Commit graph

172 commits

Author SHA1 Message Date
ZappoMan
8b18ee6844 renamed VoxelProjectedShadow class 2013-06-18 12:01:01 -07:00
ZappoMan
620a4a8ad6 latest occlusion culling with support for checking map without adding to coverage map for checking parent nodes 2013-06-13 16:37:14 -07:00
ZappoMan
8320925add Merge branch 'master' of https://github.com/worklist/hifi into occlusion_culling 2013-06-13 13:30:18 -07:00
Andrzej Kapolka
db729a04aa Converted double timestamps to long long (64 bit integers), fixed bug with
updating agent timestamps.
2013-06-13 11:11:59 -07:00
ZappoMan
b8e51943ab make sure position is in voxel units NOT TREE_SCALE 2013-06-12 21:45:45 -07:00
ZappoMan
627f61badb some debug changes for testing occlusion culling 2013-06-12 12:36:28 -07:00
ZappoMan
e2d22a8e21 latest cut at occlusion culling 2013-06-12 01:16:46 -07:00
ZappoMan
ac7fbc6320 added occlusion tests to debug menu 2013-06-11 13:29:01 -07:00
Andrzej Kapolka
27717bfcd4 Removed unused variables. 2013-06-06 10:48:35 -07:00
Andrzej Kapolka
d09700adde Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Conflicts:
	interface/src/Avatar.cpp
	interface/src/Avatar.h
	interface/src/Skeleton.h
	interface/src/VoxelSystem.h
2013-06-04 11:00:59 -07:00
ZappoMan
4f3872c18f CR feedback 2013-06-04 01:13:58 -07:00
Andrzej Kapolka
8d757e148f More work on voxeltars; basic skinning works. 2013-06-02 19:55:51 -07:00
Andrzej Kapolka
6c975f9c6f More work on avatar voxels. 2013-06-01 15:06:29 -07:00
Andrzej Kapolka
7425b39237 Working on avatar voxel system. 2013-05-31 17:55:30 -07:00
Andrzej Kapolka
e4bc7af6b4 Working on avatar voxels. 2013-05-31 14:52:29 -07:00
ZappoMan
b0397e8eb9 Merge branch 'master' of https://github.com/worklist/hifi into copy_and_paste_voxels 2013-05-30 21:41:55 -07:00
ZappoMan
46c6f2f9b5 latest copy paste 2013-05-29 15:02:28 -07:00
ZappoMan
c70ade0cc1 temporary hack fix to not discarding voxels 2013-05-29 12:14:45 -07:00
ZappoMan
d1d2e75143 first cut at export and import of voxels 2013-05-28 19:00:02 -07:00
ZappoMan
1a2921e3e8 Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation 2013-05-25 15:32:12 -07:00
ZappoMan
60f2b9a438 removed debug 2013-05-25 15:31:28 -07:00
ZappoMan
f6863081f9 Fix Delta Sending mode by not culling out of view voxels until we STOP moving
- added isViewChanging() which determines if the view is currently changing
- made hasViewChanged() report false UNTIL we've stopped moving
- changed setupNewVoxelsForDrawing() to only call removeOutOfView() if we're not moving
2013-05-25 15:29:23 -07:00
Stephen Birarda
36892da488 keep a pointer to owning agent in AgentData 2013-05-24 12:17:34 -07:00
ZappoMan
8560e42357 fix issue with duplicate VBO slots 2013-05-24 12:08:25 -07:00
ZappoMan
06f2528d6a fix crashing on deleting voxels in server and client 2013-05-22 13:23:01 -07:00
Andrzej Kapolka
c7e840e0d4 The end parameter to glDrawRangeElements is inclusive. 2013-05-21 22:36:27 -07:00
ZappoMan
0bcd629c8a Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation 2013-05-21 13:46:04 -07:00
Andrzej Kapolka
597769a861 Added basic capsule/sphere collisions between avatar and voxels. 2013-05-21 12:58:02 -07:00
ZappoMan
7c9be4b9f5 cleanup code 2013-05-21 11:42:13 -07:00
ZappoMan
a7f0a66aee code cleanup 2013-05-21 11:31:47 -07:00
ZappoMan
4f9c7fed59 removed UI for want exists bits, defaults to true 2013-05-21 11:25:50 -07:00
ZappoMan
ef2d27aba6 getting closer to working delete 2013-05-21 10:43:31 -07:00
Andrzej Kapolka
1be859ede9 Use glDrawRangeElements, which indicates the range of used indices. It may or
may not make a difference in performance, but it won't hurt.
2013-05-20 17:14:41 -07:00
ZappoMan
e1c89aac87 Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation 2013-05-20 15:52:04 -07:00
ZappoMan
a53f84fcb9 latest hacking 2013-05-20 15:51:47 -07:00
Andrzej Kapolka
06c78c2f12 Tweak: let the reader know when it needs to load the full VBO. 2013-05-20 15:41:19 -07:00
Andrzej Kapolka
8d522cd3ed I believe the problem with voxel rendering is caused by the update thread's
writing the data while the render thread is attempting to read it.  This
should fix the issue.
2013-05-20 15:15:44 -07:00
ZappoMan
321d1952d6 first cut at exists bits 2013-05-20 12:56:59 -07:00
Andrzej Kapolka
3f0fd2f976 Added toggle for voxel textures; they may be slowing some machines down. 2013-05-20 12:13:23 -07:00
Andrzej Kapolka
0f2f4ee8f9 Add the discussed four lines to disable blending and enable backface culling. 2013-05-20 11:32:32 -07:00
Stephen Birarda
fc0448a148 disallow copying of VoxelSystem objects 2013-05-17 12:32:42 -07:00
Andrzej Kapolka
86ddcea87f Better names for the shaders. 2013-05-16 13:08:21 -07:00
Andrzej Kapolka
0a6b4702c6 Experimenting with simple Perlin noise shader for voxels. 2013-05-15 22:18:56 -07:00
ZappoMan
8dc61d89fc Added support for "destructive" vs "non-destructive" voxel create
- changed VoxelTree to support destructive and non-destructive mode
- added protocol packet headers to differentiate
- added new UI to switch modes
- default mode now, non-destructive.
2013-05-14 14:19:31 -07:00
ZappoMan
b196227385 Added wantResIn and wantColor feature between client and server
- Updated Voxel Server to support non-res-in version of voxel distribution
- Updated agent data to allow client to send desired res-in and color state
- added menu items to client debug menu to toggle wantResIn and wantColor
2013-05-13 15:02:46 -07:00
Andrzej Kapolka
7a653741de Don't set the renderFullVBOs flag; that's not the problem. 2013-05-13 12:30:56 -07:00
Andrzej Kapolka
eb77f5ff83 Removed debug code, more tests for staged-for-deletion. 2013-05-12 20:36:10 -07:00
Andrzej Kapolka
be88fec7d3 Fixed the major bug, which is that non-leaves were being collapsed. Update
full VBO on deletion, since otherwise we don't see the update.
2013-05-12 20:08:01 -07:00
Andrzej Kapolka
9802403749 Let's do some locking to prevent simultaneous access from different threads. 2013-05-11 15:38:49 -07:00
Andrzej Kapolka
750843e867 More editing progress. Now there are threading issues. Joy! 2013-05-10 21:02:08 -07:00