Commit graph

264 commits

Author SHA1 Message Date
Eric Levin
9641b11086 array of points takes absolute positions now, so script writer has an easier time 2015-05-31 14:59:09 -07:00
Eric Levin
115bf3dd25 cleaned up logging and testing code. 2015-05-31 14:52:44 -07:00
Eric Levin
7d5dd278a1 adding unpacking 2015-05-29 16:54:40 -07:00
Eric Levin
f573645291 line entity width translating 2015-05-29 09:24:00 -07:00
Eric Levin
3627f03c0d drawing lines relative to position 2015-05-28 16:00:24 -07:00
Eric Levin
533148f26d line being sent as array 2015-05-28 15:48:31 -07:00
Eric Levin
4d4a90e9ce removed render debugging 2015-05-28 14:30:34 -07:00
Eric Levin
2d66696675 line working from array of points 2015-05-28 14:18:57 -07:00
Eric Levin
72af4e4e67 latest pointer 2015-05-28 10:44:44 -07:00
Eric Levin
385c9be75f using vec of points 2015-05-27 15:35:06 -07:00
Eric Levin
62539719df line width added as property to line entities 2015-05-27 13:31:47 -07:00
Eric Levin
1f312b4e02 successfully using geometry cache! 2015-05-26 16:17:31 -07:00
Eric Levin
f1fc7a2a09 switching over to geometry cache method for rendering lines 2015-05-26 15:46:25 -07:00
David Rowe
a01830f8f8 Fix some double to float conversion warnings in Windows builds 2015-05-22 12:32:02 -07:00
Seth Alves
782402b4c8 Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux 2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
39ab2f43bf Merge pull request #4885 from Atlante45/warings
Quiet warnings
2015-05-20 14:45:55 -07:00
Seth Alves
124ff68cee make EntityItemID a subclass of QUuid 2015-05-20 14:22:08 -07:00
Seth Alves
f522334c99 sort out script interface changes 2015-05-20 12:30:06 -07:00
Howard Stearns
c5b8dd51d8 Fix https://app.asana.com/0/32622044445063/34195351184789
Handle collision events when we do other updates (and their entity scripts) rather than when we do the physic updates while the tree is locked.
Given that, remove the check that kept sound from playing (or scripts from running) when we would have deadlocked, because now we don't.
2015-05-20 11:07:03 -07:00
Seth Alves
a769cfdaf2 client decides on new entity-ids, keep EntityItemID class 2015-05-20 10:42:19 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Atlante45
cb02ef9277 Remove warnings 2015-05-15 21:35:47 +02:00
Sam Cake
97b18fcd52 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-05-15 11:29:43 -07:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Howard Stearns
9f7a56e3e5 Ask audio injector to delete itself.
Put in null guards.
Tune parameters (including higher threshold).
2015-05-15 11:00:28 -07:00
Howard Stearns
5accb4d0d2 Remove debug logging. 2015-05-14 15:12:31 -07:00
Howard Stearns
b5a28730ea Filter out low-penetration continuous contact from all entity collision activity including scripts:
We don't want sound for these.
   This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts.
Variable names:
  energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100.
  COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range)
Tune constants:
  COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1
  COLLISION_MINIMUM_VOLUME 0.01 => 0.001
  COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95
Refer to SoundCache later, after filtering for collision threshold.
2015-05-14 14:41:32 -07:00
Brad Davis
a77816617d Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00
Howard Stearns
6ebeb7a22e Another constexpr. 2015-05-13 15:47:47 -07:00
Brad Davis
3b7e8a69b5 Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
Howard Stearns
76e39fc95b constexpr => const for Windows compiler. 2015-05-13 13:56:10 -07:00
Howard Stearns
1a87ca04da Entity sound. 2015-05-13 13:18:02 -07:00
Brad Davis
ad5f1214bf Fix error when deleting web item 2015-05-13 11:58:18 -07:00
Brad Davis
a8d343bbf1 Working on web entities 2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02 Working on web entities 2015-05-12 21:15:54 -07:00
Brad Davis
8c4f802dbf Merge remote-tracking branch 'upstream/master' into web-entity
Conflicts:
	libraries/entities/src/EntityItemProperties.h
	libraries/entities/src/EntityTypes.h
2015-05-12 15:56:02 -07:00
Seth Alves
500bb13cbb c++ 2015-05-12 15:17:27 -07:00
Seth Alves
4e679c7e3a use toGlm for color. remove some commented-out code 2015-05-12 15:08:26 -07:00
Brad Davis
745182a963 Working on web entities 2015-05-12 14:39:54 -07:00
Seth Alves
f647db3bf0 Merge branch 'master' of github.com:highfidelity/hifi into line-entity 2015-05-12 11:36:56 -07:00
Seth Alves
38caed00ca Attempt to draw line entity item 2015-05-12 10:25:50 -07:00
Seth Alves
4881b0c53c copy box to make a new type of line entity item 2015-05-11 19:25:14 -07:00
Anthony Thibault
e1cbfcd901 Merge branch 'master' into ajt/particle-system-improvements
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
Anthony Thibault
b3af515224 Particle entity improvements based on code review.
* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
  remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
  particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Howard Stearns
51a29bdba6 Put back the script-fix that belongs in this branch. 2015-05-11 11:53:48 -07:00
Anthony J. Thibault
ede42285b1 Improvements to particle entity.
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
ZappoMan
17c3c1a18d add support for automatic hour/day calculations and backward compatibility on stage properties 2015-05-10 15:22:02 -07:00
ZappoMan
0b6a815a20 moved zone stage properties into a group 2015-05-08 20:17:01 -07:00
ZappoMan
1936f4c114 fix zone:nothing bug 2015-05-08 14:03:58 -07:00