Andrew Meadows
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bcf2cc8074
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use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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Zach Pomerantz
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f3265db298
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Gut RenderContext
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2016-01-25 12:14:58 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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Zach Pomerantz
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cdcb2d565d
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
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samcake
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119cc733b5
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Merging with master
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2015-12-04 17:17:33 -08:00 |
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Atlante45
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baf93e8a08
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Add basic DebugDeferredBuffer job
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2015-12-04 10:44:23 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
|
address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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ZappoMan
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65a079cb53
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fix mac build
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2015-09-23 16:48:34 -07:00 |
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Brad Hefta-Gaub
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ef25876c9a
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implement vector caching for gpu::Batch
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2015-09-23 14:46:47 -07:00 |
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ericrius1
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47bc8f50ab
|
cleaning
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2015-08-03 08:45:14 -07:00 |
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ericrius1
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65e04337bf
|
removed synccache line
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2015-07-29 11:15:20 -07:00 |
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ericrius1
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697cb4c9d0
|
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
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ericrius1
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3439d45e0e
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adding hit effect logic
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2015-07-20 11:02:15 -07:00 |
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ericrius1
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1e34de1c51
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adding in screen space effect for getting hit
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2015-07-20 10:44:38 -07:00 |
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