Stephen Birarda
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8c998a65ee
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use the glm find_package and check externals
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2015-02-13 12:50:32 -08:00 |
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Stephen Birarda
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fa6f6a6b71
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use external project glm in render-utils
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2015-02-13 10:34:19 -08:00 |
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Andrew Meadows
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7304585103
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Merge pull request #4271 from huffman/fix-overlays-text-size
Fix overlays text size
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2015-02-12 09:35:37 -08:00 |
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Andrew Meadows
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357dd963f3
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Merge pull request #4273 from ZappoMan/bugfix
fix the quad color being broken after rendering text
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2015-02-12 09:00:16 -08:00 |
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ZappoMan
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7a45b1bc96
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fix the quad color being broken after rendering text
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2015-02-11 15:50:04 -08:00 |
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Ryan Huffman
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341e31a074
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Remove extraneous initialized check
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2015-02-11 13:08:11 -08:00 |
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Ryan Huffman
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51ff897ee5
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Update Font to not setup GL until first draw
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2015-02-11 12:59:12 -08:00 |
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Brad Hefta-Gaub
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9a7ed8055f
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Merge pull request #4267 from samcake/master
Fix performance bug for NetworkGeometry::isLoadedWithTextures() and glTransform removal
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2015-02-11 09:45:29 -08:00 |
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Sam Gateau
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a6f006a36d
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more cleaning
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2015-02-10 18:41:36 -08:00 |
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Sam Gateau
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b9fd116dbf
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Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu
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2015-02-10 18:38:48 -08:00 |
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ZappoMan
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8016fb5e0d
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fix color issues with quads
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2015-02-10 17:35:27 -08:00 |
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Brad Davis
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b28920f4ed
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Fixing bug in text renderer causing glyphs to float at different depths
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2015-02-08 15:37:55 -08:00 |
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Stephen Birarda
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caf50764b4
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correct resource name for Q_INIT_RESOURCE
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2015-02-06 15:27:50 -08:00 |
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Stephen Birarda
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961b5b5346
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call Q_INIT_RESOURCE statically from Font constructor
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2015-02-06 15:17:53 -08:00 |
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Stephen Birarda
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9a98e07b2d
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call Q_INIT_RESOURCE from mains to handle static link
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2015-02-06 12:39:14 -08:00 |
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Stephen Birarda
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7b5af1e3fd
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cleanup debug for font load
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2015-02-06 12:06:20 -08:00 |
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Stephen Birarda
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27b91e7d43
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use QIODevice for loadFont method
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2015-02-06 12:04:57 -08:00 |
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Stephen Birarda
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c8fb891158
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move fonts to sdff files, load with qrc
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2015-02-06 11:48:55 -08:00 |
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Stephen Birarda
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58d5e0b9d3
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fix some asterisk type squishes in TextRenderer
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2015-02-06 10:48:10 -08:00 |
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Brad Davis
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39794a7a40
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Getting rid of some warnings
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2015-02-05 21:00:34 -08:00 |
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Brad Davis
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dc1cc84c1c
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Working on porting to mac compatible shaders
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2015-02-05 12:58:09 -08:00 |
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Brad Davis
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da05c26aad
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Moving shaders to standard format, adding bounding box support and using it in text node
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2015-02-04 21:32:05 -08:00 |
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Brad Davis
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02f2f1c1bf
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Fixing header order and code style
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2015-02-04 14:36:03 -08:00 |
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Brad Davis
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1745ba9a7e
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More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage
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2015-02-04 12:42:27 -08:00 |
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Brad Davis
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ba277e802a
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Working on OSX compilability
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2015-02-04 11:29:31 -08:00 |
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Brad Davis
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0dcf5b001f
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Some more cleanup
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2015-02-03 23:26:15 -08:00 |
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Brad Davis
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9a6175a3b9
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Starting to work on replacement for clip planes
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2015-02-03 22:10:44 -08:00 |
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Brad Davis
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d64e7c464a
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Merge branch 'develop' into text-renderer
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2015-02-03 18:44:06 -08:00 |
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Brad Davis
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190669d168
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Merge branch 'master' into develop
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2015-02-03 18:43:51 -08:00 |
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Brad Davis
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cab31e7190
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Working on text coordinates
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2015-02-03 18:43:24 -08:00 |
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Sam Gateau
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5719e277dd
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FIx the lightmap not displaying when using the texcoord0
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2015-02-03 16:10:31 -08:00 |
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Brad Davis
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6cfb51283e
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Working on the text renderer
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2015-02-03 01:49:06 -08:00 |
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Brad Davis
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68448daa18
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Moving closer to the original coordinate system
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2015-02-02 23:29:46 -08:00 |
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Brad Davis
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8d81607e28
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Tweaking the example text renderer
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2015-02-02 23:27:57 -08:00 |
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Brad Davis
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ab1624b0a8
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Adding matrix stack (currently not used
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2015-02-01 16:25:17 -08:00 |
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Brad Davis
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711506e055
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Moving implementation details out of header
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2015-02-01 14:15:34 -08:00 |
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Brad Davis
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60317b3526
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Working on signed distance fields text rendering
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2015-01-31 21:42:54 -08:00 |
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samcake
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e3fa2e1995
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Merge pull request #4191 from ZappoMan/moreImmediateModeRemoval
Removal of glColorXXX()
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2015-01-30 10:21:18 -08:00 |
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samcake
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331104d1c6
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Merge pull request #4194 from thoys/texture-max-area-2M
changing texture size limit from 1024*1024 to 2M i.e. (1024 * 2048).
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2015-01-29 17:33:35 -08:00 |
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ZappoMan
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66567fd89d
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CR feedback
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2015-01-29 17:24:56 -08:00 |
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ZappoMan
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c1bb03e9a8
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CR feedback
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2015-01-29 17:23:48 -08:00 |
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Thijs Wenker
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ff29b1c8cc
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style/conversion fixes
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2015-01-30 02:18:51 +01:00 |
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Thijs Wenker
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a4c82072a2
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changing texture size limit from 1024*1024 to 2M i.e. (1024 * 2048). It's dynamic and resizes the texture to the best fit within the 2M area.
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2015-01-30 02:00:35 +01:00 |
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Sam Gateau
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b2f16be92a
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Fixing the non loading of some texture because the QImage bit size is not exactly what's expected
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2015-01-29 15:17:55 -08:00 |
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ZappoMan
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534575fd10
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fix a couple bugs in 3d textured version of renderQuad
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2015-01-29 13:16:14 -08:00 |
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ZappoMan
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418b97a648
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attempt to get color working for 3d textured quads
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2015-01-29 12:04:34 -08:00 |
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ZappoMan
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87e91a5a94
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Revert "attempt to get color working for 3d textured quads"
This reverts commit 0f390a98b8 .
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2015-01-29 11:44:36 -08:00 |
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ZappoMan
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0f390a98b8
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attempt to get color working for 3d textured quads
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2015-01-29 10:50:13 -08:00 |
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ZappoMan
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4abb2481d6
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removed old comment
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2015-01-29 10:10:53 -08:00 |
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ZappoMan
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5d2df7b03f
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implement color for dashed lines
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2015-01-28 18:51:23 -08:00 |
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