Commit graph

4742 commits

Author SHA1 Message Date
Triplelexx
949eab62ec Merge remote-tracking branch 'refs/remotes/highfidelity/master' into 20769
# Conflicts:
#	libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp

removed deviceID
2016-02-21 22:04:14 +00:00
Brad Hefta-Gaub
3e6cddede3 CR feedback 2016-02-21 10:03:51 -08:00
Brad Hefta-Gaub
32a7179c62 CR feedback 2016-02-21 09:59:19 -08:00
Brad Hefta-Gaub
1a4591db58 Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking 2016-02-21 09:30:41 -08:00
Brad Hefta-Gaub
9066fb0622 Merge pull request #7145 from howard-stearns/lod-pid-removal
Lod pid removal
2016-02-20 10:29:42 -08:00
Anthony Thibault
942f2c13ab Vive: smoother updates for IK driven by vive controllers
Before this PR the simulation rate was clamped to never exceed 60htz.
This had problems when waving the vive hand controllers in the world,
they would jitter.  The simulation rate is now clamped to never exceed
120 htz.  This has the effect of synchronizing the display and the
update rates to 90htz.

Also there are improvements to vive support if threaded present is
disabled.
2016-02-19 15:58:13 -08:00
Howard Stearns
13c602e2a3 Remove mumbleUnsynchronizedFPS, which is obsolete now that the update/render rate is not in power-of-two lockstep with present rate, and which had users other than the LOD PID. 2016-02-19 15:12:44 -08:00
Brad Hefta-Gaub
7219a925d2 remove getTrueMouse() 2016-02-19 14:17:28 -08:00
Brad Hefta-Gaub
7be5811f34 tweak to UI size, clean up screen to overlay 2016-02-19 13:22:37 -08:00
Howard Stearns
30b4eace95 Remove LOD PID-related preferences and the related toggling of preferences. 2016-02-19 11:52:07 -08:00
Triplelexx
087e2e7f66 revise touchscreen camera control manipulation
Touchscreen camera control is now via a touchscreen device. Input must
be enabled with the menu option. Currently supports dragging and
gesturing to control avatar camera. Gesturing is handled by integration
of the Qt implementation.
2016-02-19 13:47:28 +00:00
Triplelexx
9d03f0eb66 Revert "integrate touch screen camera manipulation controls"
This reverts commit 4855511512d6df09691d7d54d48a341512d92392.
2016-02-19 13:38:34 +00:00
Triplelexx
fde01e094e integrate touch screen camera manipulation controls
Set Avatar _driveKeys via touch manipulation
2016-02-19 13:38:19 +00:00
Brad Hefta-Gaub
adcadedc65 slight rework of handleRealMouseMoveEvent 2016-02-18 14:40:55 -08:00
Brad Hefta-Gaub
935af6d2cc clean up debug logs 2016-02-18 12:01:03 -08:00
Brad Hefta-Gaub
0467930c57 Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
Conflicts:
	examples/controllers/handControllerGrab.js
2016-02-18 10:30:43 -08:00
Brad Hefta-Gaub
c4fc3e4057 more work on dragging in hmd 2016-02-18 10:07:37 -08:00
Brad Hefta-Gaub
279519b6d5 hmd mouse check point 2016-02-18 08:44:22 -08:00
Brad Hefta-Gaub
8b8b99c7e0 HMD mouse checkpoint 2016-02-17 21:19:01 -08:00
Anthony Thibault
e863da5a68 Merge pull request #7118 from jherico/hmd_mono
Remove distortion on HMD previews, both mono and stereo
2016-02-17 15:39:48 -08:00
Brad Hefta-Gaub
38430d8d2c Merge pull request #7112 from howard-stearns/snap-turn-preference
Snap turn preference
2016-02-17 09:19:38 -08:00
Brad Hefta-Gaub
a25581c656 clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor) 2016-02-16 12:11:58 -08:00
Brad Davis
56fc9ea301 Remove distortion on HMD previews, both mono and stereo 2016-02-15 21:46:29 -08:00
Brad Hefta-Gaub
0d873c7732 consolidate all calls to QCursor::pos() and QCursor.setPosition() to use common ControllerScriptingInterface 2016-02-15 16:11:25 -08:00
howard-stearns
4150d318d3 "Leave it on by default" (and change name of route variable to SnapTurn). 2016-02-15 13:39:53 -08:00
howard-stearns
20406a5a14 Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar. 2016-02-15 13:26:40 -08:00
samcake
545f276fdf Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-15 09:29:00 -08:00
Andrew Meadows
6baf181453 Merge pull request #7093 from hyperlogic/tony/input-poses-in-avatar-space
Controller Pose values are relative to Avatar.
2016-02-12 17:13:36 -08:00
Brad Hefta-Gaub
d85a8a4fb9 Merge pull request #7103 from jherico/render-rate
Don't drop to half the vsync rate when we can't keep up
2016-02-12 17:11:03 -08:00
Brad Davis
df225afd05 PR feedback 2016-02-12 16:25:46 -08:00
Brad Davis
908e153c36 Don't drop to half the vsync rate when we can't keep up 2016-02-12 15:57:27 -08:00
samcake
9bfeb4a1d5 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-12 11:31:47 -08:00
samcake
ef92a52777 Merge pull request #7051 from zzmp/feat/graphics-dialog
Move graphics settings to a new dialog
2016-02-12 10:46:00 -08:00
samcake
f12030c1a4 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 18:41:02 -08:00
Anthony J. Thibault
8bde897cee Application: removed unused myAvatar local variable. 2016-02-11 18:14:42 -08:00
Anthony J. Thibault
111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Zach Pomerantz
a7778daed2 Change graphics dialog to persisted dropdowns 2016-02-11 10:15:13 -08:00
samcake
31230e81bb Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 10:05:58 -08:00
samcake
355b8ee40d THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
Zach Pomerantz
84197e5eb2 Add persistent render engine configuration file 2016-02-11 10:00:44 -08:00
Atlante45
913172b490 Fix extension checking 2016-02-10 18:17:13 -08:00
Chris Collins
b1c6d1d256 Merge pull request #7070 from sethalves/no-sink-upon-server-restart
don't sink through floor when server restarts
2016-02-10 14:42:28 -08:00
Seth Alves
11d296a477 if we are told to clear the octree, disable physics until we have (re)loaded entities 2016-02-10 14:08:35 -08:00
Andrew Meadows
132169395c use const reference for std:vector 2016-02-10 10:36:34 -08:00
Brad Davis
6a66d74e19 Limit the number of concurrent file parsing threads 2016-02-08 23:55:03 -08:00
samcake
07759bb5db Merge pull request #7034 from zzmp/feat/render-to-json
Add toJson methods to render config objects in JS
2016-02-08 18:00:25 -08:00
Zach Pomerantz
8bf6c66327 Add (de)serializer for QObject->JSON 2016-02-05 13:03:46 -08:00
Bradley Austin Davis
ebf0bf394a Fix native text rendering by forcing positions to integer values 2016-02-05 11:43:31 -08:00
Andrew Meadows
63df34541d Merge pull request #6802 from huffman/agent-simulation
Fix Agents bidding on simulation ownership
2016-02-03 13:45:12 -08:00
Bradley Austin Davis
f24f2749e1 Make users.js show QML window for edit friends 2016-02-02 15:19:12 -08:00