Commit graph

47145 commits

Author SHA1 Message Date
Ryan Huffman
da6afb605b Fix default findRayIntersection surfaceNormal to be in world space 2016-10-04 20:19:54 -07:00
Ryan Huffman
b0c7e91737 Disable ray picking against invisible objects in far grab and teleport 2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722 Add the ability to ignore invisible entities in findRayIntersection 2016-10-04 20:19:32 -07:00
Zach Pomerantz
05aded5c9d differentiate smaples/frames from dropped audio 2016-10-04 18:45:03 -07:00
Zach Pomerantz
00fabb77b4 use proper audio frame naming 2016-10-04 18:27:56 -07:00
Zach Pomerantz
972a611d03 retain stereo on dead audio resampling 2016-10-04 17:54:20 -07:00
Ryan Huffman
2bb2aca2be Remove commented line in LogHandler 2016-10-04 16:54:37 -07:00
Ryan Huffman
a52e2d8bc5 Add category to log lines 2016-10-04 16:49:24 -07:00
Ryan Huffman
ff8f45d36c Fix application directory path 2016-10-04 16:47:59 -07:00
Ryan Huffman
224c35d568 Clean up launch server in main.cpp 2016-10-04 16:47:59 -07:00
Ryan Huffman
0aba1d3e54 Fix server arguments causing crash on startup 2016-10-04 16:47:58 -07:00
Ryan Huffman
fe6382d1b6 Update server content path to be relative 2016-10-04 16:47:58 -07:00
Ryan Huffman
392ecb0dae Update interface to launch server 2016-10-04 16:47:58 -07:00
Ryan Huffman
9dfa3e4a17 Move ScriptCache from AssignmentClient to Agent 2016-10-04 16:43:14 -07:00
Ryan Huffman
ae507c4609 Add ScriptCache to assignment clients 2016-10-04 16:43:14 -07:00
Ryan Huffman
82aa1bafad Update BatchLoader to use ScriptCache 2016-10-04 16:43:13 -07:00
Ryan Huffman
ca4022814e Add extra logging to asset client 2016-10-04 16:43:13 -07:00
Ryan Huffman
c6485cc50c Fix scriptcache only serving empty strings 2016-10-04 16:43:12 -07:00
Ryan Huffman
3c374e8ee2 Add retry logic to ScriptCache 2016-10-04 16:43:12 -07:00
Ryan Huffman
1fff480b73 Add timeout to AssetResourceRequest 2016-10-04 16:43:12 -07:00
Ryan Huffman
8343cfd687 Add grip to unequip 2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b Adjust hand controller unequip rotation threshold 2016-10-04 16:34:18 -07:00
Ryan Huffman
847a5cc7a1 Remove old texture setting code in ModelOverlay 2016-10-04 16:25:48 -07:00
Ryan Huffman
93d995a5ae Fix model overlay visible not working 2016-10-04 16:25:40 -07:00
Ryan Huffman
c683c82817 Fix setting textures in model overlays 2016-10-04 16:24:43 -07:00
Seth Alves
7261fcae4a possible fix for domain-server crash-on-exit 2016-10-04 14:35:23 -07:00
Howard Stearns
4974c88880 Merge pull request #8663 from howard-stearns/address-bar-text-area-changes
Address bar text area changes
2016-10-04 13:50:40 -07:00
howard-stearns
fd8287dae3 Merge branch 'summon-crowd' into domain-check 2016-10-04 11:38:25 -07:00
howard-stearns
cdd658d4dd report results 2016-10-04 11:31:49 -07:00
Anthony Thibault
60aff44f33 Merge pull request #8717 from hyperlogic/bug-fix/near-grab-lag-fix
Remove frame lag and jitter from near grabbed physical objects.
2016-10-04 11:14:22 -07:00
Anthony J. Thibault
dcd425a165 Add an entityTree lock around the AvatarHoldAction::lateAvatarUpdate calls 2016-10-04 10:56:44 -07:00
howard-stearns
1c73b3c043 Merge branch 'domain-check' of https://github.com/highfidelity/hifi into summon-crowd 2016-10-04 10:40:48 -07:00
howard-stearns
5ea4d48e36 poll for ready, and include physics in definition of ready, based on #8723 2016-10-04 10:23:10 -07:00
Chris Collins
1087885380 Merge pull request #8721 from kencooke/audio-fixes2
Fix audio support on Windows7
2016-10-04 10:14:37 -07:00
Brad Hefta-Gaub
9554befb68 Merge pull request #8714 from Atlante45/ack2
Fix potential race condition on static memory
2016-10-04 10:05:53 -07:00
Ken Cooke
6838dc0247 Inverted the CMAKE logic, to make the version comparison more clear 2016-10-04 09:01:43 -07:00
Ken Cooke
40393bd8ef remove Installer debugging code 2016-10-03 22:31:43 -07:00
Ken Cooke
541f7ebb05 Select the correct plugin in the Installer, based on Windows version 2016-10-03 21:46:55 -07:00
Ken Cooke
eb5b03d008 Don't pre-delete qtaudio_windows.dll in Installer 2016-10-03 20:52:24 -07:00
Ken Cooke
372b631448 Post-build command to use qtaudio_windows.dll for Win7, qtaudio_wasapi.dll for Win8/10, or include both for Installer 2016-10-03 19:59:27 -07:00
Ken Cooke
8491254664 Merge branch 'master' of https://github.com/highfidelity/hifi into audio-fixes2 2016-10-03 18:13:43 -07:00
Brad Davis
8c5028158f Fix crash on destroying web entities and overlays 2016-10-03 18:02:21 -07:00
Ken Cooke
46526a309d Increase audio input buffering on Windows 7 2016-10-03 17:46:09 -07:00
Brad Davis
ca3572f991 Support external GL textures with proper fencing 2016-10-03 17:09:10 -07:00
Brad Davis
b77636b5bf Merge pull request #8719 from jherico/stable-merge
Stable merge
2016-10-03 17:04:46 -07:00
Brad Davis
b4f2d93d68 Merge remote-tracking branch 'upstream/stable' into stable-merge
Conflicts:
	server-console/src/content-update.css
	server-console/src/main.js
2016-10-03 17:04:25 -07:00
Chris Collins
ca1a7135eb Merge pull request #8706 from kencooke/audio-fixes
Improve support for audio when input rate != output rate
2016-10-03 16:46:56 -07:00
Chris Collins
bb9b23f036 Merge pull request #8716 from huffman/feat/stats-proc-info
Add HMD and processor info to stats and launch events
2016-10-03 16:12:49 -07:00
Anthony J. Thibault
327fcc970b Remove frame lag from near grabbed physical objects.
In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.

After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
Ryan Huffman
0b2def6013 Fix style error 2016-10-03 15:23:39 -07:00