Anthony J. Thibault
bd8d6280a8
Interpolate out of ik chains when they are disabled
2017-07-07 09:29:57 -07:00
Anthony J. Thibault
237872e477
sizes and order of IKTargetVarVec and IKTargetVec are now the same.
...
Also, A change in how the bone name to bone index lookup occurs exposed a bug
in Rig::computeAvatarBoundingCapsule(), basically it was not actually preforming IK,
and the ik targets were in the wrong coordinate frame. So when IK was actually
performed it would give bad results. This bug is now fixed.
2017-06-30 12:47:01 -07:00
Anthony J. Thibault
10f94c2d60
Fixed pole vectors on straight limbs by using reference vector
2017-06-14 11:35:53 -07:00
Anthony J. Thibault
6564cfd5d1
WIP
2017-06-09 09:48:00 -07:00
Anthony J. Thibault
cff42ab9b0
Working spline spline.
2017-05-30 19:01:52 -07:00
Anthony J. Thibault
78dd30f656
macosx warning fix
2017-05-17 15:22:39 -07:00
Anthony J. Thibault
be7a9a2383
warning fixes
2017-05-16 11:00:25 -07:00
Anthony J. Thibault
1e276d113c
Added support for weights per target
2017-05-15 09:26:24 -07:00
Anthony J. Thibault
67fbb15faa
WIP: initial implementation of flexCoefficients
2017-05-15 09:26:23 -07:00
Anthony J. Thibault
a10b157aff
First pass at having an explicit Hips IK target.
...
Also, AnimManipulator nodes support setting position and rotation on a single joint.
2017-04-14 17:00:44 -07:00
Brad Davis
e5e9ab42ea
Encapsulate AnimPose members for easier optimizations
2016-12-28 12:11:24 -08:00
Andrew Meadows
917bfbf64e
hack to reduce hand influence of hips in HMD mode
2015-10-19 15:19:32 -07:00
U-GAPOS\andrew
f01847de14
experimental HMD hips tracking
2015-10-12 11:39:54 -07:00
Andrew Meadows
bc48f70877
move IKTarget into its own files
2015-10-12 11:39:54 -07:00