Brad Hefta-Gaub
894c75f8fc
Merge pull request #7066 from zzmp/fix/circle3d-radii
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Add radius as property to circle3d
2016-02-11 13:07:24 -08:00
Brad Hefta-Gaub
d14b9ab9b6
Merge pull request #7065 from zzmp/fix/circle3d-click
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Fix circle3d FindRayIntersection
2016-02-11 13:07:00 -08:00
Chris Collins
ca15638463
Merge pull request #7080 from ZappoMan/fixPersistMono
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add support for persisting the mono preview mode option
2016-02-11 13:03:49 -08:00
Chris Collins
38ba852c2e
Merge pull request #7075 from Atlante45/fix/add-to-scene
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Fix "Add to scene" option while dropping model
2016-02-11 13:02:36 -08:00
Stephen Birarda
62e842bf2b
Merge pull request #7052 from huffman/bugsplat
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BugSplat integration
2016-02-11 10:10:44 -08:00
Ryan Huffman
d226416306
Update params to MiniDmpSender to be const
2016-02-11 09:46:31 -08:00
Zach Pomerantz
eb6ff725c4
Fix circle3d FindRayIntersection to scale by radius
2016-02-11 08:24:48 -08:00
Ryan Huffman
3355019cbe
Add custom bugsplat flags
2016-02-11 08:17:20 -08:00
Brad Hefta-Gaub
d77d102384
add support for persisting the mono preview mode option
2016-02-10 22:01:17 -08:00
Atlante45
913172b490
Fix extension checking
2016-02-10 18:17:13 -08:00
Chris Collins
b1c6d1d256
Merge pull request #7070 from sethalves/no-sink-upon-server-restart
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don't sink through floor when server restarts
2016-02-10 14:42:28 -08:00
Seth Alves
11d296a477
if we are told to clear the octree, disable physics until we have (re)loaded entities
2016-02-10 14:08:35 -08:00
Zach Pomerantz
7e474dba60
Add radius as property to circle3d
2016-02-10 12:27:00 -08:00
Andrew Meadows
132169395c
use const reference for std:vector
2016-02-10 10:36:34 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
2b10fea006
SpatiallyNestable: warn on failure.
2016-02-09 14:03:39 -08:00
Brad Hefta-Gaub
a8ec4bb844
Merge pull request #7049 from jherico/antistutter
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Anti-stutter work
2016-02-09 12:16:15 -08:00
Ryan Huffman
27384dbe0a
Clean up BugSplat initialization
2016-02-09 11:33:50 -08:00
Chris Collins
cc576dd5e3
Merge pull request #7045 from sethalves/fix-query-cube
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fix queryAACube lastEdited bug
2016-02-09 11:23:56 -08:00
Ryan Huffman
65b82b9bba
Add BugSplat to interface
2016-02-09 10:48:32 -08:00
Chris Collins
e61636e8a7
Merge pull request #7028 from zzmp/fix/overlay
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Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
Anthony Thibault
aa3cb8fb20
Merge pull request #7047 from AndrewMeadows/hide-the-razor-blades
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MyAVatar::rebuildCollisionShape() is not a slot
2016-02-09 09:11:14 -08:00
Brad Davis
6a66d74e19
Limit the number of concurrent file parsing threads
2016-02-08 23:55:03 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
samcake
07759bb5db
Merge pull request #7034 from zzmp/feat/render-to-json
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Add toJson methods to render config objects in JS
2016-02-08 18:00:25 -08:00
Andrew Meadows
65ca25ff47
MyAVatar::rebuildCollisionShape() is not a slot
2016-02-08 17:08:40 -08:00
Seth Alves
d5f3447fbc
when updating queryAACubes for children, use the lastEdited from the parent's properties
2016-02-08 16:22:41 -08:00
Anthony J. Thibault
97bcc54360
CharacterController: separate target velocity from parent velocity.
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Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Seth Alves
7f2b822796
only setLastEdited on properties to be sent
2016-02-08 15:15:49 -08:00
Seth Alves
3030944ca1
set last-edited when updating a child's queryAACube
2016-02-08 15:09:11 -08:00
Anthony J. Thibault
2667fe3c24
Merge branch 'master' into tony/avatar-on-moving-platform
2016-02-08 14:32:46 -08:00
Zach Pomerantz
a7bafed61b
Change ShapeKey::CULL to NO_CULL_FACE
2016-02-08 13:44:42 -08:00
Brad Hefta-Gaub
7939f1381c
Merge pull request #7036 from jherico/qml
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Fix native text rendering by forcing positions to integer values
2016-02-08 09:45:57 -08:00
Anthony Thibault
c4f9a4805c
MyAvatar: moving platform support
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* pass sum of desired and parent velocity onto avatar's character controller.
* pass local position and velocity to Rig for animation purposes.
2016-02-07 14:07:40 -08:00
Philip Rosedale
a98efbc660
Merge pull request #6997 from jagwire/WorkingEnergy
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Working energy usage for entity manipulation.
2016-02-05 17:17:45 -08:00
Zach Pomerantz
8bf6c66327
Add (de)serializer for QObject->JSON
2016-02-05 13:03:46 -08:00
Howard Stearns
47694b90ee
Fix inverted boolean that was preventing other people's avatars from mouth-animating.
2016-02-05 11:47:21 -08:00
Bradley Austin Davis
ebf0bf394a
Fix native text rendering by forcing positions to integer values
2016-02-05 11:43:31 -08:00
Babiuch, Ryan Nicholas
aab98db812
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-05 12:49:38 -06:00
Andrew Meadows
725f9e29a3
Merge pull request #7026 from hyperlogic/tony/fly-like-an-eagle
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MyAvatar: Use head to turn while flying in HMD mode
2016-02-04 17:52:47 -08:00
Brad Hefta-Gaub
817245accc
Merge pull request #7025 from jherico/qml
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QML Work
2016-02-04 16:03:39 -08:00
Babiuch, Ryan Nicholas
fb5236e9b2
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-04 16:50:43 -06:00
Zach Pomerantz
3fceaba2fe
Remove extra qualifications to getShapeKey from overlay headers
2016-02-04 10:01:34 -08:00
Babiuch, Ryan Nicholas
dca7ff967c
Conform to coding standard.
2016-02-04 08:26:56 -06:00
Babiuch, Ryan Nicholas
142ec76600
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-04 08:18:47 -06:00
Zach Pomerantz
53bd595b77
Update all appropriate overlays to use plumber
2016-02-03 19:18:56 -08:00
Zach Pomerantz
8d0f82fa6a
Split DrawOverlay3D to Transparent/Opaque
2016-02-03 19:18:56 -08:00
Zach Pomerantz
60f3ee5a18
Initialize Volume3dOverlay to a valid scale
2016-02-03 19:18:56 -08:00
Stephen Birarda
058bba7b55
move avatar invokables from AvatarManager to AvatarHashMap
2016-02-03 17:13:35 -08:00
Anthony J. Thibault
d2068678f4
MyAvatar: bumped up size of head, w.r.t. head cauterization.
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This is to avoid some issues where face is visible when looking straight down.
Specifically, with the Albert avatar.
2016-02-03 16:08:11 -08:00