Zach Pomerantz
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e1971f5ed3
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Fix shadow bounds checking
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2016-05-18 18:58:28 -07:00 |
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Zach Pomerantz
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c794ae8da2
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Avoid shadow attenuation outside of mapped area
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2016-01-19 15:48:20 -08:00 |
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Zach Pomerantz
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27967f6064
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Use 4-sample PCF for shadowMap sampling
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2016-01-19 15:48:20 -08:00 |
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Zach Pomerantz
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562c909ad8
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Update shadow shaders
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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2b27e48bf9
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Update shadow shaders
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2016-01-15 17:55:07 -08:00 |
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Sam Gateau
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dc8756e465
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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Brad Davis
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fbf3a0cbe6
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
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Sam Gateau
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5a40fcee17
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set the defines for GPU profile correctly AGAIN
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2015-03-17 16:51:59 -07:00 |
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Sam Gateau
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03da3aeab4
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Clean up on the GPU Profile defines in order to control features
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2015-03-17 16:15:10 -07:00 |
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Sam Gateau
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687c76a6f8
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trying to ge the shadow to render correctly
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2015-02-23 13:12:29 -08:00 |
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Sam Gateau
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7529b3d1b0
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clean code
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2015-01-05 13:10:32 -08:00 |
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dev
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e3d474db3d
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FIx shaders for mac
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2015-01-05 12:27:16 -08:00 |
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Sam Gateau
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458ea6759e
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Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes
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2015-01-05 11:27:29 -08:00 |
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