Sam Gateau
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ad51416c28
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move the transform class files to the Shared library, still problem with negative scale composition
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2014-11-11 09:54:35 -08:00 |
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Sam Gateau
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9d146e7ea3
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improving the evalFromRawMatrix decomposition
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2014-11-07 14:27:22 -08:00 |
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Sam Gateau
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f413f93c62
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fix the bug for blend shape when more than one and clean the model rendering with the new stream and buffer gpu api
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2014-11-03 23:26:39 -08:00 |
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Sam Gateau
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fba1526389
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Migrating the model rendering code to use the new gpu api for input buffers and stream format
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2014-11-03 09:56:14 -08:00 |
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ZappoMan
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ac3a963eca
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fix build buster
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2014-10-29 12:01:43 -07:00 |
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ZappoMan
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17a20ceb16
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pass the submesh name as extraInfo in the ray pick result
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2014-10-29 10:49:24 -07:00 |
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ZappoMan
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3e9bc23c2f
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
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Stephen Birarda
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3b436e04ae
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-10-24 09:43:04 -07:00 |
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Stephen Birarda
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e97aef581a
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use InvokeMethod so that texture change happens on the right thread
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2014-10-22 12:07:00 -07:00 |
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Sam Gateau
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821284edfd
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Introduce the gpu::Batch for the full Model::render call
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2014-10-21 17:46:41 -07:00 |
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Stephen Birarda
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cc28fe958e
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add a hack method to NetworkGeometry to change a material texture by name
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2014-10-21 15:44:34 -07:00 |
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ZappoMan
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d1f263ecc5
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group materials together when rendering models
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2014-10-16 14:05:35 -07:00 |
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ZappoMan
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bf77adc4bc
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add support for LOD occulsion for too small meshes in Model::render()
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2014-10-16 00:30:24 -07:00 |
|
ZappoMan
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4c7ecba579
|
spelling change
|
2014-10-15 20:23:04 -07:00 |
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ZappoMan
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921a3fb8c0
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switch QList<> to QVector<> and add some guards against out of range indices
|
2014-10-15 20:18:04 -07:00 |
|
ZappoMan
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56b4d58f18
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implement mesh groups and pull out shader programs in renderMeshes() to outside the loop based on group
|
2014-10-15 17:08:47 -07:00 |
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ZappoMan
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8a83511942
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first cut at separating opaque from transparent meshes
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2014-10-15 14:40:42 -07:00 |
|
ZappoMan
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46cb780aa5
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view cull mesh parts
|
2014-10-15 10:08:21 -07:00 |
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AndrewMeadows
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7f7861671e
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Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
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2014-09-26 14:00:33 -07:00 |
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David Rowe
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aa9511c263
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Position Rift camera at avatar model's mid-eye location
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2014-09-25 22:49:12 -07:00 |
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Andrzej Kapolka
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646c0dc48f
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Working on translucent model bits.
|
2014-09-19 15:31:46 -07:00 |
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Andrzej Kapolka
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c6aad42f21
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Move LocalLight to AvatarManager, apply it at the avatar level.
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2014-09-18 17:09:53 -07:00 |
|
Andrzej Kapolka
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b9ae005e53
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Working on the actual deferred lights.
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2014-09-18 16:12:46 -07:00 |
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Andrzej Kapolka
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fb7e633cac
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Post-merge fixes.
|
2014-09-18 13:17:23 -07:00 |
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Andrzej Kapolka
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c54e1c937c
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
interface/src/avatar/Head.cpp
|
2014-09-18 13:08:55 -07:00 |
|
Andrzej Kapolka
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e0a56b4a95
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Rejiggered the blender handling: allow up to N blenders active at once so
that with small numbers of avatars, the blenders can stack for lower latency.
|
2014-09-17 17:57:08 -07:00 |
|
AndrewMeadows
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42a84b7ff1
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Merge pull request #3429 from ctrlaltdavid/20021
Code Review for Job #20021
|
2014-09-17 09:19:29 -07:00 |
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Andrzej Kapolka
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fbd1efad81
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Allow specifying material opacity.
|
2014-09-16 17:52:39 -07:00 |
|
David Rowe
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a594136a9a
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Fix up hand roll, pitch, and yaw as best able for now
|
2014-09-15 20:12:13 -07:00 |
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Andrzej Kapolka
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bfaac9eae1
|
Deferred lighting tweaks.
|
2014-09-15 18:38:10 -07:00 |
|
Andrzej Kapolka
|
580d591dc4
|
Working on getting glow to work with deferred lighting.
|
2014-09-15 17:11:36 -07:00 |
|
Andrzej Kapolka
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919112fe7c
|
Starting to work on handling translucent meshes with deferred lighting.
|
2014-09-15 12:18:59 -07:00 |
|
David Rowe
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3ddd5854cd
|
Position avatar hands with Leap Motion with no roll, pitch or yaw
|
2014-09-14 15:03:22 -07:00 |
|
Andrzej Kapolka
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982ab75b61
|
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
|
2014-09-12 17:09:25 -07:00 |
|
Andrzej Kapolka
|
53933fc9c6
|
Working on deferred lighting for models.
|
2014-09-12 17:09:07 -07:00 |
|
Andrzej Kapolka
|
97813a2f72
|
Make sure we note that the blender finished even if the geometry changed.
|
2014-09-12 15:34:49 -07:00 |
|
Andrzej Kapolka
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72a6254fa1
|
Only allow one "blender" to run at a time for each model.
|
2014-09-12 15:24:38 -07:00 |
|
ZappoMan
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f00947ada7
|
handle registration point in rendering of box, sphere, and model entities
|
2014-09-11 08:33:41 -07:00 |
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ZappoMan
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b78b8ccbb0
|
first cut at replacing radius with dimensions
|
2014-09-09 13:33:05 -07:00 |
|
Atlante45
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b13604f968
|
JS API for recording
|
2014-08-19 16:43:26 -07:00 |
|
Atlante45
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1d30b52ec2
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Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature
|
2014-08-18 14:23:40 -07:00 |
|
Atlante45
|
52640c8482
|
Various tweaks and code cleanup
|
2014-08-18 14:23:29 -07:00 |
|
Andrew Meadows
|
46c91052c9
|
split SkeletonModel and Ragdoll classes apart
|
2014-08-14 14:29:03 -07:00 |
|
Andrew Meadows
|
87350ad2d0
|
ragdoll simulation now in model-relative frame
(same rotation as world-frame, but translated to MyAvatar origin)
|
2014-08-07 11:45:06 -07:00 |
|
Andrew Meadows
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2aaa628a67
|
send visible joint state when colliding as ragdoll
|
2014-07-24 08:42:34 -07:00 |
|
Andrzej Kapolka
|
4f87524821
|
Switched back to using uniforms for light parameters, as using the fixed
function state killed my frame rate. Also cleaned up some of the location
tracking.
|
2014-07-22 18:03:13 -07:00 |
|
Andrzej Kapolka
|
be028c2b01
|
Fixes for local lights.
|
2014-07-22 14:13:51 -07:00 |
|
Andrew Meadows
|
00544aa975
|
add JointState::_positionInParentFrame
|
2014-07-14 15:18:34 -07:00 |
|
Andrew Meadows
|
b012c0a008
|
update visible transforms right before render
|
2014-07-10 16:19:27 -07:00 |
|
TonyPeng
|
ef4b95c6e0
|
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
|
2014-07-09 13:27:42 -07:00 |
|