Brad Hefta-Gaub
350743454b
Merge pull request #7839 from sethalves/entity-simulation-smart-pointers-1
...
use smart pointers for entity simulations
2016-05-10 11:35:57 -07:00
Clément Brisset
c3ce463b6c
Merge pull request #7854 from zzmp/refactor/delayLoad
...
Clean up resource cache's encapsulation of asynchronous loading
2016-05-10 10:47:23 -07:00
Brad Hefta-Gaub
d7eee98acc
Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
...
resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Zach Pomerantz
9ac783a88d
Black box asynch resource retrieval
2016-05-09 18:03:19 -07:00
Atlante45
5c196f3df5
Remove Deadlock status
2016-05-09 15:53:45 -07:00
Brad Hefta-Gaub
2c0204b0d6
Merge pull request #7821 from Atlante45/fix/collision-sound
...
Fix avatar/entity collision sound
2016-05-09 14:24:19 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Stephen Birarda
fb09efc0c9
send location updates immediately on mode change and startup
2016-05-06 12:01:03 -07:00
Stephen Birarda
ed1ddc2a8b
remove code to update/store wallet balance
2016-05-06 11:54:49 -07:00
Andrew Meadows
778820edb4
fix broken dupe method implementation
2016-05-06 09:07:03 -07:00
Andrew Meadows
635e2e78e3
minor cleanup
2016-05-05 18:43:08 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
...
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660
getViewFrustum() provides const pointer
2016-05-05 18:28:27 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00
Brad Hefta-Gaub
4ab7b660d4
fix a bunch of bugs in qml window placement
2016-04-25 20:19:54 -07:00
Anthony Thibault
d8a32c8329
Avatar eye gaze fix for HMDs
...
When no avatars are chosen for more detailed eye gaze tracking the eyes should look straight ahead.
Before this fix, if you were in room scale or not aligned with the camera sensor your gaze could drift to the left or to the right of your head's forward direction.
Now it should follow your head more closely.
2016-04-24 17:59:51 -07:00
Brad Hefta-Gaub
d87d631871
Merge pull request #7708 from zzmp/feat/render-rates
...
Add renderRates.js to visualize rates over time
2016-04-21 15:59:58 -07:00
Zach Pomerantz
1fe12e7029
Mv Rates to RatesScriptingInterface.h
2016-04-20 13:26:23 -07:00
Howard Stearns
9ff9682b2a
Merge pull request #7692 from ZappoMan/resetScriptEngineOnDomainChange
...
Reset entities script engine on domain change
2016-04-19 11:14:28 -07:00
Brad Hefta-Gaub
0ac9601ea7
Merge pull request #7690 from ZappoMan/improveHMD
...
Introduce "recommended overlay rectangle" to display plugins
2016-04-18 18:04:21 -07:00
Brad Hefta-Gaub
0a79b5dd69
Merge pull request #7707 from huffman/fix/osx-default-script-dir
...
Remove fix for old QT file path bug in OSX
2016-04-18 18:01:47 -07:00
Zach Pomerantz
f48541961d
Expose Rates to JS/QML
2016-04-18 17:43:34 -07:00
Ryan Huffman
4e0ac2a4be
Remove fix for old QT file path bug in OSX
2016-04-18 16:07:53 -07:00
Brad Hefta-Gaub
01907f181f
Merge branch 'master' of https://github.com/highfidelity/hifi into improveHMD
2016-04-18 16:01:42 -07:00
Seth Alves
3298883774
Merge pull request #7702 from zzmp/fix/clear-octree-on-exit
...
Clear entities and avatars on exit
2016-04-18 15:48:35 -07:00
samcake
dccf549118
Merge pull request #7676 from jherico/perf_testing
...
Manually generate mipmaps for textures while loading
2016-04-18 15:09:12 -07:00
Zach Pomerantz
790e325248
Clear entities and avatars on exit
2016-04-18 14:31:16 -07:00
Brad Hefta-Gaub
374ba10524
more CR feedback
2016-04-18 12:23:36 -07:00
Brad Hefta-Gaub
0d20f2468e
CR feedback
2016-04-18 12:13:21 -07:00
Brad Hefta-Gaub
0520363da8
cleanup
2016-04-18 10:37:15 -07:00
Brad Hefta-Gaub
d1f6b371c9
cleanup
2016-04-18 10:27:12 -07:00
Brad Davis
f3e5306f90
Working on an automated performance test
2016-04-17 10:20:00 -07:00
Brad Hefta-Gaub
8f3d48190a
switch to QRect instead of vec4
2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
6b5fd1e807
code review feedback
2016-04-16 16:11:36 -07:00
Brad Hefta-Gaub
87078b1ea2
first cut at resetting entities script engine on domain change
2016-04-16 11:09:23 -07:00
David Rowe
8f6cfb72ea
Fix QML warnings at shutdown
2016-04-16 15:23:41 +12:00
Brad Hefta-Gaub
04df84974c
handle repositioning of qml windows
2016-04-15 19:50:12 -07:00
Brad Hefta-Gaub
c7f58dc17c
first cut at exposing recommend overlay rectangle
2016-04-14 20:47:31 -07:00
Brad Hefta-Gaub
ea4da05cba
Merge pull request #7643 from AndrewMeadows/faster-bullet
...
faster Bullet kinematics
2016-04-14 12:16:54 -07:00
Andrew Meadows
dcf28937cf
cleanup cached Physics::sessionUUID
2016-04-14 11:18:10 -07:00
Zach Pomerantz
e80898f095
Merge branch 'master' of github.com:highfidelity/hifi into fix/model-anim-cache
2016-04-14 10:12:16 -07:00
Brad Hefta-Gaub
7b5075cce5
Merge pull request #7645 from sethalves/dont-run-bullet-too-soon
...
add a heuristic for deciding when it's safe to enable bullet
2016-04-14 09:35:58 -07:00
Brad Hefta-Gaub
37dcfdad8a
Merge pull request #7652 from huffman/feat/crash-menu
...
Move crash menu items to submenu and add new crash types
2016-04-14 09:32:36 -07:00
Seth Alves
ba0549dddd
Merge branch 'master' of github.com:highfidelity/hifi into dont-run-bullet-too-soon
2016-04-14 09:18:58 -07:00
Chris Collins
47522e1774
Merge pull request #7659 from ZappoMan/newLODSettings
...
improve reset settings
2016-04-13 16:49:22 -07:00
Zach Pomerantz
7a15339631
Use AnimationCache for models
2016-04-13 15:44:47 -07:00
Ryan Huffman
47c2a1722b
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/crash-menu
2016-04-13 14:40:46 -07:00
Ryan Huffman
bc247ec058
Remove unused Application::crashApplication()
2016-04-13 14:01:41 -07:00