Commit graph

169 commits

Author SHA1 Message Date
Stephen Birarda
8d2e9823de remove notion of owning node from NodeData 2014-01-23 17:06:03 -08:00
Stephen Birarda
2e548fb39c complete migration of Avatar list to AvatarManager 2014-01-23 14:41:11 -08:00
Andrew Meadows
fa3c3448f4 Adding option to disable hand collisions against their own avatar. 2014-01-23 10:55:51 -08:00
Brad Hefta-Gaub
03a9253748 remove usage of ParticleEditHandle from application 2014-01-21 14:07:46 -08:00
Brad Hefta-Gaub
3bcd02f8e3 Merge branch 'master' of git://github.com/worklist/hifi into new_particle_scripting_interface
Conflicts:
	libraries/shared/src/PacketHeaders.cpp
2014-01-20 20:25:52 -08:00
Andrzej Kapolka
804ce83fa6 Get the base position/orientation directly from the avatar to prevent
jerkiness when flying with the Hydra.  Also, restore arm lengths when the
Hydra becomes inactive.
2014-01-20 13:44:41 -08:00
Brad Hefta-Gaub
bc2830d0d3 Merge branch 'master' of git://github.com/worklist/hifi into new_particle_scripting_interface
Conflicts:
	libraries/particles/src/ParticleCollisionSystem.cpp
2014-01-20 10:55:34 -08:00
Andrew Meadows
6c6a59b252 Hand now holds a ball a bit forward, which prevents the body from colliding with the ball on throw. 2014-01-17 16:36:50 -08:00
Brad Hefta-Gaub
1e0f1adb16 added lifetime to particles 2014-01-17 14:59:40 -08:00
Andrew Meadows
f08e639cb2 fixes for avatar paddle-hands, plus some hackery for demo 2014-01-17 11:22:50 -08:00
Andrew Meadows
1266ffd0ca merge of windows-build
Conflicts:
	domain-server/src/DomainServer.cpp
	interface/src/Application.cpp
	interface/src/Menu.cpp
	libraries/avatars/src/AvatarData.h
	libraries/shared/src/NodeList.h
2014-01-16 09:00:13 -08:00
Andrew Meadows
989b733de6 Removing magic numbers, but still only supporting 2 hands (the SkeletonModel currently has two hands hardcoded). 2014-01-15 16:59:49 -08:00
Andrew Meadows
ee6a3263bc Changing where the "hand palms" are drawn. Will back them up with collision proxies soon. 2014-01-15 14:02:17 -08:00
Brad Hefta-Gaub
170dbe6e85 Merge branch 'master' of git://github.com/worklist/hifi into windows_build
Conflicts:
	assignment-client/src/audio/AudioMixer.cpp
	domain-server/src/DomainServer.cpp
	interface/src/Audio.cpp
	interface/src/DataServerClient.cpp
	interface/src/Oscilloscope.cpp
	interface/src/PairingHandler.cpp
	interface/src/Util.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Faceshift.cpp
	interface/src/devices/SerialInterface.cpp
	interface/src/renderer/FBXReader.cpp
	libraries/avatars/src/AvatarData.h
	libraries/octree-server/src/OctreeServer.cpp
	libraries/octree-server/src/OctreeServer.h
	libraries/octree/src/ViewFrustum.cpp
	libraries/shared/src/Logging.cpp
	libraries/shared/src/Node.cpp
	libraries/shared/src/Node.h
	libraries/shared/src/NodeList.cpp
	libraries/shared/src/NodeList.h
	libraries/shared/src/PerfStat.cpp
	libraries/shared/src/SharedUtil.cpp
	libraries/voxels/src/VoxelTree.cpp
	voxel-edit/src/main.cpp
2014-01-15 10:20:21 -08:00
Stephen Birarda
8676ac38f9 foreach spacing and reference repairs 2014-01-14 15:54:09 -08:00
Stephen Birarda
7d1a64ca8c change NodeList container to QHash with QSharedPointer 2014-01-13 17:09:21 -08:00
Brad Hefta-Gaub
55babbf7b6 windows type mismatch warning fixes 2014-01-13 00:30:23 -08:00
Stephen Birarda
91b07d93c8 Merge pull request #1440 from PhilipRosedale/buckyballs
Removed some more old balls/hair/particle code, added local-only version of buckyballs to try playing with
2014-01-03 14:21:29 -08:00
Stephen Birarda
a61e214c9a simplify loopback trigger for injected audio 2014-01-03 10:16:59 -08:00
Stephen Birarda
f24eff33fe open up ASI playSound method to ScriptEngine 2014-01-03 09:38:05 -08:00
Stephen Birarda
443c94a88f repairs to AudioMixer and audio injection flow 2014-01-02 17:15:46 -08:00
Philip Rosedale
2ad3aea729 Cleanup to move BuckyBalls prototype to own class file 2014-01-02 17:02:04 -08:00
Philip Rosedale
739a02c022 merge fixes 2014-01-02 15:46:37 -08:00
Philip Rosedale
c286f84d97 removed trigger being used for toy ball catching 2014-01-02 15:38:21 -08:00
Stephen Birarda
594bd58774 add AudioScriptingInterface to expose playSound to JS 2014-01-02 15:35:28 -08:00
Stephen Birarda
3a45fb8533 cleanup new API for sound injection 2014-01-02 12:31:01 -08:00
Stephen Birarda
674c19a570 leverage new AudioInjector API for throw and catch sounds 2014-01-02 12:17:18 -08:00
Stephen Birarda
a0cf2c8fb1 Merge branch 'master' of https://github.com/worklist/hifi 2014-01-02 09:00:14 -08:00
Philip Rosedale
a9d21faa7e Merge branch 'master' of https://github.com/worklist/hifi into buckyballs 2014-01-01 10:45:38 -08:00
Philip Rosedale
d1e9c25d00 bucky balls! 2014-01-01 10:45:06 -08:00
ZappoMan
9194a53410 change to setScript() since it does more than update 2013-12-30 15:55:57 -08:00
Philip Rosedale
74380260b3 Grab includes rotation 2013-12-26 19:07:02 -08:00
Philip Rosedale
03d192574d typo 2013-12-20 22:57:35 -08:00
Philip Rosedale
bad47bd527 Fixed chat height 2013-12-20 15:33:56 -08:00
Stephen Birarda
10eb8985f4 remove the double catch sound 2013-12-20 15:29:12 -08:00
Philip Rosedale
cf3dc47c18 debug off 2013-12-19 23:16:04 -08:00
Philip Rosedale
b6ac73bb57 merge 2013-12-19 23:12:11 -08:00
Philip Rosedale
f4a28850cf Merge remote-tracking branch 'upstream/master' 2013-12-19 23:05:37 -08:00
Stephen Birarda
a01a17c30a hook throw and catch sounds to Hand class ball tests 2013-12-19 17:24:30 -08:00
Philip Rosedale
9f7e79e3c1 bigger catch radius, tweak sounds, different new ball button 2013-12-19 14:59:15 -08:00
Philip Rosedale
c0f3ec5b6a merge fix 2013-12-19 10:55:00 -08:00
Philip Rosedale
c287e37691 Reverted key mapping change since Andrzej fixed the underlying problem. 2013-12-19 10:02:43 -08:00
ZappoMan
e2b7e08398 revert back to timestamps, fix a couple other bugs 2013-12-19 09:50:53 -08:00
Philip Rosedale
09e5b8ea4a slaps sound only on impact with velocity 2013-12-18 20:55:27 -08:00
Philip Rosedale
13be1ea825 added catch, throw, new ball sounds. Tuned ball speed for handball. 2013-12-17 22:08:52 -08:00
Philip Rosedale
e6847961f5 reduced damping for thrown balls, turned off screen flash 2013-12-17 20:11:53 -08:00
Philip Rosedale
f08354c853 higher speed collisions to trigger a bounce sound 2013-12-17 15:36:26 -08:00
Philip Rosedale
ae1cc99f3d throwing from fingertips, less gravity, lighter target rendering 2013-12-17 12:48:59 -08:00
Philip Rosedale
35e7cfddba Made drumming and slaps into menu choices from ‘Hand Options’ 2013-12-17 11:20:26 -08:00
Philip Rosedale
d6efcce28e Debugging render call for head/hand positions, debugging for ball injection 2013-12-17 11:08:38 -08:00