Ryan Huffman
da6afb605b
Fix default findRayIntersection surfaceNormal to be in world space
2016-10-04 20:19:54 -07:00
Ryan Huffman
b0c7e91737
Disable ray picking against invisible objects in far grab and teleport
2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722
Add the ability to ignore invisible entities in findRayIntersection
2016-10-04 20:19:32 -07:00
Zach Pomerantz
05aded5c9d
differentiate smaples/frames from dropped audio
2016-10-04 18:45:03 -07:00
Zach Pomerantz
00fabb77b4
use proper audio frame naming
2016-10-04 18:27:56 -07:00
Zach Pomerantz
972a611d03
retain stereo on dead audio resampling
2016-10-04 17:54:20 -07:00
Ryan Huffman
2bb2aca2be
Remove commented line in LogHandler
2016-10-04 16:54:37 -07:00
Ryan Huffman
a52e2d8bc5
Add category to log lines
2016-10-04 16:49:24 -07:00
Ryan Huffman
ff8f45d36c
Fix application directory path
2016-10-04 16:47:59 -07:00
Ryan Huffman
224c35d568
Clean up launch server in main.cpp
2016-10-04 16:47:59 -07:00
Ryan Huffman
0aba1d3e54
Fix server arguments causing crash on startup
2016-10-04 16:47:58 -07:00
Ryan Huffman
fe6382d1b6
Update server content path to be relative
2016-10-04 16:47:58 -07:00
Ryan Huffman
392ecb0dae
Update interface to launch server
2016-10-04 16:47:58 -07:00
Ryan Huffman
9dfa3e4a17
Move ScriptCache from AssignmentClient to Agent
2016-10-04 16:43:14 -07:00
Ryan Huffman
ae507c4609
Add ScriptCache to assignment clients
2016-10-04 16:43:14 -07:00
Ryan Huffman
82aa1bafad
Update BatchLoader to use ScriptCache
2016-10-04 16:43:13 -07:00
Ryan Huffman
ca4022814e
Add extra logging to asset client
2016-10-04 16:43:13 -07:00
Ryan Huffman
c6485cc50c
Fix scriptcache only serving empty strings
2016-10-04 16:43:12 -07:00
Ryan Huffman
3c374e8ee2
Add retry logic to ScriptCache
2016-10-04 16:43:12 -07:00
Ryan Huffman
1fff480b73
Add timeout to AssetResourceRequest
2016-10-04 16:43:12 -07:00
Ryan Huffman
8343cfd687
Add grip to unequip
2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b
Adjust hand controller unequip rotation threshold
2016-10-04 16:34:18 -07:00
Ryan Huffman
847a5cc7a1
Remove old texture setting code in ModelOverlay
2016-10-04 16:25:48 -07:00
Ryan Huffman
93d995a5ae
Fix model overlay visible not working
2016-10-04 16:25:40 -07:00
Ryan Huffman
c683c82817
Fix setting textures in model overlays
2016-10-04 16:24:43 -07:00
Seth Alves
7261fcae4a
possible fix for domain-server crash-on-exit
2016-10-04 14:35:23 -07:00
Howard Stearns
4974c88880
Merge pull request #8663 from howard-stearns/address-bar-text-area-changes
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Address bar text area changes
2016-10-04 13:50:40 -07:00
howard-stearns
fd8287dae3
Merge branch 'summon-crowd' into domain-check
2016-10-04 11:38:25 -07:00
howard-stearns
cdd658d4dd
report results
2016-10-04 11:31:49 -07:00
Anthony Thibault
60aff44f33
Merge pull request #8717 from hyperlogic/bug-fix/near-grab-lag-fix
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Remove frame lag and jitter from near grabbed physical objects.
2016-10-04 11:14:22 -07:00
Anthony J. Thibault
dcd425a165
Add an entityTree lock around the AvatarHoldAction::lateAvatarUpdate calls
2016-10-04 10:56:44 -07:00
howard-stearns
1c73b3c043
Merge branch 'domain-check' of https://github.com/highfidelity/hifi into summon-crowd
2016-10-04 10:40:48 -07:00
howard-stearns
5ea4d48e36
poll for ready, and include physics in definition of ready, based on #8723
2016-10-04 10:23:10 -07:00
Chris Collins
1087885380
Merge pull request #8721 from kencooke/audio-fixes2
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Fix audio support on Windows7
2016-10-04 10:14:37 -07:00
Brad Hefta-Gaub
9554befb68
Merge pull request #8714 from Atlante45/ack2
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Fix potential race condition on static memory
2016-10-04 10:05:53 -07:00
Ken Cooke
6838dc0247
Inverted the CMAKE logic, to make the version comparison more clear
2016-10-04 09:01:43 -07:00
Ken Cooke
40393bd8ef
remove Installer debugging code
2016-10-03 22:31:43 -07:00
Ken Cooke
541f7ebb05
Select the correct plugin in the Installer, based on Windows version
2016-10-03 21:46:55 -07:00
Ken Cooke
eb5b03d008
Don't pre-delete qtaudio_windows.dll in Installer
2016-10-03 20:52:24 -07:00
Ken Cooke
372b631448
Post-build command to use qtaudio_windows.dll for Win7, qtaudio_wasapi.dll for Win8/10, or include both for Installer
2016-10-03 19:59:27 -07:00
Ken Cooke
8491254664
Merge branch 'master' of https://github.com/highfidelity/hifi into audio-fixes2
2016-10-03 18:13:43 -07:00
Brad Davis
8c5028158f
Fix crash on destroying web entities and overlays
2016-10-03 18:02:21 -07:00
Ken Cooke
46526a309d
Increase audio input buffering on Windows 7
2016-10-03 17:46:09 -07:00
Brad Davis
ca3572f991
Support external GL textures with proper fencing
2016-10-03 17:09:10 -07:00
Brad Davis
b77636b5bf
Merge pull request #8719 from jherico/stable-merge
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Stable merge
2016-10-03 17:04:46 -07:00
Brad Davis
b4f2d93d68
Merge remote-tracking branch 'upstream/stable' into stable-merge
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Conflicts:
server-console/src/content-update.css
server-console/src/main.js
2016-10-03 17:04:25 -07:00
Chris Collins
ca1a7135eb
Merge pull request #8706 from kencooke/audio-fixes
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Improve support for audio when input rate != output rate
2016-10-03 16:46:56 -07:00
Chris Collins
bb9b23f036
Merge pull request #8716 from huffman/feat/stats-proc-info
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Add HMD and processor info to stats and launch events
2016-10-03 16:12:49 -07:00
Anthony J. Thibault
327fcc970b
Remove frame lag from near grabbed physical objects.
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In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.
After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
Ryan Huffman
0b2def6013
Fix style error
2016-10-03 15:23:39 -07:00