howard-stearns
90ebbb79c1
centered toolbar
2016-11-02 15:37:53 -07:00
Zach Fox
b98c6cb50f
Change 'Snapshot' to 'snapshot' and use smaller font
2016-11-01 14:49:18 -07:00
Zach Fox
c4b59eafbb
Add 'Snapshot' text. My very first commit!
2016-11-01 14:09:25 -07:00
Chris Collins
6698b1617b
Merge pull request #8945 from thoys/patch-8
...
Fix Oculus hand controllers to only work in HMD
2016-10-31 11:02:40 -07:00
Chris Collins
3b6faefe05
Merge pull request #8931 from sethalves/possible-fix-for-2068
...
Possible fix for 2069
2016-10-31 10:21:01 -07:00
Brad Hefta-Gaub
8fbac58091
remove mute icons
2016-10-30 09:33:02 -07:00
Seth Alves
3ad748cfe2
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 16:41:39 -07:00
Stephen Birarda
207d26091c
Merge pull request #8953 from Atlante45/being-of-light
...
Update being of light model
2016-10-28 15:36:19 -07:00
Chris Collins
d9d9119dcb
Merge pull request #8951 from zzmp/fix/crash-on-web-wasapi
...
fix crash on shutdown from web audio captures
2016-10-28 15:23:39 -07:00
Atlante45
8ebe92487a
Update being of light model
2016-10-28 14:56:36 -07:00
Brad Hefta-Gaub
cec982b004
Merge pull request #8952 from jherico/openvr_min_spec
...
Updating min spec overlay image
2016-10-28 14:47:21 -07:00
Brad Davis
93be00fe79
Updating min spec overlay
2016-10-28 14:45:24 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Seth Alves
e15043754c
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 11:36:09 -07:00
Andrew Meadows
fe716b3641
Merge pull request #8941 from thoys/patch-7
...
QuickFix for weird avatar when switch Vive -> Desktop mode
2016-10-28 11:14:40 -07:00
Thijs Wenker
597e52636a
Fix Oculus hand controllers to only work in HMD
2016-10-28 19:22:44 +02:00
Brad Hefta-Gaub
4f6cbf762d
Merge pull request #8942 from jherico/openvr_min_spec
...
Updates for min spec check for Steam
2016-10-27 20:08:35 -07:00
Brad Hefta-Gaub
97f622f003
Merge pull request #8940 from hyperlogic/bug-fix/web-engine-crash-when-swiching-domains
...
Fix for crash in QtWebEngineCore when rapidly switching domains
2016-10-27 20:01:31 -07:00
Brad Davis
23fc865d40
Updates for min spec check
2016-10-27 19:28:46 -07:00
Thijs Wenker
2dcbe18e5b
Fix for weird avatar Switch Vive -> Desktop mode
2016-10-28 04:07:20 +02:00
Anthony J. Thibault
1fc310434e
Fix for crash in QtWebEngineCore when rapidly switching domains
...
Call stop on the QWebEngineView before destroying OffscreenQMLSurface.
2016-10-27 18:55:24 -07:00
Brad Davis
e9db8be435
Fix linux build
2016-10-27 16:51:52 -07:00
Brad Davis
018d945b85
Display warning overlay instead of scene when below min spec
2016-10-27 15:51:26 -07:00
Brad Davis
012e215f62
Merge pull request #8922 from ZappoMan/report45hzTarget
...
when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
2016-10-27 14:03:07 -07:00
Clément Brisset
745f6546dd
Merge pull request #8932 from huffman/fix/gamepad-help-image
...
Update help image for gamepad to include grab and click lasers
2016-10-27 13:31:15 -07:00
Brad Hefta-Gaub
bfe6ebb44f
some tweaks
2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
510786bc0f
Merge pull request #8923 from Atlante45/steamvr
...
Add getter for SteamVR's buildID to SteamClient
2016-10-27 11:38:35 -07:00
Ryan Huffman
5326202313
Update help image for gamepad to include Note
2016-10-27 10:54:49 -07:00
Chris Collins
ab8e5759b0
Merge pull request #8929 from ZappoMan/addAudioStatsToMenu
...
add a menu item to run audio stats script
2016-10-27 10:43:20 -07:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Brad Hefta-Gaub
c6d89f181a
CR feedback
2016-10-27 10:08:16 -07:00
Brad Hefta-Gaub
d778b3b4ce
fix the timing of the launchedFromSteam property
2016-10-27 10:00:48 -07:00
Brad Hefta-Gaub
76344f3253
add a menu item to run audio stats script
2016-10-26 22:41:56 -07:00
Brad Davis
1c89fa2291
Make threaded submit in OpenVR controllable from menu
2016-10-26 15:28:42 -07:00
Atlante45
f26ddc6f8b
Add getter for SteamVR's buildID to SteamClient
2016-10-26 14:51:48 -07:00
Brad Hefta-Gaub
e464858c4c
use SteamClient::isRunning() instead of command line param
2016-10-26 14:08:18 -07:00
Brad Hefta-Gaub
5f2b4c2a7f
CR feedback
2016-10-26 13:27:11 -07:00
Brad Hefta-Gaub
f95a731249
add app property when the app was launched from steam
2016-10-26 13:22:03 -07:00
Chris Collins
d25a4fb1cb
Merge pull request #8910 from zzmp/fix/qml-audio-shutdown-order
...
fix shutdown order of qml/audio
2016-10-26 11:37:54 -07:00
Brad Hefta-Gaub
863bf067b7
Merge pull request #8893 from jherico/texture_force_sparse
...
Changes to texture loading rules
2016-10-25 18:22:42 -07:00
Brad Hefta-Gaub
b0b950e132
Merge pull request #8898 from ctrlaltdavid/fix-overlaywebwindow-keyboard
...
Update OverlayWebWindow keyboard visibility per HMD/desktop mode changes
2016-10-25 17:59:46 -07:00
Brad Davis
ce627eeea1
Updated metrics
2016-10-25 17:49:51 -07:00
Zach Pomerantz
4913654f44
Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-audio-shutdown-order
2016-10-25 17:49:30 -07:00
Brad Hefta-Gaub
56b0995047
Merge pull request #8909 from hyperlogic/bug-fix/crash-on-exit-fix
...
Crash on exit fix for render items
2016-10-25 17:34:46 -07:00
Chris Collins
3b31b28622
Merge pull request #8904 from sethalves/fix-a-couple-crash-on-exits
...
fix a couple of crash-on-exits
2016-10-25 17:03:21 -07:00
Zach Pomerantz
78a04255ab
amend qml/audio ordering comment
2016-10-25 16:35:56 -07:00
Brad Hefta-Gaub
001cfc7e15
Merge pull request #8901 from samcake/blue
...
Adding more detailed counters for texture memory consumption
2016-10-25 16:19:56 -07:00
Zach Pomerantz
5413d97089
cleanup qml before audio
2016-10-25 15:54:08 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
...
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
822e088240
tweak format of gl_info
2016-10-25 15:20:10 -07:00