ZappoMan
622a078d24
code review cleanup
2013-04-30 10:10:17 -07:00
ZappoMan
accda966d5
Add LOD culling to the server protocol.
...
- Add LOD/distance culling to VoxelTree:encodeTreeBitstreamRecursion()
and VoxelTree::searchForColoredNodesRecursion()
- added new levels to boundaryDistanceForRenderLevel()
- added more spheres to the scene to get a better sense of LOD behavior
2013-04-29 17:38:52 -07:00
ZappoMan
781721b79c
clean up constants for voxels
2013-04-29 06:49:57 -07:00
ZappoMan
7c180c800f
printf/pringLog cleanup
2013-04-29 06:28:19 -07:00
ZappoMan
999930743e
removed some debug code
2013-04-27 14:55:34 -07:00
ZappoMan
2f2af7ec09
removed some debug code
2013-04-27 14:53:08 -07:00
ZappoMan
70818bd3fe
Added some new debugging code, removed some old debugging code, some small coding standard tweaks
2013-04-27 12:03:20 -07:00
ZappoMan
91f6aaa96e
testing of new searchForColoredNodes()
2013-04-26 09:23:48 -07:00
ZappoMan
a176753379
added VoxelNodeBag
2013-04-25 23:47:12 -07:00
ZappoMan
32da105d62
new testing/debug code for encodeTreeBitstream()
2013-04-25 17:33:43 -07:00
ZappoMan
2c48139ff3
some cleanup
2013-04-25 00:02:51 -07:00
ZappoMan
0bec7156aa
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-24 23:50:57 -07:00
ZappoMan
9bc2f667b6
adding some temporary debugging code
2013-04-24 23:46:47 -07:00
Jeffrey Ventrella
e54fd0dd7d
renamed "Head" to "Avatar" and did a bunch a cleanups, including removing the three-lined comments
2013-04-24 16:54:07 -07:00
Andrzej Kapolka
63a581dae4
Added normals to voxel geometry, enabling lighting.
2013-04-24 11:47:44 -07:00
Jeffrey Ventrella
eb631e2ef6
renamed "bodyPosition" to "position". (This corresponds to the position of the avatar on the ground, where y=0). I will next add a new "getBodyPosition" which returns the avatar's center of gravity - is useful for certain purposes, such as setting collision volumes, etc.
2013-04-23 14:05:23 -07:00
Stephen Birarda
4956370d52
have parseData return the number of bytes consumed
2013-04-22 18:05:27 -07:00
ZappoMan
4e0a3e3b58
switch to boxInFrustum() instead of pointInFrustum() for more accuracy
2013-04-22 17:21:47 -07:00
ZappoMan
358efb472d
Clean up AABox to coding standard, made several methods const
...
- Cleaned up AABox to be consistent with the coding standard
- converted some methods to const and fixed up callers
2013-04-21 22:46:13 -07:00
ZappoMan
3dc818d31e
Changed false colorization to use point in frustum for now, since that works
2013-04-21 15:22:36 -07:00
ZappoMan
67910a2c29
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-19 20:08:47 -07:00
ZappoMan
75a79a09ed
fixed LOD bug, added support for false colors
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- fixed LOD bug related to mismatch with getting node position
- changed VoxelSystem to honor new VoxelNode color support for false color
- added some implementations of tree recursion that do things like false
color the tree for distance, randomly, or resetting to true color, or
stomping on the local version of the true color to debug packet sending
2013-04-19 19:58:37 -07:00
Stephen Birarda
44cb57afad
put back brad's voxel stats, he loves them too much
2013-04-18 15:33:17 -07:00
Stephen Birarda
b9a1faf284
add a new SimpleMovingAverage class, replaces CounterStats
2013-04-18 14:46:39 -07:00
tosh
349e89aaa6
integrates logging for interface
2013-04-17 19:04:10 +02:00
Stephen Birarda
5c091a51a6
change signature of parseData to use unsigned char*, include packet header always
2013-04-16 11:51:36 -07:00
Stephen Birarda
a5a93443c6
re-work AvatarData to handle body position and rotation
2013-04-15 18:05:22 -07:00
vincent
56aac7077c
changes after merge
2013-04-09 19:12:49 +02:00
ZappoMan
17f4c5d184
cleanup of packet header constants
2013-04-08 19:56:42 -07:00
ZappoMan
7480283dd4
cleanup of packet header constants
2013-04-08 19:54:14 -07:00
ZappoMan
53cfd0ecdd
adding CounterStats class and support for showing running average stats on voxels recieved, created, and colored in client
2013-04-08 17:03:22 -07:00
ZappoMan
5415543dcd
adding Z command to voxel server and interface, Z command allows sending "erase all" and "add scene" commands
2013-04-06 12:03:46 -07:00
ZappoMan
57829785eb
fix to LOD bug caused by flip-flopped X and Z, add color randomization to inserted voxels on server, added head position display to display_stats()
2013-04-04 20:50:51 -07:00
ZappoMan
9220ba3ee5
Added agentTypes to AgentList::broadcastToAgents()
...
Make voxel server rebroadcast "remove voxel" messages to all it's connected heads
Cleaned up processing of Remove voxel messages to live in VoxelTree
2013-04-03 12:42:24 -07:00
Stephen Birarda
761daf684f
don't NULL out buffer data, just draw less
2013-04-01 17:25:31 -07:00
Stephen Birarda
ec6b8d2016
bring MAX_VOXELS_PER_SYSTEM back down to 250k
2013-04-01 17:14:39 -07:00
Stephen Birarda
f38df5579b
remove the VBO transfer frequency tests
2013-04-01 15:12:39 -07:00
Stephen Birarda
3135d50ca9
drop redraw frequency to 0.5s
2013-04-01 15:08:20 -07:00
Stephen Birarda
793ac841f2
only allow VBO re-transfer every 5 seconds for test
2013-04-01 14:08:42 -07:00
Stephen Birarda
2de86bfa92
Revert "allow the bad triangles to render"
...
This reverts commit b5d1ae1a36
.
2013-03-29 16:22:10 -07:00
Stephen Birarda
b5d1ae1a36
allow the bad triangles to render
2013-03-29 15:18:34 -07:00
vincent
622053b38c
#19197 Create basic visual studio
2013-03-29 20:20:52 +01:00
Stephen Birarda
3186254a93
initial LOD drop off when moving back
2013-03-29 03:42:54 -07:00
Stephen Birarda
80170bd4c4
don't do gross things if data is being written while GPU is copying it
2013-03-29 03:12:11 -07:00
ZappoMan
270f77799d
added random color options, cleaned up compiler warnings, add reAverageParentColors when modifying voxel tree
2013-03-28 17:21:47 -07:00
Stephen Birarda
f109916125
move the voxel tree back to origin
2013-03-28 15:30:14 -07:00
Stephen Birarda
1b3c15a701
Merge remote-tracking branch 'origin/master'
2013-03-28 14:39:59 -07:00
Stephen Birarda
9cd314d3c4
move the voxel system to 40,0,40, only re-render on new voxels
2013-03-28 14:35:02 -07:00
ZappoMan
fe8b6f7d63
* Moved load file and create sphere from VoxelSystem to VoxelTree
...
* Added --local command line support to domain and voxel servers so that
you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
2013-03-28 13:54:28 -07:00
vincent
83abc571f1
#19197 Create basic visual studio
2013-03-28 18:20:50 +01:00