Commit graph

16 commits

Author SHA1 Message Date
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Zach Pomerantz
f3265db298 Gut RenderContext 2016-01-25 12:14:58 -08:00
Atlante45
12f9091dc1 Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
Zach Pomerantz
cdcb2d565d Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
samcake
119cc733b5 Merging with master 2015-12-04 17:17:33 -08:00
Atlante45
baf93e8a08 Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
Brad Hefta-Gaub
9a0e5b9870 address Sam's concerns 2015-09-23 17:37:48 -07:00
ZappoMan
65a079cb53 fix mac build 2015-09-23 16:48:34 -07:00
Brad Hefta-Gaub
ef25876c9a implement vector caching for gpu::Batch 2015-09-23 14:46:47 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
ericrius1
65e04337bf removed synccache line 2015-07-29 11:15:20 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
ericrius1
3439d45e0e adding hit effect logic 2015-07-20 11:02:15 -07:00
ericrius1
1e34de1c51 adding in screen space effect for getting hit 2015-07-20 10:44:38 -07:00