samcake
8d90570f72
Correcting the Z sign
2016-06-06 09:29:50 -07:00
samcake
0ea1e7c6b5
Adding acleaner way to do all the deferred frame transform manipulation
2016-06-03 19:29:48 -07:00
samcake
1dca62f752
Introducing a new technique for normal packing and fixing a bug on the normal buffer format
2016-06-01 17:51:53 -07:00
samcake
3fe9b67e45
FIxing the reflection jittering by moving the normal into world space
2016-05-27 19:24:56 -07:00
Andrew Meadows
1132b4666a
Merge pull request #7975 from jherico/shared_shapes
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Moving shape definition to a shared location
2016-05-27 07:28:11 -07:00
Brad Davis
2c02c963d4
Moving shape definition to a shared location
2016-05-26 12:22:39 -07:00
Brad Hefta-Gaub
06cb625d09
Merge pull request #7959 from hyperlogic/tony/improved-avatar-mixer-precision
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Improved Avatar Mixer Rotation Precision
2016-05-25 17:14:12 -07:00
samcake
b76cda3c89
Merge pull request #7945 from Geenz/20901
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20901: Add Range Based Light Attenuation
2016-05-25 16:39:01 -07:00
Brad Hefta-Gaub
b8b39b962d
Merge pull request #7868 from jherico/entity_shape
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Add a generic shape primitive
2016-05-24 08:40:58 -07:00
Anthony J. Thibault
a1c32f8c44
Merge branch 'master' into tony/improved-avatar-mixer-precision
2016-05-23 10:24:52 -07:00
Geenz
bd6f6d2eef
Typo.
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Not quite sure how this got here.
2016-05-23 09:53:22 -04:00
Brad Davis
2c703e963c
More shapes
2016-05-22 19:48:59 -07:00
Geenz
ff3fca3dc3
Remove no longer necessary light vector parameter.
2016-05-22 21:50:48 -04:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
Geenz
a80f47e550
Merge remote-tracking branch 'highfidelity/master' into 20901
2016-05-20 21:12:42 -04:00
Brad Hefta-Gaub
95f7ea5609
Merge pull request #7922 from samcake/red
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improve performance of Light volume pass
2016-05-20 09:33:55 -07:00
Geenz
6ecbdc6b9a
Modify evalLightAttenuation to "fade" edges of lights.
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This provides a more attractive light falloff around the bounds of a
light - removing harsh edges.
This also adds a new parameter to evalLightAttenuation - the
unnormalized light vector.
2016-05-19 20:03:05 -04:00
samcake
2d7118dacc
clening up the code
2016-05-19 10:21:00 -07:00
Zach Pomerantz
e1971f5ed3
Fix shadow bounds checking
2016-05-18 18:58:28 -07:00
samcake
185f069441
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-05-18 13:16:14 -07:00
samcake
89f18aee3b
Simplifying the deferredbuffer clear and enableing z test for lighting pass
2016-05-18 13:14:42 -07:00
samcake
8ec280535b
FIx bad roughness value read from the deferred buffer
2016-05-17 11:13:34 -07:00
Anthony J. Thibault
55b0060df9
Convert JointData from relative frame to absolute.
2016-05-16 17:48:52 -07:00
Brad Hefta-Gaub
1f800294c6
Merge pull request #7880 from jherico/gpu_smart_buffers
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Support partial CPU->GPU buffer transfers
2016-05-14 17:44:26 -07:00
Brad Davis
1e136ed71f
Fix procedural rendering on primitives
2016-05-14 10:59:59 -07:00
Brad Davis
9509e32928
PR feedback
2016-05-14 08:28:51 -07:00
Brad Hefta-Gaub
e754b9e19c
Merge pull request #7871 from samcake/hdr
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Defaulting the color formats used in the rendering pipeline to sRGB
2016-05-13 17:35:48 -07:00
Brad Davis
85272a87ba
Merge pull request #7859 from samcake/lemon
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Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
samcake
d5a9d39edf
Defaulting the color formats used in the rendering pipeline to sRGB
2016-05-11 18:01:19 -07:00
samcake
1ec9ef560e
Fixing the srgb color format conversion for web entities
2016-05-11 10:46:54 -07:00
samcake
e40a795a27
Trying to clean up for pr
2016-05-10 19:25:22 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
samcake
303cade547
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-10 09:56:05 -07:00
samcake
00f2e34aa9
Changing emissive to unlit
2016-05-09 17:18:07 -07:00
samcake
615f4028c4
fixing the web enitites lighting, still need to solve the sRGB for it, starting to introduce the unlit feature to the overlays
2016-05-09 17:17:16 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
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* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
samcake
a8347cac6e
Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
2016-05-06 18:36:55 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
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also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660
getViewFrustum() provides const pointer
2016-05-05 18:28:27 -07:00
samcake
e306a24a1b
INtroducing the unlit mode for fragments
2016-05-05 17:08:52 -07:00
samcake
f1b236f3be
adding the DeferredBUfferRead.slh
2016-05-04 18:51:35 -07:00
samcake
2d573963bb
Introducing the unlit material
2016-05-04 18:50:52 -07:00
Brad Hefta-Gaub
bbf358f81d
Merge pull request #7796 from samcake/blue
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Improve Translucent shapes global lighting with support for the ambient map reflection
2016-05-03 11:14:06 -07:00
Geenz
85e0620261
Merge branch 'master' of https://github.com/highfidelity/hifi
2016-04-30 15:40:28 -04:00
samcake
257c8c94c3
clean up the lighting function and put the global specular lighting in a separate function
2016-04-29 10:58:55 -07:00
samcake
88f816fab4
Adding reflection of the ambient map for translucent
2016-04-28 18:18:18 -07:00
samcake
4202e60ac3
trying to add the skymap on translucents
2016-04-26 18:20:15 -07:00
Geenz
bf31fc728a
And another.
2016-04-26 18:54:02 -04:00