Commit graph

6924 commits

Author SHA1 Message Date
barnold1953
036bdf5d07 Removed pointless 1.0f 2014-06-03 15:26:12 -07:00
barnold1953
611c68d0d8 Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay 2014-06-03 15:23:58 -07:00
barnold1953
d1b7882c6f Mouse input and magnification for Oculus Overlay 2014-06-03 15:23:17 -07:00
Andrew Meadows
e7f32c211b remove world-frame hand/palm set methods 2014-06-03 14:48:57 -07:00
Andrew Meadows
05af993262 Add more model-frame methods 2014-06-03 14:24:04 -07:00
Andrew Meadows
03bf1fe69d Add joint manipulations in model-frame 2014-06-03 14:04:09 -07:00
Brad Hefta-Gaub
03f0ff111f Merge pull request #2976 from talentraspel/19751
dynamically malloc/free arrays to avoid stack overflow on windows.
2014-06-03 12:10:44 -07:00
Kai Ludwig
23b56bf174 start timer BEFORE moving it to another thread, because Qt otherwise will protest and the timer does not run at all - at least on windows.
this fixes restarted servers not getting properly recognized by the interface - at least on windows.
2014-06-03 20:10:55 +02:00
barnold1953
75bee69ef8 Fixed coding standard 2014-06-03 10:49:54 -07:00
Andrew Meadows
f99489c157 rolling back previous change for IK instability 2014-06-03 10:40:30 -07:00
Kai Ludwig
162939fda1 dynamically malloc/free arrays to avoid stack overflow on windows.
starting with 0 for array index will give a reasonable value for 'first'.
2014-06-03 19:11:53 +02:00
Brad Hefta-Gaub
6061330826 Merge pull request #2973 from matsukaze/master
Job #19700 BUG: Crash in NodeBounds::draw() fixed.
2014-06-02 22:41:02 -07:00
barnold1953
f4391bcdbe _distance variable 2014-06-02 17:23:32 -07:00
barnold1953
10d0b6af03 Fixed Oculus overlay color bug 2014-06-02 16:47:51 -07:00
barnold1953
4ed03e996a Added Oculus Options menu 2014-06-02 16:15:51 -07:00
barnold1953
90754e320d Curved Oculus overlay around camera as a semicircle 2014-06-02 16:05:07 -07:00
Andrew Meadows
d7be5faa9d unravel rotation code by giving proper names
The goal is: eliminate dependency on JointState::_combinedRotation
(which is joint-to-world) and store joint-to-model transforms instead
2014-06-02 14:43:25 -07:00
Andrew Meadows
9b3773fa3b remove 'fromBind' argument to getJointRotation() 2014-06-02 14:20:13 -07:00
Brad Hefta-Gaub
6f5d2ba233 Merge pull request #2970 from Barnold1953/master
Mirror mode fix, particleBirds.js
2014-06-02 13:02:05 -07:00
Andrew Meadows
a62a270004 merge andrew/inertia into andrew/ragdoll
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/renderer/Model.h
2014-06-02 11:56:27 -07:00
Andrew Meadows
9e60b758df Made JointState transforms private.
Also changed some function names to be more descriptive.
Using "Hybrid" to describe frame with world-rotation + model-local-origin.
2014-06-02 11:34:59 -07:00
Andrew Meadows
8e7daed2b3 Merge upsrtream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-06-02 11:32:23 -07:00
barnold1953
863e2c56ae Fixed mirror mode for non-headless models. 2014-06-02 10:41:10 -07:00
matsukaze
46d45a2d43 Job #19700 BUG: Crash in NodeBounds::draw() fixed.
QMap and QReadWriteLock are orthogonal. Combined them into a wrapper
class called NodeToJurisdictionMap, replacing typedef. This allows us to
avoid changing method signatures wherever NodeToJurisdictionMap is used.
The lock is bound with the map and is available to all clients of the
NodeToJurisdictionMap. The lock allows multi-threaded access to the map.

Fixed compiler warning in NodeBounds.cpp regarding loss of precision
during conversion of double to GLfloat.
2014-06-02 05:55:58 -04:00
ZappoMan
8b51cd0d8a fix bug in Menu::removeAction() where we weren't removing the action key from the hash, memory leak, and other problems 2014-05-31 14:04:33 -07:00
ZappoMan
22a8f88195 add support for Menu.menuExists() and menu.menuItemExists() 2014-05-31 13:24:07 -07:00
Andrzej Kapolka
70afda6f86 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-30 15:19:34 -07:00
Stephen Birarda
d48a5dd305 don't force OAuthWebViewHandler to stay on top 2014-05-30 14:54:25 -07:00
Andrzej Kapolka
164192fb50 If the skeleton doesn't have eye joints (as with the Fuse models), make up
some positions based on the head and neck joints.
2014-05-30 11:03:46 -07:00
Andrew Meadows
4eb4334ed8 replace Model::setJointRotation() with JointState::setRotation() 2014-05-30 09:57:32 -07:00
Andrew Meadows
557d7d428b minor rename and formatting 2014-05-30 08:28:15 -07:00
Andrew Meadows
e21dbd8726 rename updateWorldTransforms to computeTransforms 2014-05-30 08:20:11 -07:00
Andrzej Kapolka
b93b009cd8 Merge pull request #2953 from PhilipRosedale/master
Fixes having large yaw movements get head and body out of alignment with oculus
2014-05-29 19:00:37 -07:00
AndrewMeadows
5b74829318 Merge pull request #2955 from ey6es/cascade
Basic cascaded shadow maps for increased shadow draw distance.
2014-05-29 18:57:44 -07:00
Andrzej Kapolka
f42199b3e1 Merge pull request #2952 from Atlante45/click_drag_attach
Click drag attach!
2014-05-29 18:55:33 -07:00
AndrewMeadows
eed2cd28ef Merge pull request #2956 from ZappoMan/perfstats
Fix Ray Intersection bug that was causing low FPS... also added more performance debugging
2014-05-29 18:48:38 -07:00
Atlante45
17e3bd6110 CR comments 2014-05-29 18:24:21 -07:00
Andrzej Kapolka
1eace78e47 Hide distances; they no longer need to be publicly visible. 2014-05-29 17:46:25 -07:00
ZappoMan
ac22cebde1 more performance stats debugging 2014-05-29 17:41:40 -07:00
Andrzej Kapolka
34091128d8 Distance tweak. 2014-05-29 17:22:59 -07:00
Andrzej Kapolka
67921c474e Merge branch 'master' of https://github.com/highfidelity/hifi into cascade 2014-05-29 17:09:09 -07:00
Andrzej Kapolka
12beef7fec Apply the new shadow distances to the models, too. 2014-05-29 17:08:36 -07:00
Philip Rosedale
d17eeaf35b remove old oculus yaw offset, expand limit on head yaw 2014-05-29 16:50:13 -07:00
Andrzej Kapolka
0b4484a153 Trying a different way of determining the cascade threshold distances. 2014-05-29 16:49:51 -07:00
Andrew Meadows
6efa851104 minor cleanup + use 'fraction' instead of 'percent' 2014-05-29 15:44:27 -07:00
Atlante45
73f7390eaa Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach 2014-05-29 15:37:22 -07:00
Clément Brisset
6864fc3b99 Merge pull request #2951 from ZappoMan/perfstats
add improved detailed rendering and FPS debugging stats
2014-05-29 15:37:07 -07:00
ZappoMan
7e3ef34e6c CR feedback 2014-05-29 15:34:20 -07:00
Andrzej Kapolka
391902f79b Cascaded shadow maps for models. 2014-05-29 15:30:40 -07:00
Atlante45
0eb56000ef Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach 2014-05-29 15:02:21 -07:00
Clément Brisset
21d1a18bd5 Merge pull request #2949 from AndrewMeadows/inertia
safe copy of JointState data
2014-05-29 14:44:05 -07:00
Brad Hefta-Gaub
2c8da2bda7 Merge pull request #2950 from wangyix/flighttime_fix_pull
Fix for unreasonable flight times
2014-05-29 14:43:15 -07:00
Atlante45
9c38beb4bc Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach 2014-05-29 14:34:18 -07:00
Atlante45
b91fd19f39 snapped attachment to center and scale them to fit 2014-05-29 14:30:28 -07:00
Andrew Meadows
603333f634 add JointState::restoreRotation() 2014-05-29 14:11:17 -07:00
Andrew Meadows
2e99d316ac remove JointState::_translation
(use corresponding data in FBXJoint instead)
2014-05-29 12:52:05 -07:00
Andrzej Kapolka
09231f01f3 Retain "simple" shadows, supply cascaded as option. 2014-05-29 12:48:41 -07:00
ZappoMan
e6966c2155 add improved detailed rendering and FPS debugging stats 2014-05-29 12:12:23 -07:00
Andrew Meadows
a898fcbf75 move details of getJointRotation() into JointState
also: remove unused getLeft/RightHandRotation() methods
2014-05-29 11:43:25 -07:00
wangyix
c87c474877 removed debug info, cleaned code for pull req 2014-05-29 10:39:40 -07:00
Atlante45
37613f086b Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
Conflicts:
	interface/src/renderer/Model.cpp
2014-05-29 10:28:09 -07:00
Mohammed Nafees
2c3784c7d5 Merge branch master of upstream 2014-05-29 22:31:32 +05:30
Andrew Meadows
4cf5628783 move applyRotationDelta() from Model to JointState 2014-05-29 10:00:55 -07:00
wangyix
a0f9d2c106 Merge remote-tracking branch 'upstream/master' 2014-05-29 09:20:30 -07:00
Andrew Meadows
29e093e2e0 fix float literals to agree with coding standard 2014-05-29 09:20:01 -07:00
AndrewMeadows
b849c07faf Merge pull request #2945 from huffman/19725
Code Review for Job #19725
2014-05-29 09:06:43 -07:00
AndrewMeadows
31237003db Merge pull request #2944 from Barnold1953/master
Disable oculus overlay until it is curved.
2014-05-29 09:01:52 -07:00
AndrewMeadows
21f045ebe0 Merge pull request #2939 from huffman/19648
Code Review for Job #19648
2014-05-29 08:53:31 -07:00
Ryan Huffman
425632e072 Add 'f' to end of const float to follow coding standard 2014-05-29 08:48:22 -07:00
Andrew Meadows
86d6fd45de safe copy of JointState data 2014-05-29 08:19:43 -07:00
Andrzej Kapolka
ff77644caa Progress on selecting cascades. 2014-05-28 18:35:30 -07:00
Andrew Meadows
ec25982a58 add JointState::updateWorldTransform() 2014-05-28 17:51:17 -07:00
wangyix
5d4b0df108 added flag,seq,st to EnvironmentData, untested
removed/commented out debug prints
2014-05-28 17:41:38 -07:00
Andrew Meadows
b15b0fd96c cleaner initialization of JointState 2014-05-28 17:31:07 -07:00
wangyix
c799077379 added flag,seq,ts to ParticleErase and ModelErase
... this fixes unreasonable flight-time issue
2014-05-28 17:20:10 -07:00
barnold1953
81ed0d99f7 Added prediction for Oculus rift to reduce apparent latency. 2014-05-28 17:13:59 -07:00
Andrew Meadows
9f2a4ae626 Make JointState a proper class
JointState gets a pointer to its corresponding FBXJoint
2014-05-28 16:49:39 -07:00
Atlante45
b4deed775e Added joints position and combined rotation to scripting interface 2014-05-28 15:59:42 -07:00
Andrzej Kapolka
698ecbf9c5 Fix for shadow map rendering. 2014-05-28 15:58:45 -07:00
Atlante45
8cd101ac57 Added getJointCombinedRotation to Models 2014-05-28 15:57:38 -07:00
barnold1953
e6d12bf239 Disabled overlay for oculus. We still have to call
applicationOverlay.renderOverlay(true) or prioVR cant calibrate.
2014-05-28 15:56:14 -07:00
Ryan Huffman
8f6ad2faab Add 'Load default scripts' button to preferences 2014-05-28 15:27:50 -07:00
Andrzej Kapolka
c3f6cab199 Working on cascading shadow maps. 2014-05-28 15:20:09 -07:00
Andrew Meadows
e74da5f2a0 merge upstream/master into andrew/inertia 2014-05-28 14:55:08 -07:00
Andrew Meadows
13f11e1056 Remove "fromBind" arg in Model::setJointRotation
It was always set 'true'.
2014-05-28 14:53:32 -07:00
barnold1953
9311eeb8f5 Fixed compiler warning 2014-05-28 14:41:30 -07:00
Andrzej Kapolka
4cbc550820 Fix arguments to applyRotationDelta. 2014-05-28 12:03:57 -07:00
Brad Hefta-Gaub
9546fe477c Merge pull request #2940 from AndrewMeadows/inertia
fix for lack of neck rotations
2014-05-28 11:00:55 -07:00
Mohammed Nafees
8b0212dc1e remove all key bindings from running scripts dialog 2014-05-28 23:19:15 +05:30
barnold1953
ebfb11c1ce Renamed OverlayRenderer to ApplicationOverlay and moved it up a directory 2014-05-28 10:46:46 -07:00
Andrew Meadows
676a8882fe fix for no neck motion
FaceModel needs similar override to updateJointState() as SkeletonModel
2014-05-28 10:43:21 -07:00
barnold1953
21fb18a92e Fixed SkeletonModel compilation errors with PrioVR 2014-05-28 10:24:50 -07:00
barnold1953
35e63757ed Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-28 09:25:55 -07:00
matsukaze
619db8ee93 Job #19694 - Add option for larger number of frames to the audio scope display 2014-05-27 23:24:28 -04:00
Andrzej Kapolka
62eeeaa1c6 Fix for Windows build failure. 2014-05-27 18:12:15 -07:00
wangyix
e89d33dc60 added if to not track ParticleErase packets 2014-05-27 18:02:49 -07:00
Andrzej Kapolka
222655d948 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 17:43:34 -07:00
Andrzej Kapolka
9796334160 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 17:26:56 -07:00
barnold1953
216a73cf60 Fixed coding standard issues 2014-05-27 16:40:51 -07:00
Andrew Meadows
d1a8c18d10 simplified hand index constants 2014-05-27 16:32:29 -07:00