it in IK
2016-09-15 14:55:04 -07:00
Andrew Meadows
5c3da41067
fix windows build
2016-09-15 14:54:03 -07:00
Andrew Meadows
821570fa76
fix Windows build and minor format/namechange
2016-09-15 09:32:03 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
Andrew Meadows
d444603a54
simplified Aabb management for GhostObject
2016-09-14 14:57:47 -07:00
Andrew Meadows
418271e06b
ghost tracks the collision group
2016-09-14 11:49:00 -07:00
Andrew Meadows
f5c5c68937
adding kinematic character controller demo
2016-09-14 11:43:52 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Andrew Meadows
954d690b8a
expose setting avatar collisionless
2016-09-12 16:24:08 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Seth Alves
d4faf69beb
don't cripple interface with log-spam
2016-09-08 15:42:42 -07:00
Andrew Meadows
bc56df0be1
out-of-body with reduced recovery speeds
2016-09-08 14:31:31 -07:00
Seth Alves
25f6e1d79d
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-01 15:06:52 -07:00
Stephen Birarda
b660a82cc7
fix physics compile for android
2016-08-31 16:55:31 -07:00
Seth Alves
7d13f9220c
fix math, renamed a couple variables
2016-08-30 09:55:42 -07:00
Seth Alves
55b68ad4b1
fix warning
2016-08-29 10:21:58 -07:00
Seth Alves
a729a95378
fix math
2016-08-28 21:03:32 -07:00
Seth Alves
670e85994d
fix arrow action
2016-08-28 20:05:29 -07:00
Seth Alves
3fb10d0eea
action for arrow flight, etc
2016-08-28 19:08:13 -07:00
Andrew Meadows
502146b171
distribute reg offset to compound children
2016-08-24 22:26:56 -07:00
Andrew Meadows
19cd4648ad
scale collision render mesh correctly
2016-08-24 22:26:56 -07:00
Andrew Meadows
d801b3521c
fix warnings on windows
2016-08-24 22:26:56 -07:00
Andrew Meadows
269b7ae7c1
remove commented out cruft
2016-08-24 22:26:56 -07:00
Andrew Meadows
1f84ef3053
compute normals for collision mesh geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
26f5d3cfaa
fix render geometry for collision shapes
2016-08-24 22:26:56 -07:00
Andrew Meadows
daff897fc4
const shapes, and use *MotionState::setShape()
2016-08-24 22:26:56 -07:00
Andrew Meadows
25fb7aacad
ShapeManager hands out const shape pointers
2016-08-24 22:26:56 -07:00
Andrew Meadows
726928c14c
creae collision Geometry from mesh
2016-08-24 22:25:45 -07:00