Commit graph

14582 commits

Author SHA1 Message Date
Brad Hefta-Gaub
894c75f8fc Merge pull request #7066 from zzmp/fix/circle3d-radii
Add radius as property to circle3d
2016-02-11 13:07:24 -08:00
Brad Hefta-Gaub
d14b9ab9b6 Merge pull request #7065 from zzmp/fix/circle3d-click
Fix circle3d FindRayIntersection
2016-02-11 13:07:00 -08:00
Chris Collins
ca15638463 Merge pull request #7080 from ZappoMan/fixPersistMono
add support for persisting the mono preview mode option
2016-02-11 13:03:49 -08:00
Chris Collins
38ba852c2e Merge pull request #7075 from Atlante45/fix/add-to-scene
Fix "Add to scene" option while dropping model
2016-02-11 13:02:36 -08:00
Stephen Birarda
62e842bf2b Merge pull request #7052 from huffman/bugsplat
BugSplat integration
2016-02-11 10:10:44 -08:00
Ryan Huffman
d226416306 Update params to MiniDmpSender to be const 2016-02-11 09:46:31 -08:00
Zach Pomerantz
eb6ff725c4 Fix circle3d FindRayIntersection to scale by radius 2016-02-11 08:24:48 -08:00
Ryan Huffman
3355019cbe Add custom bugsplat flags 2016-02-11 08:17:20 -08:00
Brad Hefta-Gaub
d77d102384 add support for persisting the mono preview mode option 2016-02-10 22:01:17 -08:00
Atlante45
913172b490 Fix extension checking 2016-02-10 18:17:13 -08:00
Chris Collins
b1c6d1d256 Merge pull request #7070 from sethalves/no-sink-upon-server-restart
don't sink through floor when server restarts
2016-02-10 14:42:28 -08:00
Seth Alves
11d296a477 if we are told to clear the octree, disable physics until we have (re)loaded entities 2016-02-10 14:08:35 -08:00
Zach Pomerantz
7e474dba60 Add radius as property to circle3d 2016-02-10 12:27:00 -08:00
Andrew Meadows
132169395c use const reference for std:vector 2016-02-10 10:36:34 -08:00
Seth Alves
43592fd699 Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
2b10fea006 SpatiallyNestable: warn on failure. 2016-02-09 14:03:39 -08:00
Brad Hefta-Gaub
a8ec4bb844 Merge pull request #7049 from jherico/antistutter
Anti-stutter work
2016-02-09 12:16:15 -08:00
Ryan Huffman
27384dbe0a Clean up BugSplat initialization 2016-02-09 11:33:50 -08:00
Chris Collins
cc576dd5e3 Merge pull request #7045 from sethalves/fix-query-cube
fix queryAACube lastEdited bug
2016-02-09 11:23:56 -08:00
Ryan Huffman
65b82b9bba Add BugSplat to interface 2016-02-09 10:48:32 -08:00
Chris Collins
e61636e8a7 Merge pull request #7028 from zzmp/fix/overlay
Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
Anthony Thibault
aa3cb8fb20 Merge pull request #7047 from AndrewMeadows/hide-the-razor-blades
MyAVatar::rebuildCollisionShape() is not a slot
2016-02-09 09:11:14 -08:00
Brad Davis
6a66d74e19 Limit the number of concurrent file parsing threads 2016-02-08 23:55:03 -08:00
Anthony J. Thibault
072172b1a2 SpatiallyNestable: now with velocity support!
Moved velocity and angularVelocity into the SpatiallyNestable base class.

Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.

MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
samcake
07759bb5db Merge pull request #7034 from zzmp/feat/render-to-json
Add toJson methods to render config objects in JS
2016-02-08 18:00:25 -08:00
Andrew Meadows
65ca25ff47 MyAVatar::rebuildCollisionShape() is not a slot 2016-02-08 17:08:40 -08:00
Seth Alves
d5f3447fbc when updating queryAACubes for children, use the lastEdited from the parent's properties 2016-02-08 16:22:41 -08:00
Anthony J. Thibault
97bcc54360 CharacterController: separate target velocity from parent velocity.
Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Seth Alves
7f2b822796 only setLastEdited on properties to be sent 2016-02-08 15:15:49 -08:00
Seth Alves
3030944ca1 set last-edited when updating a child's queryAACube 2016-02-08 15:09:11 -08:00
Anthony J. Thibault
2667fe3c24 Merge branch 'master' into tony/avatar-on-moving-platform 2016-02-08 14:32:46 -08:00
Zach Pomerantz
a7bafed61b Change ShapeKey::CULL to NO_CULL_FACE 2016-02-08 13:44:42 -08:00
Brad Hefta-Gaub
7939f1381c Merge pull request #7036 from jherico/qml
Fix native text rendering by forcing positions to integer values
2016-02-08 09:45:57 -08:00
Anthony Thibault
c4f9a4805c MyAvatar: moving platform support
* pass sum of desired and parent velocity onto avatar's character controller.
* pass local position and velocity to Rig for animation purposes.
2016-02-07 14:07:40 -08:00
Philip Rosedale
a98efbc660 Merge pull request #6997 from jagwire/WorkingEnergy
Working energy usage for entity manipulation.
2016-02-05 17:17:45 -08:00
Zach Pomerantz
8bf6c66327 Add (de)serializer for QObject->JSON 2016-02-05 13:03:46 -08:00
Howard Stearns
47694b90ee Fix inverted boolean that was preventing other people's avatars from mouth-animating. 2016-02-05 11:47:21 -08:00
Bradley Austin Davis
ebf0bf394a Fix native text rendering by forcing positions to integer values 2016-02-05 11:43:31 -08:00
Babiuch, Ryan Nicholas
aab98db812 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-05 12:49:38 -06:00
Andrew Meadows
725f9e29a3 Merge pull request #7026 from hyperlogic/tony/fly-like-an-eagle
MyAvatar: Use head to turn while flying in HMD mode
2016-02-04 17:52:47 -08:00
Brad Hefta-Gaub
817245accc Merge pull request #7025 from jherico/qml
QML Work
2016-02-04 16:03:39 -08:00
Babiuch, Ryan Nicholas
fb5236e9b2 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-04 16:50:43 -06:00
Zach Pomerantz
3fceaba2fe Remove extra qualifications to getShapeKey from overlay headers 2016-02-04 10:01:34 -08:00
Babiuch, Ryan Nicholas
dca7ff967c Conform to coding standard. 2016-02-04 08:26:56 -06:00
Babiuch, Ryan Nicholas
142ec76600 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-04 08:18:47 -06:00
Zach Pomerantz
53bd595b77 Update all appropriate overlays to use plumber 2016-02-03 19:18:56 -08:00
Zach Pomerantz
8d0f82fa6a Split DrawOverlay3D to Transparent/Opaque 2016-02-03 19:18:56 -08:00
Zach Pomerantz
60f3ee5a18 Initialize Volume3dOverlay to a valid scale 2016-02-03 19:18:56 -08:00
Stephen Birarda
058bba7b55 move avatar invokables from AvatarManager to AvatarHashMap 2016-02-03 17:13:35 -08:00
Anthony J. Thibault
d2068678f4 MyAvatar: bumped up size of head, w.r.t. head cauterization.
This is to avoid some issues where face is visible when looking straight down.
Specifically, with the Albert avatar.
2016-02-03 16:08:11 -08:00